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Twisted Power

Member Since 28 Feb 2012
Offline Last Active Today, 10:39 AM
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Posts I've Made

In Topic: Missile Update Feedback - 21/05/2013

Today, 10:34 AM

View PostSeelenlos, on 22 May 2013 - 08:37 AM, said:


Hi,

this is what annoys me more than the missile overbuff.
They also made ECM obsolete with BAP + TAG !

regards

As it should be.

In Topic: Don't Like Lrm Spam?

Today, 06:59 AM

View PostI am, on 22 May 2013 - 02:54 AM, said:

Solution: Make an LRM boat. Play it till the wheels fall off.

If enough people spam it, it will get nerfed. Same goes for PPC's and the poptart playstyle. If there is something you don't like, spam it with impunity, and do your very best to score well with it. While you are at it, maybe post a video of you exploiting how easy that configuration is to use, so other players can see it for themselves first hand. If you really want something to change, become part of the problem.


I'm sorry that LRMs function in this patch. Don't stand in the open.

In Topic: Missile Update Feedback - 21/05/2013

Today, 06:27 AM

All I have to say is... About time, but damn good job! I have been waiting for you to fix SRM trajectory, LRM missile speed and missile convergence from systems.

Now there is only one thing left. A hold to toggle button for my LRMS. When the button is held my LRMS will not go up at all but fire completely straight. So I may Fire them into the face of mechs foolish enough to rush me! I would be OK if using this toggle would remove the clustering effects of things like tag and airtimis.

In Topic: Ecm Announcement - Discussion Thread (Updated March 12Th)

20 May 2013 - 05:40 AM

@Pros Park,

It is nice that they are trying to fix ECM. This is a huge step in the right direction. However only one of those stated changes fix the big problems (BAP allows you to use streaks again if you have bap on your mech). It still does nothing for circumstances like quoted below


View PostAtheus, on 19 May 2013 - 07:19 AM, said:

I just finished a River City Night match which was pretty much decided by ECM. The enemy team had 5 sniping highlanders and an ECM mech keeping them cloaked. Our team was trying to snipe, but for the most part could only see them by watching for PPC's coming our way aside from the occasional guy popping out of his ECM bubble.

Long story short: with heat and night vision nerfed, night map + ECM basically means you are completely invisible outside 450m, unless someone can tag you or you're glowing from getting hit. Pretty sick combo when you're a sniper team.

Even on non-night maps this still occurs and is a large balance disruption. I am looking forward to a change that allows you to use LRMS equally effective as other long range weapons again.


Normally I would be ok and be like "alright give them some time". But it has been way to long for this new change to be implemented. Also since PGI are doing this change they have now countered all previous statements they made by saying "ECM is fine and just needs some minor tweaks". This is no minor tweak. this is big change.


EDIT: PS I am overall happy with this patch. But I see this as "step one" of steps to come.

In Topic: Out Of Patience

13 May 2013 - 10:48 AM

View PostSpawnsalot, on 13 May 2013 - 05:17 AM, said:


You understand how the matchmaker currently works, right?

Yes, it doesn't.