The Clans have always left me split in two ways. One direction says that they are an interesting addition to the game, bringing unique tech and fluff that couldn't work in the Inner Sphere.
The other way is that they have very few interesting 'Mech designs, rarely have any weaknesses besides "light" armour and the easily ignored Zell and are generally unfun to play against.
I think that a rebalance of Clan tech is nessecary if the Clans are to be added to MWO. I've never understood why their weapons have longer range, better damage and no minimum range. It doesn't make much sense from a fluff standpoint (One-on-one duels would probably be close range 99% of the time) and makes even less sense from a balancing standpoint. Perhaps giving Clan weapons reduced range and increased heat in exchange for higher damage and no minimum range would be the better choice.
What does everyone else think?
GearBoxClockMember Since 31 Oct 2011
Offline Last Active May 21 2013 09:55 PM
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