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My Cn9-Al


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#1 HanSoleo79

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Posted 26 February 2013 - 10:42 AM

I'd like to introduce you all to Mr. Beefheart. This is my first real build and its been tested by fire. Mr Beefheart is a straight up brawler and he will leave your opponent cowering in fear! Posted Image

Mech: Centurion CN9-AL
Speed: 81 kph
Armor: 338
Damage: 42

Armor:
Head 18
Right/Left Torso: 37
Rear Right/Left Torso T: 11
Right Arm: 32
Left Arm: 32
Center Chest: 48
Rear Chest: 16
Right/Left Legs: 48

Upgrades:
Ferro-Fibrous
Endo-Steel
Double Heat Sink
Artemis IV
STD 250 Engine

Weapons, Ammo, and Heat Sink Placement:
2 x Med Pulse – Center Chest
2 x SRM-6 Artemis + 1T SRM Artemis ammo – Left Torso
1 x AMS + 1 x Double HS – Right Torso
1 x Double Heat Sink + 1 x Flamer - Right Arm (Flamer is optional, read below)
1 x SRM Artemis Ammo - Right Leg
1 x SRM Artemis Ammo + 1 AMS Ammo – Left Leg

http://mwo.smurfy-net.de/mechlab#i=2...0811257f576c46

How to play:

This is an expensive build with all the upgrades so I had put it together over time. However, it is SOLID! This build takes a serious beating and even after both your arms get blown off, which people seem to love to focus on, you will still be able throw down all your DPS. The AMS gives you added protection from missiles but you're not invincible against them so use cover! The flamer is just there for fun. I rarely use it because they don't seem to work as well as they should, but it looks really awesome when in use, so I left it. So feel free to do what you want with it. Statistically with it equipped your heat dissipation looks bad. BUT, if you don't use it you don't have to worry about the dismal heat dissipation stats. On the warmer maps you will have to watch your heat build up (obvious), but on the other maps you can alpha several times and still be ok. Just be smart. With it not in use your heat dissipation is just fine. If you do choose to drop it you can use the extra slot and throw some more SRM Artemis ammo in your right leg.

Also, as a Centurion pilot you should never find yourself out in the open and alone. The tank is enough to take a beating but if you find yourself surrounded by several enemy mech's you'll still go down. You have to play smart. Stick with the Assaults. Your speed will allow you to circle your team and take down the enemy mechs that get separated from the herd. Keep in mind that your back is a bit on the weak side, so try not to have your back facing the enemy. I'm also not a big fan of medium lasers. I know they are more heat efficient than the pulse lasers, but I think the pulse lasers have a greater advantage in that they do instant damage versus spread out damage. I'm rarely in a fight where I my opponent will stand still for me so I run with MPL's. The DPS on this build makes it easy to dissect enemy mech's and rack up some extra Cbil's which helps to recover the added expense of putting this build together. I especially love taking on the light mechs that think they can just easily dance around me....till I hit them with the MPL's and give them a face full of SRM's, then they rethink their decisions. Posted Image

My armor logic is as follows. Up until this point I followed the left arm at 0 armor theory. Well, after I put this together I had the extra tonnage and all my slots were taken up so I thought I would see how well it works by throwing some armor weight into my left arm. Turns out I love it. As I said several times already, this mech takes a serious beating. Most people are used to the left arm melting off (which does give the enemy player extra cbills), but I've found that having the extra armor in that arm works really really well with how I play. Also, the added weight doesn't effect things negatively so...why not?

So all this to say I'm having a LOT of fun with this mech. I would love to hear some feedback on this build. Any comments or suggestions for improvement?

#2 Orion Leftwind

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Posted 26 February 2013 - 11:12 AM

Fairly typical CN9 SRM striker, though the CN9-A (3 missile hardpoints) or even the CN9-D (faster) does it better.

#3 Wrenchfarm

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Posted 26 February 2013 - 11:16 AM

I don't want to harsh on you, but I think the build needs work.

For one thing, get that ton of SRM ammo out of your chest! It's a time bomb! You have a free leg slot, use it.

I get that you apparently want the majority of the damage to come from the SRMs, but Artemis is probably not necessary. Just adding on tons you can't afford to spend.

The flamer is basically wasted tonnage as you said yourself, just dump it. MPLAS are pretty heavy for a 50 ton mech. Why not just mount 4 MLAS and gain more damage and range?

Here is a reworked version of your mech. It loses a tiny bit of heat efficiency for a much more practical load out. All the SRMs are kept in a non fatal location. I kept Artemis to stay true to your idea, but dumped ferro like a bad joke. Just shave a ton off the legs and 2 points off the shield arm and call it even. AMS had to go. This build is basically a HBK-4SP rip off, not great but frankly better than you have.

I don't want to be a ****, but I don't think you are looking at the CN9-AL right. If you want to bomb SRMs, you are better off with the CN9-A which can boat 3xSRM6s. You're not using the energy points that make the AL unique.

#4 HanSoleo79

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Posted 26 February 2013 - 11:31 AM

I've got no prob with the critiques. I'm new to the game so I really appreciate the feedback. This was the first real mech that I purchased and built from the ground up so I knew there would be some things that I was missing or not applying correctly. The games I've played with this fit have fared quite well but I'll definitely check out your suggested improvements, which is definintly a massive improvement which is what I was hoping for, so thank you! ;)

Question for you though...why drop the MPL's? I dont' know if I'm just not using them right but I've found medium lasers to be severely lacking when compared to MPL's simply for the fact that MPL's deal instant damage.

#5 NRP

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Posted 26 February 2013 - 11:54 AM

Blasting SRMs with a medium mech is boring. I've got brawler assault builds that do it much more effectively. So I made my AL into a sniper/striker:

XL275
2 PPCs
2 MLs
2 SRM2s
DHS
Endo

I've basically got an energy version if an AC/20 that never runs out of ammo on my RA. The MLs and SRMs are there for clean up. Running around blasting fools with PPCs is it's primary role.

#6 TheFlyingScotsman

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Posted 26 February 2013 - 12:17 PM

I love the CN9-AL. It is easily my favorite zombie build 'Mech of all time.

I use 4ML 2SRM4+Art. It makes use of the low-spread missile slots to be devastating with missiles, even against fast targets or targets not in face-splat range. 4ML is 20FP of awesome, when you can get good at landing it. It almost never overheats or runs out of ammo, and I usually score 500+ with it.

#7 HanSoleo79

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Posted 26 February 2013 - 12:22 PM

Nice! I'm definintely going to drop the MPL's and give the ML's another shot. My aim has improved since I've been playing this build so the ML's might fare better for me. Whats the big difference between SRM6 and SRM4's?

#8 NRP

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Posted 26 February 2013 - 12:27 PM

SRM6 does 15 damage, with a fairly loose missile spread. SRM4 does 10 damage, with a bit tighter spread.

And your initial impression was right - MPLs are more powerful than MLs. It's just that they run hotter and weigh more than MLs.





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