Another simple Solution would be Spread added to the Weapons.
simple to the normal Points how fast you move (% of your movement a Jenner with 50 kph would have far less spread then an Atlas) and how many Weapons you fire at once. a Single Weapon or chain fired weapon would have less spread then 4 Weapons at a time.
And of course when you jump you get massive Spread.
Then we can get Skills for the Chassis to reduce Skills, and modules like Targeting Computers.
That would improve the longevity of the Gameplay.
Make flying Beams around a lot and Miss people.
Atm it is simply to easy for a running Mech ( max speed) to hit an enemy out of the "Hip" with 4 PPC's at once.
When a Mech has the time to adjust his Weapons to a range he will have great accuracy, but in the move it would
be more wild shooting.
My 2 Cent.
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In Topic: Ppc Spam.. Anyone Else Grown Tired Of It?
27 April 2013 - 08:25 AM
In Topic: Proposal For The Addition Of More Skill To Mechwarrior Online
15 April 2013 - 07:27 AM
Tekadept, on 14 April 2013 - 11:58 PM, said:
Just for reference on calibers below
Different manufacturers and models of autocannons have different calibers (25mm-203mm) and rates of fire. Due to this, autocannons are grouped into generic "classes" of autocannons with common damage ratings.
An example of the rating system: the Crusher Super Heavy Cannon is a 150mm weapon firing ten shells per "shot", while the Chemjet Gun is a 185mm weapon firing much slower, but causing higher damage. Despite their differences, both are classified as Autocannon/20s due to their damage output.
A 120mm Rheinmetall weights 5.1 Tons without autoloader and would weight aprox 6 tons with Autoloader. And it got a Barrel 5 Meters long. Long Barrel + 6 Tons Systemweight= AC/2
A wasn't reffering to the bore size as i know that Autocannon means Multishot.
In Topic: Proposal For The Addition Of More Skill To Mechwarrior Online
14 April 2013 - 11:32 PM
Tekadept, on 14 April 2013 - 07:22 PM, said:
For interest info I found on M1A2 targeting accuracy.
M1A2 Abrams FTL gives accurate targeting data to a range of 8,000m with a CEP (circular error of probability) of less than 35m.
So 35m / 8000m = .004375 variance. Pretty tight considering the distance, quite amazing really though not pintpoint accurate..
If you were to apply that kind of variance to MWO at differing ranges gives below CEP.
@250 = 1.1m
@500 = 2.1m
@750 = 3.2m
@1000 = 4.3m
@1500 = 6.5m
Of course you can say technology would be better, yet why can a M1A1 tank round score at 5000m get a Gauss cannot? you can never compare it directly to real world, if there targeting would be so much better in 3050, why is there not a better counter to ECM then another ECM? you could argue till the comes come home on that one.
M1A2 Abrams FTL gives accurate targeting data to a range of 8,000m with a CEP (circular error of probability) of less than 35m.
So 35m / 8000m = .004375 variance. Pretty tight considering the distance, quite amazing really though not pintpoint accurate..
If you were to apply that kind of variance to MWO at differing ranges gives below CEP.
@250 = 1.1m
@500 = 2.1m
@750 = 3.2m
@1000 = 4.3m
@1500 = 6.5m
Of course you can say technology would be better, yet why can a M1A1 tank round score at 5000m get a Gauss cannot? you can never compare it directly to real world, if there targeting would be so much better in 3050, why is there not a better counter to ECM then another ECM? you could argue till the comes come home on that one.
Thank you and please remember the 120mm Rheinmetall would be something "light" as a AC/2 in BT
Terms of weaponary.
The whole Weaponsystem weights about 5.1 tons. And the Tanks Equipt with the Rheinrhuhr carry a big heavy Fire Computer for a SINGLE Gun. (Gyrosopic control can be feeded from the Mech Gyro, Range Adjusting from the Main Computer etc, but this all means that there will be always a little more off, and thats the reason why Clan Mechs with Target Computers are more accurate then Clan Mechs without.)
And the 120mm is 5 Meters long, a Mech has shorter Barrels.
So still my suggestion stands, that applying some Spread when firing lot of Weapons together and a single Weapon fired will remain accurate. As calculating a Single Weapon is not so hard as to calculate a whole cluster of Weapons, and this would need tons of Equipment to do so. ( 1 Ton for the Computer and 1 Slots per 4/5 Tons (IS/C) of equipment controlled actually).
