http://www.kickstart...h-rpg-tacticstm
Robotech Tactics...
http://kotaku.com/fi...-game-504988339
Now watch the Video and see what they show first..
http://www.kickstart...dget/video.html
All I see is a Warhammer, a Marauder, and a Rifleman if I'm not mistaken. Darn you Harmony Gold. Let us Battletech Fans have our stolen Mech Designs back! PS: LAMs they can keep
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- Birthday August 5, 1987
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春日部市、埼玉県、日本; アメリカでは Arcadia, CA
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Topics I've Started
And This Is Why We Can't Have Nice Things...
13 May 2013 - 11:22 PM
Taken A Break
13 May 2013 - 10:57 PM
Was wondering if anyone has taken a break besides me? I'll probably start dropping normally starting next update but I've seen a few of my buddies stop dropping for a bit. I'll get excited again once the Orion is out but with work and what not haven't gotten back in the MWO spirit.
Puggie = Zergling
01 April 2013 - 01:00 PM
After Countless matches over the last year I have come to the realization that Pugs are like Zerglings... They spawn, run straight for the enemy base and die all in quick succession. They DC and do it all over again. Given it takes so little time to spawn Zerglings and the time it takes almost matches. Thoughts? Concerns? Realizations?
Clan Founders Program
27 March 2013 - 03:24 AM
After reading a few post as i usually do... I was thinking would you guys buy into a Clan Founders Program? Pay "this" much get the first 4 clan mechs and MC and Paint skins. The other thing they need for MC is Engines. I can see people who have trouble gaining CB buy engines for MC. i figure once they activate MWOclans.com completely they might go this route. If it brings in enough to pay the bills I think I'm all for it as i want MWO to live for as long as possible
Opinion And Do Over
23 March 2013 - 02:18 AM
Posted this in the other official thread but probably got lost. My Thinking though is that how about we get rid of the Dev Blogs and Concept and start over? I think by starting with a fresh slate and stating what their vision is as of now will mend some of the friction they had created. Being Up front with the direction they would like to go would greatly increase our understanding of their vision as developers.
AceTimberwolf, on 22 March 2013 - 03:43 PM, said:
It is fine to bring in 3rd Person outside of the MWO experience but not to be integrated with MWO proper. If a player would like to participate in Community Warfare then they are required to engage enemies in First Person. Though if and when we have Solaris we can play in either 1st or 3rd tho I would prefer to play in 1st. Practice Matches could be played in 3rd while only stat and CW matches will only be counted during 1st person play. The point is to drive the people who are not Familiar with 1st person or uncomfortable to play in 1st person to the Core experience.
I believe clearly defining what the CORE experience is will greatly reduce the friction that 3rd person creates.
What the CORE should be is:
1st Person
Community Warfare
Perpetual World where you contribute to Change
Stat Tracking
Etc(can be more defined later on)
Let us as a Community and you as the Developer do a Mental Reset and Settle on what the Future of MWO is as of now. There is, in my opinion, too much focus on externalities(Economic Example which by instead of getting what originally the fundamentals were down. It creates a negative externality IE: Pollution created by focusing on a new feature when old features are not finalized or fully conceputalized). Perhaps instead of focusing too much on 3rd person and the like try to get other things settled first and it might entice players to forget about doing 3rd person right now. If resources are being taken out of developing core experience then we must reevaluate what PGIs Vision is for MWO
I believe clearly defining what the CORE experience is will greatly reduce the friction that 3rd person creates.
What the CORE should be is:
1st Person
Community Warfare
Perpetual World where you contribute to Change
Stat Tracking
Etc(can be more defined later on)
Let us as a Community and you as the Developer do a Mental Reset and Settle on what the Future of MWO is as of now. There is, in my opinion, too much focus on externalities(Economic Example which by instead of getting what originally the fundamentals were down. It creates a negative externality IE: Pollution created by focusing on a new feature when old features are not finalized or fully conceputalized). Perhaps instead of focusing too much on 3rd person and the like try to get other things settled first and it might entice players to forget about doing 3rd person right now. If resources are being taken out of developing core experience then we must reevaluate what PGIs Vision is for MWO

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