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In Topic: Death Of Competetive Play
20 February 2013 - 11:56 AM
I can definately say that this ELO system matches people pretty well. Matches have become much more challenging and require a greater level of teamwork. The lonewolves out there are going to have a tough time communicating because there is no VOIP. This will in turn effect their battlefield awareness and teamwork making it more challenging. Not to mention on occasion 8 mans get thrown in with the 4 mans/PUG's. It is not a perfect system and needs tuning, but may prove an effective system in the future.
In Topic: Ecm: Will These Changes Stop Pubbies From Crying?
30 January 2013 - 01:08 PM
i think that this would only work with a lot of coordination and skill. i believe that you would have to assign people specific ECM targets and those people must consistantly hit them. usually those targets are lights so that makes it much harder. second you have to knock out all of the ecm at the same time or within 5 seconds of each other. now lets say one of those ECM ravens is behind a building and nobody can shoot him. you then have to move someone into position to hit them. i think that knocking out all ecm on an opposing team for 5 seconds would be a feat of strength which would likely take a lot of training. Then for each mech on EMP duty thats one less mech to focus on called targets. In my opinon it would probably be easier to not use PPC's. maby a better solution would be to add in class matching in 8 mans or to not allow the DDC to equip ecm. I could be wrong because there are a lot of factors involved. But i want ECM to be optional not required and i dont want to play who has the most SRM's and armor because that is a little boring
In Topic: Spacial Awareness....
30 January 2013 - 10:14 AM
unless people take the time to analise everything they do then spend most of their time to train and fix that its going to be a problem. not to mention its even harder because collisions are not in the game at the moment. So really, the only way people learn is by failing and because there are few downsides to running through someone people will never learn. I bet that if nockdown returned next patch, by the end of 30 days most people will have improved their spacial awareness and manuvering. I can say that personally when there was knockdown i paid much more attention to where i was and what was around me. when it comes back there will be an adjustment period for everyone
In Topic: Information Warfare (Why Ecm Isn't Going To Be A Problem)
30 January 2013 - 10:05 AM
the thing is, ECM has no real counter at the moment. It makes perfect sense that people use it to win. in just about every conflict or compitition the goal is to win as quickly as possible and with the highest chance of success. everybody wants to win and ECM makes winning much easier, just like how the machine gun makes supressing and the destruction of large numbers of infantry easy. i believe it is in our nature to take the easy way out. if people wanted to do things the hard way they would take spiders with small lasers and the smallest engine.
In Topic: Yet Another Ecm Fix Idea.
30 January 2013 - 09:55 AM
What i want is for ecm to be limited to scouting. for example, i want to be able to take a jenner stick my whole torso over a ridge and not be seen but not have the ability to cloak the atlas standing next to me. now of course this wouldnt change anything. its just that my whole dream was to play the scout, the mech that had to avoid combat, stay hidden, and report on the enemy. However, in this game a light mech in the right hands can be an extreme threat and is used more as a striker than a scout but that probably has something to do with the map sizes. So in short unless the common tactic everybody uses to win changes or ecm is nerfed into uselessness it will stay the way it is now.

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