I agree in principle, but range is a factor which is hard to deal with. When ERPPCs or LRMs could core a mech in no time, it doesn't matter how good the other weapons are. You are dead before you ever get close to effective range.
If a long range weapon excels it needs to be nerfed. Otherwise more powerful short range weapons are just irrelevant. In your example, maybe the AC 20 was overpowered the whole time (but irrelevant due to the range of LRMs and gauss).
Clearly you've never played a Raven 4X with an AC/20 >:3 You get in range pretty quick, and two quick punches to the face fells anything! XD
This game is actually an alpha: all key features of the game are present. Beta is for debug/balance polishing. but that's really just parsing words.
Engineering wise the game has definitely been progressing and the hard working folkes at PGI are seldom recognized in the forum because they get lumped into the Hated decisions made by 1-3 people at the top.
I find it interesting the OP didn't comment on ghost heat.... might not be aware of it....its not mentioned anywhere in game.... good luck to new players.
Agreed. Props to the working folks at PGI :3
I did neglect to mention that... I'm okay with it to some extent... I never played tabletop, I base most of my 'what's reasonable' on the novels, and common sense. In a few of the books, they explicitly say that firing too many weapons at once causes more heat, than their collective weapon output. The reason being, it put extra strain on the fusion engine, and caused it to overheat, in addition to the weapon heat. So, the ghost heat seams like a reasonable thing to me, for that reason only. Though, I admit readily I haven't read up on ghost heat yet, so I have an incredibly lose understanding of how it applies...
Another thing I feel I should add, is that I want to be able to shoot missles down. If I've got a flock of LRM's coming down on me, I should be able to sweep my lasers through the swarm and reduce my damage in a pinch....
Game seems to be running much better now in this regard :3 As an avid Raven pilot, I'm actually very, very pleased to see the light mechs taking damage now. Makes me feel less like a cheat when I get top score in the match Though, it's definitely harder now. I have only seen one case of rubber-banding, and that was after I was dead looking through someone elses cockpit. As soon as I switched to a different person, it went away. (Probably just ping issues for the observed)