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haseeb

Member Since 18 Apr 2012
Offline Last Active May 04 2013 05:29 AM
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Topics I've Started

Patch 1.2.204 Bugs Report

20 March 2013 - 02:25 AM

well i guess in one day its all clear this patch is epic fail PGI should have tested it in there labs for start here goes my list

Worst patch ever scrweed up half of the stuff that were not suppose to be changed in patch

-LRM is extremelly OP or get too much damage boost. 2 volley of LRM15 one heavy down seriously

-Headshot is a joke now lrm headshots ROFL cant believe it.

-atleast jagermech armor worst then the light mechs takes 10x dmg from normal shot. my Janner can take more direct hits then this jagermech while standing still and more trouble when hit my LRM cant survive 2 volleys.legs easiest to destry even with full armor

-all control/graphis/sound/resolution Settings getting reset after loging in again. I mean what the hell i use full custome controls for left hand use its takes 2 minuits to configure them all.

- and many more to come this day one reporting of possilbe bugs or bad changes.

-if writing during initial startup sequence the chat is override by normal commands while still in chatbox. while commands should stay disabled till we press enter not after the countdown ends.

-hold backspace to delete the message still not working need to tap backspace everytime i want to delete characters in chatbox.

-and story continuous..................................

overall very very disappoiting patch closed beta times were better then this update in this espect and after very patch more things are screwed then fixed.

and by the way Match Making phase3 is already a joke of the year.

Alpine Peaks Errrr....

18 March 2013 - 08:47 AM

ok this thread is for all who think Alpine Peaks has lack the right stuff and this map and other large maps that will be added should have something more then just endless gound

i think the Conquest mode really doesn't fit with this map at all or this mode must be readjusted for these kind of huge maps

my point is

- its ultra big for Asault mechs but still no big deal for lights result those light mechs can run all bases in 5 min but other team if dont get a light mech then they will get to one by that time other team is almost done winig and its over for them from star.

sugestion
if you increase the size of map balance the rest of peremeters with it which makes more sense then ditching us in unbalanced matches

- increase the team size (heard its in progess) 20 vs 20 is a must for this one
- increase the Cap points limit 750 is a joke for this map increase to 1800 - 2000.
- for asault mode capture time should be increased like doulbe time then normal maps.

this map is so big we wont climb over one hill untill the base is completly lost forget about tactics people have to leave the base camping at base just to defend isnt a tactics

if these change are not made or any better solution i will remove the map from my game folder simply because its not worth playing like this.

Missing Things Of Game

13 January 2013 - 06:25 AM

While i like the game i feel like few things are missing, not implemented yet or wrong
here goes the list

- We cannot retain the stock body parts after upgrade are purchased nor the other way around
for example i get Endro Steel/Heat sink Upgrade which are prety expensive which results in discard other previous parts like the Standard internal Structure. We should have those in stock like other components,wepons,ammo. this should be discared after the upgraade or if i want to revert back to standard.

- very little information about any mechs or wepons are provided in game using forums for details is not an answer its bad idea not everyone is fond of forums
example i want to check the wepons details before buying one i technically have 0 knowledge about how will it perform details like [dmg/dmg per second], [cooldown time], for projectiles[velocity], [Range]/[effective range] nothing is described untill i buy one and use it

Second example is on mechs which is even more frustrating, mechs are totally hidden untill we buy them we dont know which slots cary energy / balistic / missiles we just know the hardpoints which is not full detail. we dont know if the mech has 1 missile hardpoint then can we put LRM20 with 5 slots avalible or do we have only one slot in mech just carry LRM5. This is important if we wanted to buy as long range mech and it turns out a bummer with one slot for a hardpoint we lose the huge cash and we cannot change it. I also would like to know which place can hold the specific type of wepon [arms center/left/right torse/head] . Or simply let the user review the whole mech at the time of buying not after buying.

- last mech customization should be possible at the time of buying mech not just after buying it. if we dont want AC20 pre-installed instead we want Gauss Rifle from start and also the mech price should be varied according to the chinges we make during shoping. Or what if we simply want to buy the mech with no wepons if we have some already in stock ready to put in the mech

- Wepons group must be editable in garage too not just in game

these are some things i felt lacking for the moment i dont know if these are in developers list to do or already posted. I didnot found any before please give the feadback and how can i convey this to developers if possible

Last Words

09 December 2012 - 12:43 PM

i joined this game thinking it was going to fun like rest of MMO's
but it turns out the worst game i ever played
not that the game play is bad. its good gameplay

but here is what i hate about it

-Team making and balancing is total crap level ZERO cant believe it the developers skiped this thing out. wakeup Devs this game is full of different level of mechs lights dont kill Altas on it own

-Total random **** no one knows how the hell can comondo kill a bigger mech while taking hits same time but far less damage then inflicting extremly high damage with same wepon as enimy was using (hackers maybe not sure about that).

-One bug is fixed 10 more comes up well its beta cant say anything about this one

-lack of many many major battle tactic options no quick interaction between mechs like short command list which is present in every other game

-there is no global map i dont even know where my fellow mechs are if i go far away

-base capture is worst thing in this game or poorly made i must say its a joke.no capture rest it stays there thats pathetic we should be able to reset it again.

last thing i played like 25 matches in row and only 1 VICTORY dont know what the hell is this game about frustration or fun every team dies onesided 90% of the lost teams never manges a kill just because they are getting againt op enimies and i dont understand effing 25 loses i am like who the hell is putting me losing teams always seriously its a game of punishment for trying this garbage game out

So last word to hell with this game there are far better games which mechwarrior tried copying for F2P with so limited and little to offer the MC-bills are way to overpriced for what they offer in reutrn