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Lrmfest Positives


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#21 RG Notch

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Posted 20 March 2013 - 01:20 PM

View PostBoydsan, on 20 March 2013 - 01:16 PM, said:


Good thing this is a BETA, huh?

So repeatedly sending out horribly broken patches is ok in a beta? Wow those four letters sure buy PGI a lot of slack with some folks. Never mind, no arguing with the sycophants.

#22 Xtrekker

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Posted 20 March 2013 - 01:21 PM

I guess I'm just not seeing it. Sure, there are a lot of LRMs in the air, but even though I'm all moduled up and mastered, my hit % is still pretty low with them. For the most part people are pretty good about keeping to cover, as they should be.

I much prefer this to the ECM crap. At least LRMs feel like MW. ECM just feels like a troll.

If they can figure out a better balance I'll be happy, but I like feeling as though LRMs finally count. Before it seemed like you would often dump your entire stock of missiles without a single kill, even in a boat. It was far too much tonnage for too little result.

As with anything in MWO, the times they are annoying is when the opfor gets organized and you instantly have incoming from three different sources. Still doesn't compare to packs of broken 3Ls running around taking point blank hits that would pull down an Atlas and trotting off with yellow armor.

#23 Major Derps

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Posted 20 March 2013 - 01:21 PM

View PostEddrick, on 20 March 2013 - 12:56 PM, said:

Totaly agree.

One question I think should be asked is: Which do people prefer LRM fests or ECM running rampant?

With the LRMS running rampant, ECM will soon be just as rampant

#24 Tyrolus Lucien

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Posted 20 March 2013 - 01:53 PM

Missiles aren't broken, L2P noob. Use cover, use ams, put a bigger engine in your assault mech to dodge moar missiles. This kind of knee jerk reaction to missile effectiveness will ruin the game for missile boats! Have a little consideration. It's clear that missiles are balanced and working as intended.


/endtroll

#25 Royalewithcheese

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Posted 20 March 2013 - 01:58 PM

I myself feel like this is a step in the right direction for Macross Online. Missiles finally play the central role they should have in a Macross game.

#26 NKAc Street

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Posted 20 March 2013 - 01:58 PM

View PostMurasama, on 20 March 2013 - 12:41 PM, said:

Teams have to coordinate to manage multipronged strategies, setting up choke points and firing lanes. Scouts are now essential to relay enemy positions.




Which if not corrected to make game play more fun, they will lose most of their player base to the nich minority that wants to sit and plan out missions with a team. They have already lost players to the point elo doesn't have enough to even make most matches balanced.

Game imbalance only really teaches you to adjust to the imbalance rather than find fun in a game that you can drop randomly in when you have some extra time in the day. You are adjusting to ridiculous imbalance not seeing a game that is becoming more fun, The tactics you talk about have always been needed and useful, but the game does not become more fun if you are forced as a solo player to seek out 3rd party means to have any chance in a match.

The imbalance is to the point now that the game is a long range weapon fest is not making it more fun at all. I have always taken cover to avoid lrms, and long range snipers but now there are so many of them, if you take a brawler mech you will stay in cover most of the match and are useless in the majority of matches now.
To say that the game is better because brawling is pretty much obsolete says it all.

#27 Rebas Kradd

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Posted 20 March 2013 - 02:07 PM

View Postarmyof1, on 20 March 2013 - 12:48 PM, said:

It's fantastic for those that like to use mechs to re-enact WW1 trench warfare.


Would you like to know why WW1 had trench warfare?

It was because of artillery...that is, long range missiles.

#28 Riffleman

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Posted 20 March 2013 - 02:08 PM

View PostBoydsan, on 20 March 2013 - 01:16 PM, said:


Good thing this is a BETA, huh?


lol no. take your money=not a beta. It has the beta tag for one reason and one reason only, to hold off reviewers from ripping the game a new one and drying up any future players.

#29 Lyrik

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Posted 20 March 2013 - 02:29 PM

Splash damage MUST be removed. As fast as possible!

But I liked my matches today. (european time 22.00-23.00) Enough LRM's that you had to pay attention but no really LRM boats. Mostly my Awesome with 2xALRM15, some Trebuchets or an Atlas .

I even had 3 matches were my Awesome was the only Assault o.O

But the OP is right... my duck and run skills improved over the last days/weeks :-P

Edited by Lyrik, 20 March 2013 - 02:34 PM.


#30 Roland

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Posted 20 March 2013 - 02:30 PM

One of the funniest things is that some folks don't even realize that they are broken, while actually using LRM's... they're like, "Man, I got totally awesome this patch!"

Oh, the other funny thing is when you get inside minimum range, because many of them don't really understand how missiles work, and will just keep unloading missiles at you while they do no damage.

Edited by Roland, 20 March 2013 - 02:39 PM.


#31 Forestal

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Posted 20 March 2013 - 03:41 PM

View Postarmyof1, on 20 March 2013 - 12:48 PM, said:

It's fantastic for those that like to use mechs to re-enact WW1 trench warfare. Personally I'm not playing until the devs are able to fix this untested mess they tossed out there. The entire game right now is if you don't have LRMS, you're doing it wrong.

