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MadBoris

Member Since 13 Mar 2012
Offline Last Active Jul 31 2012 08:38 PM
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Posts I've Made

In Topic: MWO to support multiple monitors?

09 June 2012 - 07:25 PM

Just for clarification...

The 3 monitor approach is a 'spanning' approach, this is supported in the engine and is pretty simple by drivers and obviously some tuning and art development for it by the devs.
http://www.nvidia.co...technology.html

Now what others are asking for, having "true" multi-monitor support for 2 monitors would take a lot of development work (one monitor game, other minimap, etc)
True multi-monitor support takes a lot of development time and is quite doubtful here at this stage.

Although, outside of CryEngine3 supporting spanning 3 monitors, Cryengine 3 supports stereoscopic 3D, so if you like 3D, who knows, someday you might get to enjoy 3D stomping mechs.

In Topic: MWO to support multiple monitors?

09 June 2012 - 04:59 PM

I'm surprised no one has mentioned this yet.

3 Monitor Support Is CONFIRMED!


Quote

Another goal we have for the technical vision of MechWarrior Online is in the areas of visuals and immersion. Early on we chose to go with CryEngine to really allow us to create the best Mech visuals yet seen in a MechWarrior game. We're also using Scaleform to help realize a great level of fidelity for the Mechs cockpit and displays. We really want to support the fans that want to get more immersed than ever; if you have 3 monitors and a great flight stick we want to ensure you can use them to play MWO.

Sadly high levels of fidelity always come at a cost and the art requirements are high so we've been working to find efficiencies and ways to do more with less but ultimately I think the fans will thank us for not holding back and really aiming to ensure we're making the best quality MechWarrior game we can that will look and play great for years to come. - Matthew Craig, Technical Director http://www.zam.com/s...tml?story=29803


Nvidia is a partner, so it only stands to reason they are using NVIDIA's solution.

In Topic: PGI - Make me a simple promise, please.

08 June 2012 - 11:48 AM

View PostFrostiken, on 07 June 2012 - 02:04 PM, said:

Promise me you won't go the route of Hi-Rez with Tribes: Ascend, where after the game launched, the only thing they cared about was churning out completely unneeded content to vacuum more dollars, at the complete expense of community relations, bug fixes, feature enhancements, and balance. They routinely undertake fairly unscrupulous attitudes, like making the latest possible-pay-for gun overpowered so people buy it - which is at best, malicious, and at worst, a sign of sheer incompetence as they fail to properly test anything.

Also, I would rest a lot easier if you told us that things can always be subject to change. Hi-Rez basically stated that everything that isn't number-adjusting is locked in place, no matter how much people at the wonky physics, they are exactly how it will always be.

It'd make me feel warm and fuzzy.


Are you serious???

Your Tribes:Ascend hate is obvious from your bad 'personal preference' experiences!
Like not liking the physics comments, obviously unrelated.
Funny, I bought the original Tribes the first day on shelves 11 years ago, and ran a Tribes server.
I never complained about the wonky physics, nor do I feel the need to run around the web and trash them.
They shipped a pretty polished product for this model which is also rare, we'll see if PGI can be close to that on release.
People saw what happened with the plasma rifle release, they patched it in a day, wasn't a reason to jump ship.

Tribes is indeed one of the better/best F2P models and games that translated well, even as limited/flawed as the F2P model is by needing to generate fairly consistent streams of revenue.

I would rather have had a retail AAA Tribes, but alas, I have to deal with a lesser evil, at least lesser than 95% of others.

Hi_Rez motivated me to give them $30 for the quality of their game, after about a week or two of playing.
No other motivations were present, nothing was trying to coerce me by way of the game f2P mechanics.
I wasn't being bribed, no carrots dangling for me, not made to feel less complete, no greener grass that I had to get to, and no real "grind" to speak of.

There was nothing I really "NEEDED", or even wanted all that much, that I didn't have for free.
I didn't NEED it just because I didn't have it yet and it was locked, LOL!
It takes dozens of hours, if not hundreds, to get skilful at playing a particular class/weapon, sounds like you needed more practice.

I wanted to just support them for a polished release that was fun and wasn't reaching into my pocket, that is rare and was well worth it.
I still don't have or need most of the upgraded weapons/gear because the game is about skill.
Practicing players with base weapons will easily own you even after you spend a 100 hours in the game, because it's practice and mindset, not OP weapons.

The next patch, dramatically changing the way XP works in the game, will tell us the way Tribes is going, better or worse.

Quote

Also, I would rest a lot easier if you told us that things can always be subject to change.


BTW, everything PGI told you about MW:O, and how their F2P model will actually work, is subject to change.
Feel better?
This is just an anti-Tribes post, sry it didn't stand up to the previous ones 4 you.
Although, you may want to retort regarding tribes, I'm not going to try and convine you of anything, undeniably one of the better F2P models, as of today, tomorrow anything can change with F2p.

In Topic: I sent Gamespot to the Razer booth, Piranha wasn't around.

06 June 2012 - 12:49 PM

View PostAussieGiant, on 06 June 2012 - 12:29 PM, said:

Maybe their spending all their time on the product.

E3 is a specific regional event when you compare it to the global fan base. Let's not over cook the significance of them not allocating resources to this one event.


I'm sure they are spending time on their product, don't tell me beta work shut down for the event.

I already knew they had no big publisher and already assumed they won't be doing a big reveal like the rest, this game is a different model.
E3 is a money pit waste.

I just wanted to clarify I wasn't cooking anything. Just a real time event that took place, on more than one occasion.
An explanation was given.
No riots or uprisings necessary, nor should there be any to quell.

In Topic: I sent Gamespot to the Razer booth, Piranha wasn't around.

06 June 2012 - 12:35 PM

View PostPaul Inouye, on 06 June 2012 - 12:01 PM, said:

That booth belongs to Razor and is their marketing tool to expose the Artemis. Bryan and Russ are doing what normally goes on at E3, behind closed door interviews and meetings with partners and media. The show floor is about 1/2 of what really goes on at E3.


It took me about a day to realize you guys were their for the business side of things, rather than media without a stage/booth.
So it sounds like showing the game in there booth was just part of an agreement, not something you guys are proactively showing.

I don't think it's unreasonable for fans to think you guys are going to expose something to media at E3, that's the prevalent expectation when a developer mentions on several occasions to fans they are going, without the stipulation for business only.
Hopefully you guys didn't let fans think you have assets to actually 'show' the media at E3 if you don't.
You have a couple days left still. ;)

Back when there was a real E3, I think the consensus became if you only have little to show, better to show stuff at the end so it's remembered.

Thanks for commenting and shooting straight.