4 LLAS would be a bit much, but two is too weak. Three LLAS is a reasonable balance point.
Of course I say trash Ghost Heat all together and get back to MechWarrior/Battletech. Ghost Heat changes the game and it's just to lower DPS, but only affects Energy weapons which unbalances the three weapon types and ends any chance of Inner Sphere competing with the Clans.
All they need to do is balance armor with actual gamplay needs as this affects all weapons equally. I mean if you are going to leave Battletech norms with Ghost Heat and DHS 1.4 you have already trampled Battletech much more than just tweaking armor values a bit. Strange how the easiest solution is never even tried. I would be glad to test increased armor and no Heat Nerfs on the test server. I bet most balance problems would just dissolve.
LightfootMember Since 31 Oct 2011
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