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Omigir

Member Since 09 Dec 2011
Offline Last Active Yesterday, 09:21 PM
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Topics I've Started

Adder D 3D Wip

25 February 2013 - 09:07 PM

Here are some screen shots of an Adder (Puma) Battlemech that I kinda had an idea for re-working. I made some fairly bold decisions (I think at least) in the way that the I dealt with the 'hood' of the adder. Traditonaly the mech has armor that extends over the cockpit leaving most of its front torso sunk. This just made no sens to me, and has always been a downside to the visual appeal of the mech in the past. The other thing I wanted to do was relate the mech a bit more to the Cougar, another mech I have done some re-design work on. In all reality the Cougar is a parallel upgrade to the Adder, but i like it better. Either way! Here it is, and here is a link to Sarna's page for the mech. Also the link to Sarna: http://www.sarna.net/wiki/Adder

I think right now im sitting at about just under 4 ish hours or so, including the time i spent pondering how i was going to start this thing.

1632 Polys - done in Wings3D

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the Deviant art page posting: http://omigir.devian...%253A1361854686

Who Said Flamers Were Not Valid?

15 February 2013 - 12:13 AM

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[Idea] Enemy Team Info On Tab/score Screan

05 February 2013 - 08:39 PM

I would be nice that as you Identify enemy team members, the Mech and alpha numeric designation are placed next to the name. (Sort of like how when you hit tab, you can see your own team composition, save that you have to I.D. the enemy team. )

It would also be nice to have team weight totals, perhaps. And as you reveal the enemy team comp, see their weight total as well.

Rough Vapor Eagle Concept

17 January 2013 - 04:47 PM

Yup! Another clan mech, this one a second line mech, but one of my favorites all the same. Just wanted to work out some concept work for it and bring it up to speed a bit. I may come back and add on more to it. Admitably I took some liberties, but considering the two previous designs that were released as Tro, i thought it needed some. i had a real hard time with the legs nad particularly the hips. Plenty of time to come back to it though.

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Here is its basic information:
Vapor Eagle ( http://www.sarna.net/wiki/Vapor_Eagle )
55 tons Clan TW

Movement: 6/9/6
Engine: 330 XL
Heat Sinks: 11 [22]

Internal: 91 (Endo Steel)
Armor: 172/185 (Ferro-Fibrous)
HD: 3 9
CT: 18 28 ( 5)
RT: 13 20 ( 5)
LT: 13 20 ( 5)
RA: 9 16
LA: 9 16
RL: 13 24
LL: 13 24

Machine Gun [LA] 0 Heat
Machine Gun [LA] 0 Heat
Machine Gun [LA] 0 Heat

Large Pulse Laser [RA] 10 Heat

Medium Pulse Laser [LT] 4 Heat
Machine Gun [LT] 0 Heat
Streak SRM 2 [LT] 2 Heat

Medium Pulse Laser [RT] 4 Heat
Medium Pulse Laser [RT] 4 Heat
Streak SRM 2 [RT] 2 Heat

Half Machine Gun Ammo (100) [LA]
Streak SRM 2 Ammo (50) [LT]

Targeting Computer [RT]


BV: 3,268 Cost: 12,227,795 Cbills

[Idea] A Way To Give The Enforcer And Mauler The 3 Veriants They Need.

07 January 2013 - 03:46 PM

There are a few 'Mechs that suffer the same problem, which is not enough variants to meet the requirements for MW:O's level system.

There are a few ways to go about this, one being make custom configs, another would be use the 'hero' variants (The custom configures that hero's from lore would pilot)

But for a few 'Mechs ;there is a 3rd option that I think is better then the two above.

both the Mauler and the Enforcer have alternate chassis that are in effect the same, just different names and a slightly different look.

The Enforcer ( http://www.sarna.net/wiki/Enforcer) only has two natural variants (ENF-4R and ENF-5D), on its own, it does not have enough variants to meed the minimum of 3 that is needed to max out a 'Mech tree. But then there is the Enforcer III, ENF-6M ( http://www.sarna.net/wiki/Enforcer_III )
The Enforcer III only really is a visual upgrade to go along with advanced tech, but with the MW:O re-doing all the visuals for 'Mechs anyway, really you could use the Enforcer III as a 3rd variant in much the same way the Centurion has the CN9-D, the prettier upgraded version.
Not to mention the Enforcer III has a number of other Variants to add to its verity. Only issues is that the Enforcer woudl not be able to be seen untill 3058 when the Enforcer III surfaces, or enforcer pilots can make do with only two chassies for 8 years :P

The Mauler ( http://www.sarna.net/wiki/Mauler ) has a similar issue but not quite as bad as the Enforcer, it has a full tree available variants ( MAL-1R, MAL-3R and MAL-C), though there is really very little variety between them.
This leads me to suggest the Dobaku as a possible variant. It runs pretty basic tech and beyond just looking a little different and having a different name, there is nothing that sets it apart from the Mauler.
Having the Dobaku in game I think would provide allot of falvor, and im sure there are allot of people who would pilot the dobaku just to say they are rocking a 'rotton design' and winning with it.

I am still doing some research, but I am sure there are other mechs out there who have similar issues.