First, add a third mode to ECM, OFF. The ability to turn ECM off should have been in from the beginning.
Second, add a new weapon system. ARMs or Anti-Radiation Missiles. They home in on the closest source of jamming, enemy or friendly, hence the need to be able to turn ECM off. Make them in 4 and 8 or 5 and 10 packs with special ammunition.
Then ECM could stay as it is and there would be an effective counter to it. If you don't have coordination or warn friendlies running ECM, you might hit them first, it's not a perfect weapon system and has its own downsides.
If anyone has ever played the game Earthsiege, this is straight out of it. That game had ECM as well and also had a counter weapon to it and is worth investigating in my opinion.
Zekester81Member Since 06 Nov 2011
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