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DirePhoenix

Member Since 07 Nov 2011
Offline Last Active May 19 2013 01:32 PM
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Posts I've Made

In Topic: Misery Ppc And Also 5 Lpl

15 May 2013 - 09:07 AM

you guys would probably have a bit better situational awareness if you actually targeted the enemies you see flanking around. Your team won't see the enemies on their minimaps if no one is targeting them.

In Topic: Blackjack In-Game Screenshot + New Cobra Camo With Pearlescent Effect

13 May 2013 - 12:34 PM

View PostWolf Ender, on 13 May 2013 - 11:27 AM, said:


I loved the concept art, that's why I felt so dismayed to see this pic. I think you are right about the stubby arms though...that is definitely a big part of it that i didnt like.. and I think the upper leg / gyro (crotch) area is just way too big to me it looks horrible.

overall the mech just looks too squat, too square, it needed some angles to break up the lines a bit, i was hoping it would be a little thinner with a more fearsome looking upper torso

I'm sorry for being nitpicky, but i just had really high hopes for the blackjack. especially after the trebuchet was a bit milquetoast to me.


The arms in the pic are probably stubbly b/c they're flamers, and not AC's

In Topic: Ui 2.0 Feedback

13 May 2013 - 12:03 PM

View PostBryan Ekman, on 13 May 2013 - 09:12 AM, said:

http://mwomercs.com/...ost__p__2345978

Added - Rename Mech
Updated - Mech Details with item color coding.


In the pic of the Mech Details, what is the Orange Triangle supposed to signify? I'm guessing that the Yellow Stars are supposed to be Energy Hardpoints, but in the hit locations that have orange triangles shown in the hardpoints list, you've got (yellow) energy weapons instead. Are these supposed to signify Omni Hardpoints for upcoming Clan 'Mechs? Or does this have something to do with the "Epic" endgame stuff briefly discussed in some of the recent Q&A's?


Also, it seems apparent that the art direction for this UI is an extension of the current in-game neurohelmet visor, so we're always going to be seeing through our neurohelmet, even when we're no inside the 'mech.

However, it still feels like there's a lot of wasted space on the sides where you could probably expand outward so everything's not crammed in the middle.

In Topic: Mechwarrior Tactics Cross Promotion (Ideas)

13 May 2013 - 08:29 AM

View PostAdridos, on 13 May 2013 - 06:04 AM, said:

AFAIK they do a simple conversion of TT with only difference being that 1 armor is 10 armos in MW:T and 1 damage is 10 damage in MW:T so they could have easier time differentiating weapons.


Exactly this. The scale comparison between MWT and TT Btech is exactly the same. Both damage AND armor have been multiplied by 10. This enables them to add more granularity, like say, add anywhere between 1 and 19 damage to a small laser and it will still never be the same as a medium laser with only half the weight.

Unlike MWO, where all the scales are completely incongruent to each other and armor is on one scale, damage is another, and recycle times don't correlate to anything similar to what TT would seem to suggest in terms of DPS.

In Topic: Mechwarrior Tactics Cross Promotion (Ideas)

12 May 2013 - 10:19 PM

IIRC there may be an issue with using each game's art assets in the other game, even if both dev studios are using the same publisher (IGP). Neither PGI (MWO) nor Roadhouse Interactive (MWT) have the rights from Topps to use the "canon" sourcebook art, and have to create their own art for use exclusively with their own respective games. Likewise, nobody else can use their art but them. This means you're not going to see any TT sourcebooks (or possibly any books period) using MWO or MWT art, but I think that also means that PGI can't use Roadhouse's art and vice versa as well.

However, that's not to say that any cross-promotion whatsoever is ruled out. Since both developers are using the same publisher, they could probably do something like if you buy something for one game, you get something for the other game too. Like if you buy a Founder's pack for MWT, you could get a month of MWO Premium time or something like that.