^ This.
I agree in part with the 'They can't have been very good bit'. But the problem with that is.. you never know. Even the world's best gamer can have an offday in which a 12 year old girl can bust him up. The question is always 'Is today that day?'.
Every third day I play this, I have one of those days where you can't shoot straight to save your life. Your aim is just off, or you're piloting sluggish, or you just CAN'T seem to get behind the damn building before those missiles hit. But the point is, as said above, THESE are the moments you keep playing the game for. That adrenaline rush when you want to scream like aforementioned 12 year old girl, but you keep your crap together and keep firing, and against all odds, it completely pays off well and above what you'd ever hope for.
That's the whole point of it. This may not be an everyday event, in fact it's probably good it's not. Having to work for it is a good thing. But you never know when that AC/20 will hit the canyon wall INSTEAD of sanding out the last 5 armor and digging into your mech's CT slot to blow the engine.
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In Topic: Keep Your Cool!
Yesterday, 10:38 PM
In Topic: Uac5, Ac2, And Tag Autohotkey Macros
14 May 2013 - 01:47 PM
Side note: for all those who want to gripe about this from a canonical point of view, this is the sort of thing mech engineers would probably have to go into the onboard computer, and simply change some settings in the cycling of the ac's to fix. So if you're looking for real life (in game) equivalents, be disappointed.
The macro does basically the same thing as what you'd do to the fire control computer if the cannon had a jam issue (which it doesn't generally, thanks to proper engineering). It slows down the cyclic rate (thus lowering your throughput) to give you a more solid, no-jam weapon. Frankly, I would think most militaries would probably make the switch manually to do this on purpose. It's a fair tradeoff, and something they SHOULD implement an optional firing mode for, but probably simply don't wish to bother.
The macro does basically the same thing as what you'd do to the fire control computer if the cannon had a jam issue (which it doesn't generally, thanks to proper engineering). It slows down the cyclic rate (thus lowering your throughput) to give you a more solid, no-jam weapon. Frankly, I would think most militaries would probably make the switch manually to do this on purpose. It's a fair tradeoff, and something they SHOULD implement an optional firing mode for, but probably simply don't wish to bother.
In Topic: Black Wolves [Future Clan Wolf Cluster/Galaxy]
03 August 2012 - 02:46 AM
Hey, looking to join up if you guys still have some slots open. Been looking forward to MWO for faaaar too long to think about.
Age: 32
*Timezone: EST
Preferred call-sign (if any): Kyr (long i sound, like tear, as in from your eyes)
Experience (both TT and MW): Never got to play TT, but I had the rulebooks and built LOTS of mechs way back when. Played the series all the way from the original DOS games, sega, SNES, and (remember this?) Multiplayer BT Solaris on AOL up through current day, barring the blech Xbox titles. Including MW Living Legends mod. Was on a regular clan back in the days of the MW3 era. Oh, and locally for a bit a lasertag joint had about 4 of the Battletech simpods, till their contract ran out.
Preferred 'Mech class and roles: I tend to lean toward support roles, preferably Mediums or Heavies with large missile components, but I tend to swap out and even out with some utility stuff for closer range. LRM10-20 and a couple flamers or mediums running sidecar is me. Willing to learn lights for scouting, or Assaults for duking it out with a little help.
Tell us a little about yourself: I've been an avid fan of the game and novels dating way back to the old genesis/SNES/DOS days. I read Mike Stackpole's infamous trilogy on the Clan invasion to the point that I more or less literally destroyed it. I have to say Phelan and the section describing his turmoil and trouble figuring out his loyalties was my favorite part, and I'd always enjoyed the role he and Ulric played in attempting to stop the Clans from destroying themselves.
Questions and concerns: Currently have the lowest level founder's membership because I was a little less salty at the moment, but I'm hoping to upgrade before release. Anyone else messing around in the beta?
I definitely need a little practice and some tips as far as getting into the game now in a more team-centered role, hoping there's a voice server for access and to play some matches with people and get some tips
Age: 32
*Timezone: EST
Preferred call-sign (if any): Kyr (long i sound, like tear, as in from your eyes)
Experience (both TT and MW): Never got to play TT, but I had the rulebooks and built LOTS of mechs way back when. Played the series all the way from the original DOS games, sega, SNES, and (remember this?) Multiplayer BT Solaris on AOL up through current day, barring the blech Xbox titles. Including MW Living Legends mod. Was on a regular clan back in the days of the MW3 era. Oh, and locally for a bit a lasertag joint had about 4 of the Battletech simpods, till their contract ran out.
Preferred 'Mech class and roles: I tend to lean toward support roles, preferably Mediums or Heavies with large missile components, but I tend to swap out and even out with some utility stuff for closer range. LRM10-20 and a couple flamers or mediums running sidecar is me. Willing to learn lights for scouting, or Assaults for duking it out with a little help.
Tell us a little about yourself: I've been an avid fan of the game and novels dating way back to the old genesis/SNES/DOS days. I read Mike Stackpole's infamous trilogy on the Clan invasion to the point that I more or less literally destroyed it. I have to say Phelan and the section describing his turmoil and trouble figuring out his loyalties was my favorite part, and I'd always enjoyed the role he and Ulric played in attempting to stop the Clans from destroying themselves.
Questions and concerns: Currently have the lowest level founder's membership because I was a little less salty at the moment, but I'm hoping to upgrade before release. Anyone else messing around in the beta?
I definitely need a little practice and some tips as far as getting into the game now in a more team-centered role, hoping there's a voice server for access and to play some matches with people and get some tips

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