LOL, this explains why I'm always "speaking up" for lrm boats, even thought I DON'T really play one (not after I mastered one lrm build just to figure what lrms do)...

I guess I'm just this p2l, pay-to-lose or pay-to-learn kind of player who is not interested in the grind of "levelling-up" or the art-projects of making "best builds"-- to me, "game" = challenge =/= "wish fulfilment".... :)

Edited by Forestal, 20 March 2013 - 03:43 PM.


#32 Psikez

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Posted 20 March 2013 - 03:48 PM

View PostMurasama, on 20 March 2013 - 12:41 PM, said:

We all know that missile damage is broke. It's good that PGI is bringing a hot fix within the week. However there are some aspects of this incident that I actually like.

It is forcing me to become a better player. I have to stick to cover and develop approach tactics. Brawls are near non existent. Teams have to coordinate to manage multipronged strategies, setting up choke points and firing lanes. Scouts are now essential to relay enemy positions.

It just seems that the game is more deeper and fulfilling this way than the massive brawl that most matches end up as.

Your thoughts?


*stands behind a building for 14 minutes while LRM boats shoot at eachother*

Great strategy, very exciting game.

View PostForestal, on 20 March 2013 - 03:41 PM, said:

LOL, this explains why I'm always "speaking up" for lrm boats, even thought I DON'T really play one (not after I mastered one lrm build just to figure what lrms do)...

I guess I'm just this p2l, pay-to-lose or pay-to-learn kind of player who is not interested in the grind of "levelling-up" or the art-projects of making "best builds"-- to me, "game" = challenge =/= "wish fulfilment".... :)


What do your incoherent ramblings mean?

Edited by Psikez, 20 March 2013 - 03:47 PM.


#33 M1N3CRAF7

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Posted 20 March 2013 - 03:55 PM

*stands behind a building for 14 minutes while LRM boats shoot at eachother*


exactly

Edited by M1N3CRAF7, 20 March 2013 - 03:56 PM.


#34 deforce

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Posted 20 March 2013 - 03:57 PM

positives..... in 2 hours of playing a lrm boat last night i did about 20,000 damage..... and mastered a brand new mech. def NOT broken.

#35 M4rtyr

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Posted 20 March 2013 - 03:58 PM

View PostRG Notch, on 20 March 2013 - 01:20 PM, said:

So repeatedly sending out horribly broken patches is ok in a beta? Wow those four letters sure buy PGI a lot of slack with some folks. Never mind, no arguing with the sycophants.


To be honest with the state of somethings, I've thought its borderline alpha status. So pointing out its a work in progress isn't that bad really.

#36 Pyrrho

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Posted 20 March 2013 - 04:00 PM

View PostRebas Kradd, on 20 March 2013 - 02:07 PM, said:


Would you like to know why WW1 had trench warfare?

It was because of artillery...that is, long range missiles.


And here I always learned that trenches were dug because of MACHINE GUNS; the irony of this makes me chuckle.

Artillery was certainly there, but no where near as devastating as rapid fire pellets raking through lines of guys who had no idea why they were ripped to shreds.

We can talk about corrosive gas strikes next time.

*edited for words being dumb*

Edited by Pyrrho, 20 March 2013 - 04:00 PM.


#37 M4rtyr

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Posted 20 March 2013 - 04:04 PM

View PostPyrrho, on 20 March 2013 - 04:00 PM, said:


And here I always learned that trenches were dug because of MACHINE GUNS; the irony of this makes me chuckle.

Artillery was certainly there, but no where near as devastating as rapid fire pellets raking through lines of guys who had no idea why they were ripped to shreds.

We can talk about corrosive gas strikes next time.

*edited for words being dumb*


LMAO... I didn't see that post you quoted.

Its funny because in fact trenches were the perfect target for arty, masses of immoble troops in a known location and the trench walls helped spread the blasts down their own length.

But yeah trench warfare was due to the machine gun, then the tank came along and countered the MG. Oh wait, is that an argument in favor of ECM vs LRM? DOH!

LOL

Edited by M4rtyr, 20 March 2013 - 04:04 PM.


#38 Psikez

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Posted 20 March 2013 - 04:06 PM

I'm glad we have all this time to discuss world war 1 and its analogies to MWO while waiting for the LRM rain to quit :)

#39 Barghest Whelp

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Posted 20 March 2013 - 04:10 PM

View PostRoyalewithcheese, on 20 March 2013 - 01:58 PM, said:

I myself feel like this is a step in the right direction for Macross Online. Missiles finally play the central role they should have in a Macross game.


Yes, but they really should have added the ability to transform the battroid to fighter mode. After all, we can't dodge missiles without changing to fighter mode.

PS: gearwalk mode could be an option if you're Rick Hunter

#40 Commander Kobold

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Posted 20 March 2013 - 04:13 PM

I like the E-Z CBill grinding





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