Edit: This exploded, which is a good thing. I'll explain my reasoning for hating it.
I've played the skillcat now for probably 100 games in this fashion, saying at the end of each game "Pls go post rage about this on the forums."
Let me direct your rage:
I think the problem is twofold: SRMs are too good at pointblank range, and the Catapult can go too fast.
SRMs are designed to be balanced with all the other weapons in the game as spread weapons, since we borrowed numbers directly from battletech. The problem here is that for the first 50 meters of travel, they go in perfectly grouped little pinpoint bursts, and then after that they spread so hard they do nothing.
This means that a fast mech mounting srms is a nightmare, and is why so many people think SRMs are OP.
When the Catapult, a 60 tonner, can go the same speed as a Hunchback, a 50 tonner, and mount 6 SRMs and jumpjets, we have a problem. My skillcat goes 85 and has room for 3 jumpjets, max armor, 6 srm 6s, and 700 ammo.
Making a mech this fast and maneuverable while also being able to mount tons of weapons whose only drawback is "You have ta be sooper dooper close" makes it OP.
I don't know if the devs intended the Catapult to be a brawler, but being able to mount such huge weapons and turn 270 degrees faster than most heavies and all assaults makes it an incredible one. Its cockpit seems to me to scream "NOT A BRAWLER DON'T DO IT," but maybe that was the dev's attempts at balancing it.
In any case, to fix the Skillcat, we need to either/do both:
1. Make it so srms come out of the launcher at a small spread, and spread less over distance. This "perfect aim to 50 then useless" nonsense is what makes them feel OP.
2. Nerf the Catapult's engine mounting capabilities. I'm sorry everyone who loves them (Me included, my main is a 2 UAC5 4 Mlas K2) but this guy goes too fast and is too maneuverable.
Edit2: Per request, my experience with the mech:
Generally I do much better than I should. When I'm piloting any other good build I get good damage numbers and kills regularly, but nothing like this. I routinely (probably 4/5 games) get 1000+ damage and at least 3 kills, and I've gotten 6 or 7 kills at least ten times since I started.
When I run into literally anything 1v1 within 200 meters I know I can win easily. An atlas with 3 srm 6s, an AC20, and 4mlas is child's play. I literally walk around him, wait for him to show his back to turn to face me, alpha his back. It's yellow internals. Then I hit him again and he's dead. A good Atlas will get me to red armor, a bad one wont even touch me before he's dead. These are brawler Atlases btw, long range ones die very fast.
Any mech lower than an assault has to just stay away. Getting close to me means death. Trebuchets and Centurions can be killed by one well placed alpha to the center torso, hunchbacks lose plenty of weapons after 1, so everyone on the other team has to devote their full attention at all times to avoiding me. Did I mention I go 85 kph and have jumpjets? Yeah. Any big teamfight I just run around and mop up kills.
Sometimes damage doesn't register correctly, but honestly it's not nearly enough to matter. I don't pull the trigger till I'm close enough to gib, and at that range losing a little damage isn't that important.
Now people will say "Stay at range and shoot him!"
The maps are not open fields. None of them so far. Even Alpine Peaks is a playground for my cat. You think it has no cover? Actually play in a splatcat sometime. It has plenty of cover. And even when it doesn't, I just stay with my team. Eventually the mediums and dps heavies come knocking, and I walk up to them and kill them. It might be a meta problem from people used to city maps, but I have had no problems dominating on Alpine Peaks yet.
The only time I feel useless is when I'm against a premade using snipers. One or two snipers is the usual and can be avoided, but two ppc stalkers and four poptarts make my life hard, especially on Alpine Peaks. this is the only time I don't feel OP, but even then it just requires some sneaking. Overall I'd say its a mech that effects each game it's in far too much.
Edited by Ironbound, 27 February 2013 - 01:20 PM.