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zenthon

Member Since 04 Apr 2012
Offline Last Active Mar 19 2013 03:25 PM
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Topics I've Started

[IDEA] An Equation for Weapon Balance

04 November 2012 - 09:57 PM

The original idea here. So I, like many other people, have been pondering how to balance the weapons in MWO while still making them all individual. I came across two key details in the threads that I've seen:
  • the round in TT equals 10 seconds
  • all weapons in MWO have recycle times less than 10 seconds
So, I came up with this:


Y=XR/10

Y is MWO damage or heat for a specific weapon in the game, X is TT damage or heat for the same weapon, and R is the Recycle Time for that weapon. As an example, here are the modified stats for the most discused about weapon in the game: the Gauss Rifle:
Damage:
Y=(15)(4)/10
Y=60/10
Y=6

Heat:
Y=(1)(4)/10
Y=4/10
Y=0.4

As you can see, with a recycle time of 4 seconds, it should have a damage of 6 and should generate 0.4 heat per shot. Now lets look at the PPC:

Damage
Y=(10)(3)/10
Y=30/10
Y=3

Heat
Y=(10)(3)/10
Y=30/10
Y=3

Damage: 3
Heat: 3
As you can see, the DPS of each weapon becomes similar to TT and so does heat per second. Thus, stock 'Mechs become viable again. Also, the Time to Kill someone is much longer, justifying the removal of double armor values. Finally, this opens the doors for future balancing decisions later on. I hope some Dev sees this.