It was never implemented before, but not implemented before don't mean " NONONO will never come in MWO".
And it would even allow some now Mechskills like Swift Targeting, Stable Gund Plattform, etc in the Mech Tree.
So Spread would be great for Clans to be implemented, and it together with Mechskills it will force to level Mech's more, meaning that we get a longer Experience from playing and a more urgent need to buy Premium, to get the Skills done.
Which means more Money for PGI.
In Topic: Proposal For The Addition Of More Skill To Mechwarrior Online
14 April 2013 - 02:11 PM
Ranek Blackstone, on 14 April 2013 - 01:40 PM, said:
PPCs and lasers are energy weapons and generate no recoil. How would the aim be shifted off target?
Ballistics weapons use hydraulic systems to absorb the recoil to the point the mech's own mass would be able to take the recoil force with out flinching. This is why tank cannons lurch back into the turret rather violently, but the tank barely shifts when doing so. Besides, if my guns are on different parts of the mech, how does the recoil from my left arm disrupt the aim of my right?
Other problems with adding accuracy penalties to movement is computer controlled gyro stabilized weapons systems, like the kind found on modern tanks. These let the tank travel 40+ kph over broken ground and still retain a 90%+ first shot hit ratio at over 500m. And since the only motion in the mech is the up down movement from the stride, the system has to work with fewer variables then the system in a tank.
Heat doesn't make any sense to me at all. All it would do is have the pilot get sweat in his eyes, which would suck, but you can just climate control the inside of the helmet to keep your head cold.
Ballistics weapons use hydraulic systems to absorb the recoil to the point the mech's own mass would be able to take the recoil force with out flinching. This is why tank cannons lurch back into the turret rather violently, but the tank barely shifts when doing so. Besides, if my guns are on different parts of the mech, how does the recoil from my left arm disrupt the aim of my right?
Other problems with adding accuracy penalties to movement is computer controlled gyro stabilized weapons systems, like the kind found on modern tanks. These let the tank travel 40+ kph over broken ground and still retain a 90%+ first shot hit ratio at over 500m. And since the only motion in the mech is the up down movement from the stride, the system has to work with fewer variables then the system in a tank.
Heat doesn't make any sense to me at all. All it would do is have the pilot get sweat in his eyes, which would suck, but you can just climate control the inside of the helmet to keep your head cold.
Heat makes lot of Sense, do you know how much Heat influences Lasers, Ballistics Weapons, modern Tanks needs to be Calibrated for the Weather and Climate, or he won't hit anything. Same goes for Lasers. And this Weapons are not nice easy "Modern" Ballistics. This are big barrel heavy Ordenance firing Weapons. For instance a Modern MBT fires something around a AC2 at best. ( 1,2 Tons Barrel 3,9 Tons Mountings) Now you have to koordinate all Weapons spread over a 3 MEters and hit the same target 300 Meters away... it is not possible, you will hit a Target with both 3 Meters wide, but you won't hit it in the same 20x20cm square and thats whats happening atm.
And this is the biggest Problem, you can hit with 6 PPC which weight together 42 Tons, located in 6 Different Locations a Target big as 20x20cm in a single Volley, and that is simply impossible. So SOME spread when firing a Alpha Strike would reduce some effects we have here.
In Topic: Highlanders Fatal Flaw
14 April 2013 - 01:51 PM
ShadowbaneX, on 14 April 2013 - 01:30 PM, said:
Not entirely. It was a 90 ton mech that could jump. According to the Lore: the desigers 'knew' that any pilots (read: players) that had a mech that big that could jump would use it to DFA. So they supposedly 'reinforced' the legs to be able better withstand the rigors of it.
Yes Griffin (longrange 55 Ton Mech PPC and LRM) Pilots tended to wreck their ankle joints in DFA,
so the next Jumpcapable Mechs (Highlander) got the Reinforcement directly when builded,
which led to the "Highlander Burial" Maneuver.
I think when we get the Rear Mirror Camera and the Zoom Camery we will ge the good old Food Camera as well. Since PGI needs to figure it out how it works with crisis, we don't have it.
Btw, simple run full Speed through a Light Mech, have legged some Ravens in my Cat with it.
You are heavier, so the Light will get Leg damage when you march through him.

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