You read my mind. Yes, Missiles all have a Size value incorperated into the Mech. In the number of Missile tubes. I think this is really just to sell Mechs like the Trebuchet and to ruin certain Awesome variants including the Pretty Baby, but Missiles do have a sized hardpoint. It has nothing to do with Battletech which says if a Mech can carry the weapon, then the Missile Launcher will have all it's tubes.
Since I think the above is more Missile paranoia, I don't like it. And it's very sneaky, new players will buy these mechs never knowing they will launch an LRM20 in 10 volleys and they will mostly be shot down by AMS or lose tracking.
However, if you are going to specify what size Missiles can fit on Mechs why not devise a size system for all the weapon types that players can see and understand? I am happy with MWO as it is, but incorperate size for all weapon loadouts or not at all.
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Mwo Already Has Hardpoints With A Size Value
15 May 2013 - 05:37 PM
Jettison Ammo, Missing.
15 May 2013 - 04:35 AM
In a MechWarrior game where your ammo explodes all the time, the Jettison Ammo command is a must have control.
For instance, you might be in a Centurion and your Gun arm gets shot off 3 seconds into combat (don't laugh, this happens in 70% of matches, bugged?), well now your Ammo is just a bunch of bombs waiting to explode. Jettison Ammo, but wait... I can't! The button wasn't added at the Mechworks and I had to eject instead.... if I could eject that is.
For instance, you might be in a Centurion and your Gun arm gets shot off 3 seconds into combat (don't laugh, this happens in 70% of matches, bugged?), well now your Ammo is just a bunch of bombs waiting to explode. Jettison Ammo, but wait... I can't! The button wasn't added at the Mechworks and I had to eject instead.... if I could eject that is.
Ppcs, Lasers, And Jjets, Oh My!
08 May 2013 - 08:29 AM
Solution to JJets, if you want one, is to have JJets always propel the mech forward 5-10 meters. They can still "poptart", which is a valid tactic, but they have to reset position each time.
PPCs are always better than Lasers in general, although Medium Lasers are still damage kings per ton and heat and criticals, but you could create a viable use for Large Lasers and ER Large Lasers by shortening the beam duration based on maximum range. MWO has this balancing backwards and it makes PPCs the supreme longer range energy weapon.
Basically, at 450 meters Large Lasers should be better than PPCs because you can carry more of them per ton/crit/heat, but they aren't because that damage gets too spread out at 450 meters due to beam duration. By the time the damage is reasonably concentrated, about 300 meters, you only need 1 ton MLAS. What needs to happen to make Large Lasers compete with PPCs and Medium Lasers is to make the Large Laser beam duration 0.5 seconds and ER Large 0.33 seconds.
Do that and players will have a reason to not always take PPCs or Medium Lasers in the Energy slots, which is what they do now mostly.
PPCs are always better than Lasers in general, although Medium Lasers are still damage kings per ton and heat and criticals, but you could create a viable use for Large Lasers and ER Large Lasers by shortening the beam duration based on maximum range. MWO has this balancing backwards and it makes PPCs the supreme longer range energy weapon.
Basically, at 450 meters Large Lasers should be better than PPCs because you can carry more of them per ton/crit/heat, but they aren't because that damage gets too spread out at 450 meters due to beam duration. By the time the damage is reasonably concentrated, about 300 meters, you only need 1 ton MLAS. What needs to happen to make Large Lasers compete with PPCs and Medium Lasers is to make the Large Laser beam duration 0.5 seconds and ER Large 0.33 seconds.
Do that and players will have a reason to not always take PPCs or Medium Lasers in the Energy slots, which is what they do now mostly.
Highlander-Buccaneer Flaw
07 May 2013 - 07:42 PM
When you put the Buccaneer Skin on the Highlander there is no Skull and Crossbones anywhere. Or at least not that I can see in Mechlab.
Giant Robot Paint Patterns.
22 April 2013 - 09:59 AM
Seems like alot of the art of Mechs has them with giant robot paint schemes, but all that MechWarrior games use is various camo patterns. So as an alternative, add a few two-tone or three tone patterns that enhance the mech's giant robotic-ness.

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