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Quickdraw-4G


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#1 Clogsman

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Posted 21 April 2014 - 04:04 AM

So, since there's only 3 variants I'm forced to use this POS for masteries....

Anyone got an idea of how to make it functional? :rolleyes:

Edited by Soladrin, 21 April 2014 - 04:05 AM.


#2 Rear Admiral Tier 6

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Posted 22 April 2014 - 03:58 AM

El Cheapo

STD-engine and Endosteel,works well if you dont push it too hard.If you have a XL340 or higher available,use it.

Master trole

This is my favourite build for 4H and 4G,runs cooler than 6 medium pulse lasers and is deadly,not damage farming deadly put can lay down the hurt to any mech class,assaults and lights mainly.

Posted Image

heres the same build in 4H

#3 kesuga7

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Posted 23 April 2014 - 09:24 AM

Quickdraw 4G - your crazy jumpjets allow you to land your lrm's where otherwise you couldn't have
and to TAG enemies when the lrm's are about to close in on its target and iv managed to use this build in 12 mans too
Lrm 25 artemis total - 1260 lrm ammo - 7 jumpjets - 3 medium lasers - 78.7 kph
http://mwo.smurfy-ne...0fe63df078d70c8

iv managed to make it work in 12 mans and pugs
your best advantage is positioning and using those 3 medium lasers for CT hits

Advancced target decay - Advanced Sensor range - Advanced Target info gather
When you jump from cover - from a distance - LRM them by popping up and jumping up to maintain the 3.75 second lock then when the missisles are about to reach their target jump up again and TAG them for that specific lrm burst




im running this build on my centurion AL and it works for me - might be fun to see how it works on quickdraw with more speed/armour/jumpjets/heatsinks but biggerprofile size
anyway here it is
max armour - 19 doubles - 101.1 kph -
2 SRM 4 - 200 srm ammo
4 Medium pulse lasers
http://mwo.smurfy-ne...dab0f1c1df361e8
Take out a heatsink and downgrade engine for another tonn of ammo

Edited by kesuga7, 23 April 2014 - 09:39 AM.






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