About Me
Robots with guns yes.
Community Stats
- Group Elite Founder
- Active Posts 425 (1.14 per day)
- Profile Views 804
- Member Title Member
- Age 30 years old
- Birthday November 4, 1982
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Gender
Male
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Location
Looking for Paul so as to troll him
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Interests
Shooting things with a giant fake robot.
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Posts I've Made
In Topic: Draw Distance
28 February 2013 - 04:12 AM
aren't they switching to a different version of cyr eng 3 at some point? can't really remember exactly what I read about that ages ago.
In Topic: Game Fps And Your Performance
28 February 2013 - 04:10 AM
I have a similar experience, I live overseas and play from Thailand with a ping of 350ms or worse, then go home to the States during the summers and get a ping of 75. Oh it is beautiful, I'm like a god among mere mortals for those few short weeks.
Then back to Thailand...........sigh.
Then back to Thailand...........sigh.
In Topic: You Vs Your Mech
28 February 2013 - 12:12 AM
Played Atlas since closed beta, always love the big hitters, and still do. Most of my games are in Assualts, and I play a little phract on a occasion.
In Topic: Changes That Need To Happen To Weapon Convergence
27 February 2013 - 10:37 PM
urmamasllama, on 27 February 2013 - 09:52 PM, said:
First thing is left and right arm weapons need to have individual weapon convergence, so that lining up a shot will be a bit trickier as both arms have to individually line up on the target.
Secondly weapons fire shouldn't be 100% accurate to where you aim with lasers and ballistics, and should be addressed in one of three ways:
Secondly weapons fire shouldn't be 100% accurate to where you aim with lasers and ballistics, and should be addressed in one of three ways:
- First would be what I call a build quirk where a permanent quirk is applied to a weapon that makes it slightly off in a random direction from the reticle. "darn thing always drifts a little to the left" In this way a player can know personally with time how his mech's weapons work in combat, and the skilled ones can compensate for it while making perfect aim a little harder. It will also reduce the effectiveness of certain cheese builds by making them unable to perfectly line up to a single point on a target.
- Second is similar to the first which I call a per match quirk. It would be the same except the drift is different for each weapon on a per drop basis.
- Third would be what I call jiggle. The amount the aim is off, and direction is random on a per shot basis similar to what you see in many fps games with with guns like AK-47s that are generally inaccurate. (i'd prefer this not be implemented because its a mechanic that doesn't allow for skill)
My weapons already have a convergence "quirk" it's called a 350ms ping, I've learned to compensate for that, please don't add any more randomness to my aiming.
In Topic: Will The Jagermech Be The New Cat-K2?
25 February 2013 - 06:40 AM


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