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Arctic Wolf - Missile Brawler


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#1 Dragonporn

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Posted 08 May 2018 - 07:08 AM

Looking for ACW variant best suited for either SRM or Streaks brawling role (I intend switching). Not sure which SRM would be better suited for the job though, 2,4 or 6, and also not sure if I need to pick omni or not. While omni would be more flexible, I really do not think I'll ever want to install anything other than missiles anyway. Plus engine swap ability looks pretty neat, although I'm not sure if non-omni variant can get killed if lose ST. Clarification on this would be very welcome.

Any suggestion, especially with ready builds, and maybe even Solaris competitive variants would be most welcome.

#2 ClockworkDragon

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Posted 11 May 2018 - 06:40 AM

For qp, I run the base build.m and use the narc, expecting lurmboats everywhere. For group play, I drop the narc for more armor, all srm6's, and 2 hesrsinks. I'm considering a ssrm4 build with narc. I onky have a few matches with mine, andnso far iv3 found that twisting helps, but it cant can't brawl facr to face, I have to flank when distracted and take off arms, or go for weak armor. Definitely a support mech more then a solomech. Milage may vary.

Edited by ClockworkDragon, 11 May 2018 - 06:41 AM.


#3 Old-dirty B

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Posted 11 May 2018 - 03:38 PM

I run an ACW-1 in both Scouting and Solaris with success. Where it lacks in armor (its "just" a 40 tonner) it makes more then enough up for with firepower and mobility. A good build is ACW-1: 4xSRM6 + Artemis and a 310 engine, but i personally prefer ACW-1: a mix of 3xSRM6 + 4xSRM2 without Artemis and the bigger 330 engine. The great speed allows you to get around your opponent and attack its weakspot, deal a big blow and then disappear. Exactly according to its original intended purpose:

"This fast medium 'Mech is designed to close quickly and unleash over forty short-range missiles at an opponent before withdrawing just as quickly."

I've met Annihilators in Solaris and whooped their asses with srms, even out traded some of the dps versions when taking them head on (you only need a tree or some type of cover that can be used as additional armor).

Streaks.. not even going to comment on them...

Edited by B3R3ND, 11 May 2018 - 03:39 PM.


#4 Dragonporn

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Posted 11 May 2018 - 03:45 PM

Got ACW-1, for now testing various missile combos. With 280XL and 3xS-SRM6s and 2xS-SRM4s it's load of fun in QP. Unskilled it's rather wet paper, so I literally cannot get myself shot at all, but raw firepower is sick already.
Won't lie though, one with 4xSRM6s+Art and XL310 looks sexy.

#5 Audacious Aubergine

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Posted 13 May 2018 - 10:07 PM

5x SRM2 + 4x SRM4 with the stock XL280 was suggested to me before by someone when I asked around about this mech, his build looked like https://i.imgur.com/hPK0ao5.png. Maybe that could work for you. It's a fast 40t medium so you're right that it's a wet paper bag. I guess any experience with an SRM Assassin will come in handy.
Also, non-omni versions with a Clan XL engine won't die immediately after losing a ST - it's still a Clan XL and follows all the perks available to those.
Personally, I settled on the -A, swapping the LT pod for the -PRIME for jumpjet shenanigans. Running 4x SRM4 (or 6, I don't remember) and 2x HML as midrange poke/pinpoint component drilling

Edited by Audacious Aubergine, 13 May 2018 - 10:11 PM.


#6 ClockworkDragon

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Posted 24 May 2018 - 08:11 PM

My latest ACW-1 build is 8 atm3's. weird to play, requires range and a bit of luck, but makes a really nice variable-range/damage stick-and-move mech.

https://mwo.smurfy-n...df365c39f829057

#7 Old dirty B

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Posted 24 May 2018 - 11:14 PM

View PostClockworkDragon, on 24 May 2018 - 08:11 PM, said:

My latest ACW-1 build is 8 atm3's. weird to play, requires range and a bit of luck, but makes a really nice variable-range/damage stick-and-move mech.

https://mwo.smurfy-n...df365c39f829057


Last night i encountered a similar build Arctic Wolf while Scouting. Not entirely sure what specific ATM launchers he had though, i believe triple ATM9's. Anyway, as soon as i noticed the ATM's i jumped him with mu Oxide and never let loose... nothing he could do bout that...

The build only really works when you can rely on your teammates to brawl out it while you amplify damage (for scouting that is) until you get jumped by anything faster then yourself.

#8 Old dirty B

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Posted 24 May 2018 - 11:23 PM

I also run the Arctic Wolf in Scouting on my alt account, the build i prefer at the moment is a combo of 3xSRM4 + 6xSRM2 with an XL330. The combination of a nice alpha with decent spread and great speed works really well for scouting, if you like mobile combat that is.

#9 ClockworkDragon

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Posted 25 May 2018 - 08:46 AM

View PostOld dirty B, on 24 May 2018 - 11:14 PM, said:


The build only really works when you can rely on your teammates to brawl out it while you amplify damage (for scouting that is) until you get jumped by anything faster then yourself.


This is what I've found to be true.I pkay the first 1-2 minutes like a scout, then from 2-4 like a lurmboat, hiding behind the battle line until its fully engaged, then the rest of the match I pick at mechs engaged in 1on1 fights, or I'll engage heavier mechs when I can dictate the range.

I don't always wait for locks, if I'm confident in my shot, I'll just take it.





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