Yes, we totally need a clan expansion.
Here are my ideas on this:
1) We need a story-heavy campaign.
2) We need to be able to play both IS and Clan side. This is nicely facilitated by the very story of MW5. You can be a merc, and then have some cataclysmic thing happen and become a clan bondsman. The "who's your daddy" part could be very useful here.. (I have a very cool specific idea in mind, and if you Devs are interested, PM me)
3) The story must not focus on the invasion itself, but the invasion has to be prominently featured.
4) We need to be part of massive battles. I'm talking "you bid your 5 mechs, we'll bid our four stars, and slug it out with the enemy while you do your thing".
5) Let us command a star, not a lance, while playing as clan bondsman (so control 5 mechs instead of 4)
6) Immerse us DEEPLY into Clan culture, way of life, and ritual Zelbrigen combat. Both the good and the bad sides of it.
7) Let us have plenty of clan-on-clan action as well.
8) Make sure there are a lot more campaign missions vs non-campaign missions.
9) Let us have a different clan-specific dropship. maybe a Union dropship.
10) Feature all the weapons and clan mechs in the proper timeline.
Bonus round:
Go wild and shock us for once - do a special mission featuring a unique 3 or 4 legged mech designed by PGI. You have an engine that has inverse kinetics and supports multi-legged mechs. Make the leap. Surprise us. Go wild.
Edited by Vellron2005, 23 January 2020 - 01:37 AM.