About Me
I have been playing BattleTech since 1985 (picked up 2nd Edition BattleDroids, aka BattleTech, in November 1984 at Union Station Hobbies in Sandy, Utah). The Clans, in '92, were a bummer, and it took me until about 2000 to get used to them, and the WoB Jihad is total BS, if you'll pardon the parlance, along with everything that is supposed to come AFTER, as in Devlin Stone and all that BS leading to MechWarrior: Dark Ages/Age of Destruction.
I entered the U.S. Army in March '93, spent time in Germany between '94 and '97, was married in June '95, time in Bosnia in '96, and back to the States in '97.
I began playing the computer games while I was in school for my Associates Degree in Computer-Aided Drafting/Design, with the first MechWarrior. I've played Crescent Hawks Inception and Revenge, MechWarrior 2, Ghost Bear's Legacy, and Mercenaries in single player prior to going online, starting in 1997, and playing with the Eridani Light Horse, Northwind Highlanders, and Wolf's Dragoons in the various leagues available at that time.
With my training, new ideas about honorable play and how both to run and NOT to run a mercenary unit, I decided to form Armageddon Unlimited, as a natural extension of my BattleTech board game mercenary unit, which I began the same year I began playing the game, as a result of owning, at the time, The Fox's Teeth: McKinnon's Raiders. E.J. "LightScout" Stewart was the first person I was able to recruit, though it was more like he was recruiting me, and we've been fast friends ever since.
Between October 1997 and October 1999, our unit managed to bloom from two to forty-three members in no time at all, and we played in every league we could get our numbers into, often having to resort to playing canon units, instead, which we made work but didn't like. We began with MW2: Mercs, and ended with MechWarrior 3.
I ETS'd from the Army in March '99 and, in October, through a very unfortunate set of events, I went to prison for a time, getting out again in November '01. After getting my life back into some semblance of usefulness, I began making plans to get AU up and running again and, in Spring of '02, I opened a new site with new forums, and the unit grew to about 23 personnel, to fight again in MW4: Vengeance, Black Knight, and Mercenaries for a time. The jump-sniping and dishonorable battlefield conduct, mostly to blame on the type of BS game MW4, even with the Mektek and NBT-HC adjustments is, along with some internal issues for Armageddon Unlimited, crashed us again by June '04. I tried to raise this unit one last time for Inner Sphere Wars, but being forced to play as House Liao, as a mercenary unit, brought our time there, and together as a group of friends, to a halt.
I'm intent to give this thing a fourth go-round through MechWarrior Online and, if it's as wonderful as our hosts have expressed they want to make it, we will be here a long time to come. This time around, we're going to remain as fluid as possible as a unit, fight together as friends and comrades in conflict, and have a good, sportsmanlike time with our opponents.
If you have any questions about Armageddon Unlimited or me, feel free to email me at the_wolf@wolvesau.net .
~Colonel Kay Wolf, Armageddon Unlimited, Commanding
COURAGE * DUTY * GLORY * HONOR