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ZnSeventeen

Member Since 08 Nov 2011
Offline Last Active Yesterday, 04:08 PM
*****

Posts I've Made

In Topic: For Sarah

Yesterday, 10:56 AM

Rest in peace young one.

Prayers for Sarah and her family.

In Topic: Ask The Devs 38 - Answered!

18 May 2013 - 10:52 PM

View PostBryan Ekman, on 17 May 2013 - 12:00 PM, said:

ZnSeventeen: In regards to critical slot splitting, as happens in the King Crab, will you ever consider having different numbers of critical slots in specific mechs as their "quirk." Ex: King Crab gets extra arm crits and fewer torso crits so the problems of slot splitting would be allayed.
A: It’s a very specific TT rule. Right now we’re not looking to add it.


No King Crab for now. :(
But thanks for the response, and all the excellent answers.

In Topic: Critical Slot Splitting Alternative (Or How To Get The King Crab)

09 May 2013 - 10:41 AM

Ah, very interesting. That is a crazy build.

In Topic: Critical Slot Splitting Alternative (Or How To Get The King Crab)

09 May 2013 - 09:41 AM

Thank you for a good, well reasoned response. However, so far the only weapons I can find that take over 12 crits are the artillery weapons. Otherwise, they can all be mounted in a torso, and not in an arm. Besides, Heavy Gauss cannot be mounted in an arm anyways, as it has too powerful kick back.
You may be right though. Regular crit-splitting may be the best way.

In Topic: Ask The Devs - 38!

08 May 2013 - 10:29 PM

Q: In regards to critical slot splitting, as happens in the King Crab, will you ever consider having different numbers of critical slots in specific mechs as their "quirk." Ex: King Crab gets extra arm crits and fewer torso crits so the problems of slot splitting would be allayed.

(Edit: added "Q:")