RG Notch, on 21 February 2013 - 11:43 AM, said:
I hear people asking for this type of pricing all the time in games like this, are there any that charge only for time logged in? Seems like they would have to charge an awful lot for premium then.
No because no one would pay for it. Fixed pricing is set low enough to be reasonable by the most minimal users and benefits the power user with unlimited access.
Say you have a player base of 1000 people, all who paid $15 for unlimited access for 30 days.
say 10% are power gamers who play 4 hours or more, 5 days a week or more. That's 2000 actual gaming hours for $1500.
the next 20% average 3 hours, 5 days a week. Thats another 3000 gaming hours for $ 3000
the next 30% average 2 hours. 5 days a week. Thats another 3000 gaming hours for $ 4500
the next 30% average 1 hours. 5 days a week. thats 1500 gaming hours for $4500
and then remaining 10% are lucky to play at all...throw them 200 gaming hours for $1500.
So, total you have 9700 gaming hours for a total revenue generated of $15,000.00
That averages out at $ 1.54 an hour of game time per player. call it a 1.50 for easy math.
Do you think the average power player is going to PAY $45 for a weeks worth of premium game time? Hell no. So obviously using actual playtime as a bad idea, which is why we have the pricing structure we have. The power gamers get a huge discount for the amount of time they play and the casual people are comfortable at the costs they cover.
now, they give you approximately 160 hours of possible game time in a week. Did you use them all? of course not, so asking them to give you more time when you failed to utilize all of the time you were given is an unreasonable position. You could have made up for the missed time if had wanted to, but chose not to.