I like to use stats percentages to judge how well I’m doing in a game and what areas I should improve on. But they don’t really tell you anything unless you have an amount to compare them against, how many battles you have taken part /amount of shots you have taken ect ect...
For example Player A takes part in 2 battles and wins both, in theory he would have 100% win rate. Player B takes part in 100 battles he wins 60; so again, in theory he would only have a win rate of 60%. These wins would be down to a mixture of variables, the player’s skill and experience, the skill and experience of the player’s team mates and the opposing team, type of tanks used, gold ammo and more I can’t even think of. If you only look at the win rate, most people would assume Player A was a better player even when Player B has far more experience.
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In Topic: Will there be stats, like the dreaded Win Rate stat?
13 June 2012 - 03:57 AM
In Topic: 100+ Ton Super-Assault Mech?
06 June 2012 - 12:28 PM
Steel Talon, on 06 June 2012 - 12:22 PM, said:
No, a Imperator-class Titan is bigger
In Topic: The meaning of life
01 June 2012 - 10:57 AM
Is a great film by Monty Python
Just remember this
The Galaxy Song.
https://www.youtube....h?v=buqtdpuZxvk
Just remember this
https://www.youtube....h?v=buqtdpuZxvk
In Topic: Will you support this game with your $
01 June 2012 - 05:46 AM
$60 works out about £39 in the UK, which is about the average price for a new game, so I don’t mind paying that. I’ve paid monthly fee of $15 (£9) for games before so I don’t mind paying for them; it keeps the game updated and the servers running ECT ECT... I don’t think I’d buy a mech for more than $10 (£6), anything more than that would be overpriced in my opinion.

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