Jump to content

FORUMS

Riptor

Member Since 06 Nov 2011
Offline Last Active May 16 2013 02:03 PM
*****

Posts I've Made

In Topic: Convergence Is Broken!

09 May 2013 - 11:03 AM

The helm core has allready been found for some time now... the dark age of the inner sphere is over.

Things like gauss rifles are back in (relative) mass production, just as mechs are. Heck there are entirely new designs being produced.

The IS currently is almost done regaining alot of the technology that it had lost, not only military but also civil and health technology made a huge leap after the helm core was found.

Only one or two more years and the grey death legion will start producing their own battle armor.

The IS is NOT in a state of regress anymore. Futhermore the core planets of each house where not bombed into med evil times and retained alot of its high tech status. Only the planets that could not be considered core or heavily populated regressed alot.. and they still had things like hovertanks for example.

The real reason there was no progress for so long? Lazy writers. And no.. comstar cant capture every last scientist in the entire galaxy that comes up with a good idea... the inner sphere is simply to big for that.

Mechs like the devastator and nightstar made their big come back allready. We have Beagle probes and guardian ECM systems... MASC and Narcs

All that stuff wasnt available but now is back into mass production, the old mechs are being phased out of the military to make place for brand new ones in a slow and steady pace.

Admittedly we are not back to the days where the IS could make space battleships but claiming that we are still in an age where mechs are seen as unreplacable mystical machines? No.. not anymore.

In Topic: Misery & Canyon Network: Why Igp Hates Us

06 May 2013 - 02:17 AM

This again.. look guys. Boats work so good in this setting because we are basically playing solaris death match. Boats in Battletech canon on the other hand are a MINORITY, they exist but if you compare the numbers. mechs that boat one specific weapons are a dwindling minority

Lets take a look at what would happen if we used combined arms thought:

Jumpsnipers? Taken out by battle armor cause they can only take out one or two troopers at a time due to reload times and the buggers are very small and comparatively fast. A swarm of even basic IS standard battlearmor could take down a highlander.

Medium laser boats? Ripped apart by anything that has a longer range preferably arrow IV or thumpers or VTOLs with LRMs and ofcourse sniper builds like the hollander. (real arty and not whatever we have currently)

LRM boats? Taken out by fast (faster then what the cryengine allows.. those things do exists in BT) scout mechs/vehicles and anything from the air (Because LRM in canon are NOT homing missles, for crying out loud the only "homing" lrm variant are semi-guided.... SEMI)

The thing is simply that MWO is a very uncanon depiction of battletech to begin with.

Who really needs a balanced loadout if you know that all youre facing is other mechs and not for example a unit made of tanks, VTOLs, mechs and battle armor/infantry?

So ofcourse you specialice in anti mech combat.. and anti mech combat is heavy frontloaded alpha strikes. Because that works best, even in tabletop (unless the dice screw you over).

I would like to see a 6 PPC Stalker go against a swarm of pegasus hovercraft, or even a conventional aircraft or bomber.

Fact is that the only enemies in this game are mechs and that the maps are "fair", something that would very rarely be the case in actual warfare. The defender most often decides where to fight the invader, and i highly doubt the defender is willing to play fair.

As was said before about boats in Canon, they are specialists and need the support of other non specialised crafts on the battlefield to fullfill their role. A Blackhawk for example will have a hard time against anything with greater range.

A Longbow on the other hand is pretty much dead weight against hit and run attacks from fast vehicles or against battlearmor.

Also the real reason boat builds in mwo break "canon" is pinpoint accuracy. Mouse aiming is more precisy then you could ever hope to be in a humanoid battlemachine thats really stompy, heck the weapons arent even effected at all by walking/running/jumping and your aim is allways accurate.

All these elements together make boats so effective and will be the reason why they will stay effective through the entirety of MWOs existance.

Its not that boats break canon, its mwo that breaks canon

Imagine a planetside 2, only that its actually battletech scale and you have the choice of meks/tanks/b-armor... oh wait... that was MW:LL minus the permanent world.

In Topic: Sniper/poptart Problems? Mechwarrior 3 Has Your Solution

26 April 2013 - 08:00 PM

Quote

[color=#959595]2) Movement affects aim. It's simple physics. If I'm moving left and I throw something, the object I throw is going to move slightly left as well. The faster I move left, the more the object I throw moves left. The same applies for weapons fire. If I'm accelerating upwards, my shots go higher than where I am. If I'm in a light going 150kph, my aim should be adjusted accordingly. Think of the poptarter: on his way up, he has to aim low. On his way down, he has to aim high. On his apex, he has to aim just right. And that's assuming he's doing a straight up and down and no side movement. Suddenly it's a wee bit harder.[/color]


Not aplicable for guns since the projectile is so fast the movement is kept to a minimum. We are talking about projectiles that cross the border of sound. I highly doubt me going 46 km per hour will affect my gauss rifle that much at the distances we are usualy engaging the enemy.

In Topic: Why Don't People Target?

23 April 2013 - 12:13 AM

So in short the main reasons people dont target enemies are the following:

Arrogance, laziness, stupidity and simply not knowing how to target due to the lack of tutorial.


Gotcha.

In Topic: Why New Players Quit So Early

23 April 2013 - 12:05 AM

Quote

[color=#959595]I think new players should have more patience with the game,[/color]


As harsh as this may sound, what you "think" people should do does not matter at all.

I think all dictators in the world should jump off a cliff.. will they do it? No, ofcourse not.

Its just wishfull thinking saying " hey people should give this more of a chance " cause the reality is that they dont, and wont. Because this is how humans work. If they dont like it at the beginning they will usually not be kept on the promise that "its getting better later on"

Also saying "screw them" will only hurt the game in the long run.. even now its bleeding players so much that you constantly see the same names in matches over and over again suggesting that the actuall player numbers must be somewhere below 500 an evening...

Screw that, a game has to be engaging from the first moment or the game designer has failed their job.


If you want a good example at how to keep people interested and playing AND have a good experience for new players you should take a closer look at the mechanics that warthunder is using.

You get effing ingame currency and XP in large chunks just for logging in every day.. and still they seem to make a profit.