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In Topic: Lrms - Please Do Not "fix" Them In June.
Yesterday, 10:30 PM
The problem I have with LRM is the arc. We had this exact same arc problem in the past and as a result you have maybe 3-4 places on an entire map you can go to, to avoid LRM fire.
In Topic: Suggestion For Pgi About Ppc's
19 May 2013 - 08:17 AM
The 4.0 recycle is a good start to balancing PPC. Its a very hard situation to create a perfect balance between brawling and sniping. Everyone going to have bias based on preferences in fighting. But everyone should keep an open mind to modifications to allow both to work effectively.
In Topic: To Stop High Alpha Energy Builds.
19 May 2013 - 08:14 AM
JokerVictor, on 18 May 2013 - 09:07 PM, said:
PGI is most certainly the problem here, they've created an environment in a mechwarrior game that allows for play that is nothing like a mechwarrior game.
The long range jump sniping you see right now is exactly how competitive mech warrior 4 was. The only difference is MWO can change, where MW4 never did. It stayed in that state forever.
In Topic: The Stated Proposed Boating Nerfs
16 May 2013 - 08:03 PM
The increase recycle is a good place to start. You cannot keep us sustained fire with the current rate of fire but when enemy brawlers are pressuring you, its about quick burst dps over sustained. It then becomes a numbers game as your up kills.
You could make PPC recycle time 1 second and I hope people see the clear advantage that give you against a brawler attempting to close range. Its not a perfect solution but its a start.
The increase heat to boating the same weapon I'm not so sure on. As Insanity pointed out you see Gauss/PPC/ERPPC replacing the current 3PPC.
I think people forget the current Cataphract 3D Jump Sniper is hardly a boat. Or if we had MW4 instant hit lasers you have lots of viable all long range anti-boats that effectively operate as a boat.
It may cause the 6 Medium Laser Jenner to become 5. But some people already run 5 over 6 for heat efficiency now.
Either way I'm glad PGI is finally considering recycle time as part of the equation to weapon balance.
You could make PPC recycle time 1 second and I hope people see the clear advantage that give you against a brawler attempting to close range. Its not a perfect solution but its a start.
The increase heat to boating the same weapon I'm not so sure on. As Insanity pointed out you see Gauss/PPC/ERPPC replacing the current 3PPC.
I think people forget the current Cataphract 3D Jump Sniper is hardly a boat. Or if we had MW4 instant hit lasers you have lots of viable all long range anti-boats that effectively operate as a boat.
It may cause the 6 Medium Laser Jenner to become 5. But some people already run 5 over 6 for heat efficiency now.
Either way I'm glad PGI is finally considering recycle time as part of the equation to weapon balance.
In Topic: Something To Consider Bearing In Mind The Current Meta
15 May 2013 - 10:04 PM
How about a module that cries out. "Fight me cowards" and makes you immune to weapon damage outside of 90m. From all the games I have played I think this be a very popular module.


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