Take Command

Cyclops

IS COLLECTION
  • Cyclops Hero

    Sleipnir

  • Cyclops Special

  • Cyclops Standard

Standard Pack

$20.00

'Mechs

3 Cyclops Standard Variants

  • - CP-11-A
  • - CP-10-Q
  • - CP-10-Z

Mech bays

  • x 3

Premium Time

  • x 30 Days (Banked)

Items

  • 1 x Cyclops War Horn
  • 1 x Cyclops Standing Cockpit Item
  • 1 x Cyclops Hanging Cockpit Item

Title and badge

  • 1 Title
  • 1 Badge

Hero Add-On $15.00

Add the Hero Cyclops 'Mech to your pack for $15

CP-S (Sleipnir) + 1 MechBay

To purchase the Hero Add-On you must first buy a Pack. Accounts are limited to one Hero Add-On only.

Reinforcements Add-On $15.00

Add 2 additional Cyclops 'Mech Variants to your pack for $15

  • CP-11-A-DC + 1 MechBay
  • CP-11-P + 1 MechBay

To purchase the Reinforcements Add-On you must first buy a Pack. Accounts are limited to one Reinforcements Add-On only.

Collector Pack

$40.00

'Mechs

3 Cyclops Standard Variants

  • - CP-11-A
  • - CP-10-Q
  • - CP-10-Z

1 Special Variant with custom Pattern, and a +30% C-Bill boost

  • - CP-11-A (S)

Mech bays

  • x 4

Premium Time

  • x 60 Days (Banked)

Items

  • 3 x Cyclops War Horn
  • 3 x Cyclops Standing Cockpit Item
  • 3 x Cyclops Hanging Cockpit Item

Title and badge

  • 2 Titles
  • 2 Badges

Hero Add-On $15.00

Add the Hero Cyclops 'Mech to your pack for $15

CP-S (Sleipnir) + 1 MechBay

To purchase the Hero Add-On you must first buy a Pack. Accounts are limited to one Hero Add-On only.

Reinforcements Add-On $15.00

Add 2 additional Cyclops 'Mech Variants to your pack for $15

  • CP-11-A-DC + 1 MechBay
  • CP-11-P + 1 MechBay

To purchase the Reinforcements Add-On you must first buy a Pack. Accounts are limited to one Reinforcements Add-On only.

Ultimate Pack

$70.00

Purchasing the Ultimate Pack will provide you with all of the Cyclops 'Mechs with just a single purchase!

  • - Collector Pack $40
  • - Reinforcements Add-On $15
  • - Hero Add-On $15

The Ultimate Pack is not an Upgrade option.

'mech specs

All Cyclops variants come equipped with a Tacticon B-2000 Battle Computer in place of the standard Sensor suite.
This Battle Computer boosts the Sensor Range of not just the Cyclops, but any allied 'Mechs within range.
For full details regarding the Battle Computer, consult the General Question section of the Cyclops FAQ.

CP-11-A + (S)
CP-10-Q
CP-10-Z
CP-11-A-DC
CP-11-P
CP-S 'Sleipnir'
base
TONNAGE 90 90 90 90 90 90
ENGINE 360 Standard 360 Standard 360 Standard 360 Standard 360 Standard 360 XL
TOP SPEED 64.8 kph 64.8 kph 64.8 kph 64.8 kph 64.8 kph 64.8 kph
MAX ENGINE RATING 400 400 400 400 400 400
ARMOR 320 Standard 544 Standard 320 Standard 320 Standard 500 Ferro-Fibrous 544 Standard
INTERNAL STRUCTURE Standard Standard Standard Standard Endo-Steel Endo-Steel
HEAT SINKS 12 Single 14 Single 12 Single 11 Single 13 Double 15 Double
JUMP JETS 0 (0 Max) 0 (0 Max) 0 (0 Max) 0 (0 Max) 0 (0 Max) 0 (0 Max)
ECM Capable No No No No Yes No
MASC Capable No No No No No No
WEAPONS AND EQUIPMENT
Head - - - Command Console - Medium Laser
Left Arm Medium Laser Medium Laser Medium Laser Medium Laser Medium Laser x2 Medium Laser
Left Torso LRM 10, LRM Ammo x2 LRM 10, LRM Ammo x2 LRM 10, AC/20 Ammo x2, LRM Ammo LRM 10, LRM Ammo LRM 5, Guardian ECM, LRM Ammo Gauss Rifle, Gauss Ammo x2
Center Torso Engine, SRM 4, SRM Ammo Engine, SRM 4, SRM Ammo Engine, SRM 4, SRM Ammo Engine, SRM 4, SRM Ammo Engine, SRM 4, SRM Ammo Engine, SRM 4, SRM Ammo
Right Torso Gauss Rifle, Gauss Ammo x2 LRM 10, Medium Laser, LRM Ammo x2 AC/20, AC/20 Ammo x2 Gauss Rifle, Gauss Ammo AC/5 x2, AC/5 Ammo Gauss Rifle, Gauss Ammo x2
Right Arm Medium Laser Medium Laser Medium Laser Medium Laser Medium Laser x2 Medium Laser, Double Heat Sink
Left Leg - - - - - -
RIGHT Leg - - - - - -
HARDPOINTS
HEAD - - - - - 1 Energy
LEFT ARM 1 Energy (Actuators: Upper, Lower, Hand) 1 Energy (Actuators: Upper, Lower, Hand) 3 Energy (Actuators: Upper, Lower, Hand) 1 Energy (Actuators: Upper, Lower, Hand) 2 Energy (Actuators: Upper, Lower, Hand) 1 Energy (Actuators: Upper, Lower, Hand)
LEFT TORSO 2 Missile, 1 AMS 3 Missile, 1 AMS 1 Missile, 1 AMS 3 Missile, 1 AMS 1 Missile, 1 AMS, 1 ECM 2 Ballistic, 1 AMS
CENTER TORSO 1 Missile 1 Missile 1 Missile 1 Missile 1 Missile 1 Missile
Right Torso 3 Ballistic 3 Missile, 1 Energy 1 Ballistic 2 Ballistic, 1 AMS 2 Ballistic 2 Ballistic
RIGHT Arm 2 Energy (Actuators: Upper, Lower, Hand) 1 Energy (Actuators: Upper, Lower, Hand) 3 Energy (Actuators: Upper, Lower, Hand) 1 Energy (Actuators: Upper, Lower, Hand) 2 Energy (Actuators: Upper, Lower, Hand) 2 Energy (Actuators: Upper, Lower, Hand)

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