Vicente MaglioniMember Since 16 Jan 2012
Offline Last Active Jan 25 2012 09:13 PM
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A thought on flanking. The basic principle of this tactic is to scout out the most vulnerable groups within an armed force, generally its flanks, and attacking them first. Defense from flanking involves doing some scouting of your own to detect separate enemy groups.
Thought on fighting the Clans. Their front-line 'Mechs are extremely well armed and armored, but there's also few of those such units, as they're very expensive to construct. Those are the units you are most likely to engage. They will rely on the fire support of cheaper, more numerous second-line units in battle - deny them their support, cutting off their communications, picking off their support units and then attacking the front-line units en masse. If you are successful, they...
A thought on snipers. As powerful as their armament may be, it is highly specialized and limited to direct fire weapons. Use a recon 'Mech, fast and difficult for the sniper to detect, as spotter for your indirect fire weapons, which can counter attack snipers without exposing your 'Mech.
Thought on Assault 'Mechs. A Light 'Mech pilot would use its speed to close in quickly on a target - Assault 'Mech pilots should do the opposite, keeping distance between their opponents and themselves.
A thought on legging. It is necessary to be fixated on the target for such a tactic to work, which in turn leaves you vulnerable to flanking. Use good fire support against leggers.
Replaying MechWarrior 3, I had a thought on killing filthy clanners... Their fancy 'Mechs are no good if you drop a bridge on them. I hope there will be bridges on MechWarrior Online.