Good points have been made and a good beginning. I hope to get discussion on general tactical doctrines By thinking of what we are likey to face on the field I'm hoping to devlop a resource for those considering the command tree for the FWL. If our developing commanders have some source of information to give them an advantage in combat, we will do much better than those who are just dropped into it. Of course, none of these are set in stone but serve as a springboard for further thought. Also, I would like the chance to talk team work and possible responses to logically occurring situations rather than which mech is "better" or why this weapon is "superior".
I would like to know who among FWL adherents is considering choosing the command tree as his/her first specilization. Just knowing who will be leading various companies and lances will help our organization by allowing us to learn more about how each of us thinks.
One element of company combat I would like to hear discussed is how each one would organize a company's 3 lances for general patrol scenarios where one is advancing to meet an enemy force whose exact position is unknown. While we may not have control of lance makeups at launch, what would you like to in your company if it were in your control and what general responsibilities would you assign to each lance? Would you prefer fire support of LRMs or other weapons. Since terrain is a major factor, be sure to specifiy its nature.
Does any one have any specific books that might be helpful . I would recommend THE ART OF WAR and Mirmoto Mushai's BOOK OF THE 5 RINGS
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In Topic: Marik Lance and Company Commanders Tactics Discussion
01 August 2012 - 11:17 AM
In Topic: What mech will you be getting first?
31 July 2012 - 05:23 PM
Based on current infromation, my first mech will be the Centurion 9AL - a laser mech with the HS to handle them and the armor to get in close.
A close second is the Awesome with 4 LL repalacing the PPCs. It has 2 extra POD and 2 extra heat with an additional HS. Greater flexibility in firing configurations and able to hit within 90 meters.
A close second is the Awesome with 4 LL repalacing the PPCs. It has 2 extra POD and 2 extra heat with an additional HS. Greater flexibility in firing configurations and able to hit within 90 meters.
In Topic: Cam-bot?
31 July 2012 - 05:14 PM
Being able to review the performance of one's lance/company would be a big plus for training and unit development.
In Topic: Wat can we expect in MWO ?
31 July 2012 - 05:11 PM
The goal is 12 v12 with various kinds of matches. As the game grows past launch, we can expext more in the way of community warfare where we are engaged for variuos house goals. One can expect to see different mechs to fulfill different roles on the battlefield, so there is no reason for an arms race for the heaviest mech. Expect to see tactics and lance/teamwork take center stage. It will be as important to fulfill your role and assignment on the battlefield than to run a up a high kill score -hopefully more important! Expect to see combat in large fighting robots at the company level (12 mechs in 4 lances). That puts the fighting up close and personal, right where most of us want it.
In Topic: What is the music going to be like?
31 July 2012 - 05:00 PM
Until there is a universal defintion of "good music", MWO is better off witghout any music. With as many formats for providing one's own music, it is best if each player provides his/her own. I'm sure most folks would feel much better not being subjected to my Celtic war music and Bagpipes just as I would feel much better not having to listen to heavy metal.

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