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In Topic: I'm So Bored. Entertain Me
Today, 07:02 PM
In Topic: The most broken logic in BattleTech fluff
Today, 02:41 PM
Fabe, on 19 May 2013 - 02:18 PM, said:
That makes perfect sense to me, the bigger the mech the more mass it has so you need a bigger engine to move it. Just look at semi trucks they have massive engines but their top speed if about the same as a smaller vehicle.
I meant the scaling system is off. Of course a bigger engine is heavier, but it shouldn't be getting 2x as heavy for only a 50% increase in power. In reality, you'd get something more like a 2x power boost from a mere 50% increase in reactor weight.
I can't complain, though, because it keeps the game more fair.
In Topic: Add A General Forum
Today, 01:22 PM
Here is a link to the Forums Suggestions thread. http://mwomercs.com/...um-suggestions/ This would be the place to request forum sections to be added/shuffled, as requested by the Forum Staff.
If you could please, use the Forum Suggestions thread for suggesting new forums-related features, and use the Features Suggestions section for MechWarrior: Online in-game features.
Edit - So, I missed this one, but there is also an Official Feedback Thread specifically focused on the changes made to the forum structure. Here is a link to that: http://mwomercs.com/...pdate-30042013/ This may be a better place to discuss changes to the general Discussion forums than the forum suggestion thread, as discussing the breakup of the GD is covered in the Feedback thread linked in this paragraph.
If you could please, use the Forum Suggestions thread for suggesting new forums-related features, and use the Features Suggestions section for MechWarrior: Online in-game features.
Edit - So, I missed this one, but there is also an Official Feedback Thread specifically focused on the changes made to the forum structure. Here is a link to that: http://mwomercs.com/...pdate-30042013/ This may be a better place to discuss changes to the general Discussion forums than the forum suggestion thread, as discussing the breakup of the GD is covered in the Feedback thread linked in this paragraph.
In Topic: Ecm Announcement - Discussion Thread (Updated March 12Th)
Today, 12:00 PM
Omid announced in the latest No Guts No Galaxy podcast (no. 72) that Beagle Active Probe and ECM will have a variety of interactions together... you might want to check it out from the Community link at the top of the page.
Hostile ECM isn't going to hide you from your own team [and vice versa]; BAP will block enemy ECM within 150m; you won't be able to use both BAP's "Counter" mode and ECM's "Disrupt" mode simultaneously; and other stuff.
ECM is basically having its role changed from an offensive weapon in it's own right to a piece of Support Equipment like it should be.
Hostile ECM isn't going to hide you from your own team [and vice versa]; BAP will block enemy ECM within 150m; you won't be able to use both BAP's "Counter" mode and ECM's "Disrupt" mode simultaneously; and other stuff.
ECM is basically having its role changed from an offensive weapon in it's own right to a piece of Support Equipment like it should be.
In Topic: Mechwarrior Meme Thread!
Today, 10:29 AM


(via NGNG podcast number 72, available from the Community link, starting around 16:40)


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