Which doesn't make sense. You gain added range on one weapon while the same damage of 3 large lasers at 450m or less for a cooler overall performance. Same weight, same crits.
This sort of defies basic physics so doesn't "make sense" and is therefore immersion breaking. From a balance perspective? It doesn't make a lot of sense IMO.
The Large Pulse Laser is NOT a large laser. It's the smallest PPC.
PPC: 7 tons, 3 Criticals, 2.5 DPS, 3.75 HPS, min range 90m, optimal range 540m.
LPL: 7 tons, 3 criticals, 2.75 DPS, 2.21 HPS, no min range, 300m optimal range.
Reduced range, slightly higher DPS, greatly reduced heat. Baby PPC with no min range pretty much.
It's superior to the PPC or ERPPC at ranges under 300m in all respects except pinpoint damage and can be combined with other PPCs without accruing ghost heat. Considered in this way it's actually not a bad option.
However, it's not worth the extra when stacked up against other Large Lasers. It's 2 tons heavier, it takes an extra critical, it's hotter over time due to the shorter firing cycle (although it can be fired at the same rate manually for higher DPS than the other large lasers), the range is poor and it accrues ghost heat with the others. It's just too much to pay for the reduced beam duration and higher damage.
It only stacks up poorly against the other Large Lasers.
So 2 PPCs and 2 large pulse lasers will give you good energy-only burst damage from 90-300m that only takes 4 hardpoints and doesn't accrue Ghost Heat. While it will give you less damage at longer ranges it won't leave you defenseless at ranges under 90m either.
Disclaimer: Honestly? I think this is broken as it's far too "neiche". It's simply 1 ton too heavy and should possibly be in it's own ghost heat group as well.
You mean like this?
Not sure Joe would like it - no AC20