Jump to content

Mason Grimm

Member Since 22 Nov 2011
Offline Last Active Today, 10:08 AM
****-

Topics I've Started

Alpine Peaks Assault Mode Cap Bug

21 May 2013 - 06:40 AM

MAP: Alpine Peaks
MODE: Assault
LOCATION: J5 (Base)

SITUATION:

The base at Juliet 5 had a weird CAP bug in a match I just completed.

For this match that was my "home base" so when the "BASE IS BEING CAPTURED" warning came over the speakers I RTB'd (driving an X5). I get back to the base to discover a Commando sitting on the base facing away from me.

I unloaded 2x SRM4s and 3x Medium Lasers at him and bang him up on the first pass. We begin to circle the base back and forth, sometimes one or the other of us being inside the base boundary, and sometimes both of us being inside the base boundary.

The 2D eventually bugs out and runs away because I'm banging him up much more than he is me. When he leaves I give chase but the BASE IS BEING CAPPED warning is still going over the speakers. I return to the base again and there is nobody there.

I had to stand on the base the rest of the match to prevent them from ghost capping.

THOUGHTS:

Because both of us were hitting the base on and off for about 6-7 different times perhaps the BASE CAP "toggle" is getting stuck in the ON position??!?!

Oberon Confederation

23 April 2013 - 01:23 PM

If the DO decide to introduce minor factions into the game it will be pretty short lived for the historical background of my namesake (Hendrick Grimm III) as the Oberon Confederation would already have been vanquished by Clan Wolf (3049)

Boooooooooooooooo

LOL

[Suggestion] How To Reduce Boating And Insta-Gib Alpha Builds

17 April 2013 - 09:28 PM

Ok, I was having a discussion with some fellow Mechwarriors last night and we were talking about the rampant boating and poptarting and ways to combat it.

Here is what I came up with (and it's cannon too so neener neener neener)

Introduce a new factor to mech operations; Power Requirements.

Yep, you heard me. Power requirements.

Yes, I know we have "cool down" timers but those don't do squat about boating when every weapon is the same and "cools down" at the same time. A 5 ERPPC mech will have it's PPCs all cool down at the same time and then be ready for another super alpha all at the same time. Imagine the sheer energy requirements of that; all the while the mech is still moving, and running it's other systems or jumping or in some cases firing other weapons; assuming they have them.

Now, allow me to explain what I mean about Power Requirements and how this is cannon.

In one of the books from the Blood of Kerensky series Phelan Kell is talking about how Vlad made a mistake the day he didn't kill him or something and the person he was speaking with (either Natasha or Rhynna or some female or other) says to him (again, paraphrasing) "Vlad fired all his weapons at once and his computer had to cycle them one at a time due to the enormous power requirements for that loadout".

Energy weapons and Gauss weapons use energy yes?
Energy weapons and Gauss weapons use capacitors right?

So while you are stomping around and getting in to position all your weapons are charged up and your capacitors are running 100%. You haven't fired a single shot so you have every weapon at your disposal.

BUT

If you are in combat your weapons are going to recharge at different times due to the power requirements having to be cycled by the computer so as not to overtax your reactor.

Basically you would get ONE alpha from your 5 ERPPC Stalker off before each weapon's capacitor need recharging.

This could be in order from top to bottom or you could build it into the game so that the Mechwarrior can specify which weapons receive priority in terms of their power requirements just like you do with weapon groups. Ideally this would be done in the Mechlab so once you set it you are stuck with it till next drop. This would help prevent "on the fly miniboating"'

Example

ERPPC1 Charging > DONE
ERPPC2 Charging > DONE
ERPPC3 Charging > DONE

etc. etc. etc.

This can be tuned in such a way that it wouldn't affect mixed builds as much because things like Ballistics and Missiles etc. don't require huge amounts of power to discharge their payloads; their recharge times would be VERY quick (if not instant) and shouldn't interfere with normal cooldown timers for them so it wouldn't really change the dynamic for mixed weapon builds.

Ideally this would only really affect pop-tart snipers and insta-gib alpha mechs running their chain fire (or group fire) ERPPC + Gauss builds.

No, it won't eliminate them.

It WILL certainly slow down their effectiveness if they are having to wait while all their weapons recharge before they can leap into the sky again and rain down cheese death upon thee! That extra time can allow the enemy to maneuver into position and take them out making them less and less the Flavor of the Month.

I'm sure there are a ton of reasons that this may or may not be a good idea and we could all argue until we are blue in the face BUT this was an idea I had and wanted to put it down for TPTB to take a look at it. If they decide it was awesom then they can pay me a trillion bazillion dollars so I can retire and sit and play MWO all day!

Before you all go off on me (click) HATE SHIELD ACTIVATED!

Artillery And Airstrike Friendly Notifications

10 April 2013 - 11:52 AM

This was taken from the MechSpecs.com forums and I thought it was a great idea to forward to the Developers.

Quote

My issue with using this as a distraction is that the majority of the time you don't even notice the smoke. If I don't see it, I can't run away from it. They need to make it like nuclear launches in Starcraft (okay, maybe not that overt, but pop up "incoming artillery barrage" and ping the map) so that the team knows to get away from it or not. As it is, the module is basically taking up a module slot to deal extra very-not-pinpoint damage.


Sounds reasonable to me!

Sdr-5D Scout/recon Breakdown + Gameplay

29 March 2013 - 09:00 PM

The registered users at MechSpecs.com recently did a user submission and vote on which mech they'd like to see next; the Spider SDR-5D won and so Mythweaver's Bravo was assembled and taken for a spin.

Check it out.