Game has a total of 4000 (or whatever seems decent for 12v12 or 8v8) tons per team,
when killed able to choose from any mech you ready up prior to the game (4+?)
game goes until a teams tonnage reaches 0 or cannot drop another mech ie 25 tons left and nobody has a 25 ton (or less) mech to drop.
selecting a 100 ton mech reduces the total by 100.
Opposing teams can only see the tonnages they destroy
IE we spawn 4 atlases we see we have = 3600 remaining and we have killed 4 atlases so we see they have 3600 remaining.
possible base (A dropship maybe?) with turrets to help the defending team if they get pushed back to base.
Secondary objective : destroy the dropship - as to deter base camping with the defense turrets
I believe this style of play would remove a lot of the issues we have now, If you die it isnt the end of the world and it gives mediums a place as you have to lose your Hunchback twice to their atlas once.
Can adjust your play-style to counter what the other team has so making a varied build is more beneficial to specialized. Once you kill somebody they know your build and can counter it.
Karr285Member Since 25 Jan 2012
Offline Last Active Sep 15 2013 10:08 AM
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