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Lrmfest Positives


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#61 Grayseven

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Posted 20 March 2013 - 05:12 PM

View PostForestal, on 20 March 2013 - 05:07 PM, said:

So... your story about lrm boats lrm-ing each other while you watched for 14 min was a hyperbole?

Okay, how about reading some of the posts here with actual accounts of successfully working against lrms? Of course, that usually means working AS A TEAM, where someone in the team will probably die...

"No one left behind" is a myth, my friend-- that's why "Saving Private Ryan" made a good MOVIE.

Not my story, don't know where you got that idea from...

And just how many of those "successfully working against LRM boat stories" involve the other side also having LRM boats? As far as I've seen tonight, every conflict was decided by LRM. LRM's are launching from mechs I've never seen LRM's on before, meaning that they are so much of an advantage everyone is finding the tonnage to put at least a 10 tube on.

Before I decided I was better off slapping TAG on my 3L I had never seen a 3L with an LRM. That has now changed. How sad is it that 3L pilots are moving away from dual SSRM2's to LRMs?

#62 Forestal

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Posted 20 March 2013 - 05:18 PM

View PostGrayseven, on 20 March 2013 - 05:12 PM, said:

Not my story, don't know where you got that idea from...

Duh... you replied to my reply to some posts about watching "lrm boats shoot each other for 14 min"-- so I have absolutely no idea what context your reply was suppose to be in.

Moving on..... (next time, don't be so eager to attack lrm-positive posts out of context-- cos there ARE positives, when taken in context.)

Edited by Forestal, 20 March 2013 - 05:20 PM.


#63 Franchi

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Posted 20 March 2013 - 05:21 PM

View PostPyrrho, on 20 March 2013 - 04:54 PM, said:


Based on your bedside manner in chat, apparently you have an excuse to be a complete jerk, too.

Someone has no sense of humor.

#64 Grayseven

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Posted 20 March 2013 - 05:37 PM

View PostForestal, on 20 March 2013 - 05:18 PM, said:

Duh... you replied to my reply to some posts about watching "lrm boats shoot each other for 14 min"-- so I have absolutely no idea what context your reply was suppose to be in.

Moving on..... (next time, don't be so eager to attack lrm-positive posts out of context-- cos there ARE positives, when taken in context.)


I'm not attacking LRM positive posts. I'm saying that LRM's as they currently are are extremely broken. So much so that everyone has gone to LRM's in order to join the mayhem.

Even Artemis shouldn't cause the kind of groupings we are currently seeing. When combined with the splash damage LRM's are nigh on unstoppable. It's easy to talk about boats because they are the most visible of the LRM carnage causers but right now everyone is filling available missile hardpoints with LRM's.

If you are in a slow mech you have to hope that you A) have ECM coverage or :( can move between cover while the LRM's are busy killing someone else.

It's very easy to talk about team work but without voice communications PuG's are restricted to short sentences typed out (hopefully) between engagements.

Simple fact: LRM's are broken. No amount of "positive" spin posts will change that fact. You can talk all you like about how it makes you a better player but LRM's did that before they became insanely overpowered. Now it's just ridiculous.

#65 Forestal

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Posted 20 March 2013 - 05:37 PM

View PostMawai, on 20 March 2013 - 04:56 PM, said:

The reason ECM needs to be so powerful is because missiles are too powerful. This makes for a less fun game where diversityversatility in mech choices is essentially discouraged.

There, fixed it for ya-- I agree with your observations, but not your conclusions... having a few pieces of equipment/weaponry counter which each other actually creates "diversity" in mech choices because it forces players to specialize PER THE TEAM...

And post the March 19th patch, it means "boating" ECMs (for scouting/tagging/countering), PPC(for long-distance sniping) or missiles (for wide-area splash-damage), etc.


But such specializations mean that PER THE PLAYER, "versatility" is discouraged in a particular mech design... and I agree it can get kind of stale if you feel that you have to play the same exact role in every match-- unless you have the c-bills/xp to keep 3 or 4 different builds at "READY".

Edited by Forestal, 20 March 2013 - 05:39 PM.


#66 DrBunji

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Posted 20 March 2013 - 05:44 PM

I just love that half the threads are saying "ECM is so OP it has made LRMs useless" and the other half of the forum posts are "LRMs are so op its the only good weapon."

#67 Grayseven

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Posted 20 March 2013 - 05:59 PM

Well, if the 10am hotfix puts LRM's back to where they were before the last patch, all the attention will be back on how OP ECM is...

#68 Mechwarrior Buddah

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Posted 20 March 2013 - 06:10 PM

View PostBoydsan, on 20 March 2013 - 01:16 PM, said:


Good thing this is a BETA, huh?


keep tellin urself that youll eventually believe it matters

View PostGrayseven, on 20 March 2013 - 05:59 PM, said:

Well, if the 10am hotfix puts LRM's back to where they were before the last patch, all the attention will be back on how OP ECM is...


or how OP LRMs are as those QQ threads never left

#69 Dagger6T6

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Posted 20 March 2013 - 06:18 PM

View PostMurasama, on 20 March 2013 - 12:41 PM, said:

We all know that missile damage is broke. It's good that PGI is bringing a hot fix within the week. However there are some aspects of this incident that I actually like.

It is forcing me to become a better player. I have to stick to cover and develop approach tactics. Brawls are near non existent. Teams have to coordinate to manage multipronged strategies, setting up choke points and firing lanes. Scouts are now essential to relay enemy positions.

It just seems that the game is more deeper and fulfilling this way than the massive brawl that most matches end up as.

Your thoughts?


agreed... more tactical games it seems... not as much bumrush brawlfest.

although LRMs need to be fixed

#70 Murasama

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Posted 20 March 2013 - 06:21 PM

View PostGrayseven, on 20 March 2013 - 05:37 PM, said:


I'm not attacking LRM positive posts. I'm saying that LRM's as they currently are are extremely broken. So much so that everyone has gone to LRM's in order to join the mayhem.



Gray I agree with you, they are broke. The game is not unplayabe if I don't run lrms though. I have never used lrms since the trial mech period, and am still getting more kills than deaths even in the last 2 days.

View PostGrayseven, on 20 March 2013 - 05:59 PM, said:

Well, if the 10am hotfix puts LRM's back to where they were before the last patch, all the attention will be back on how OP ECM is...


This is what I am afraid of. The devs need to find a happy medium. I know, easier said than done.

#71 Xmith

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Posted 20 March 2013 - 06:25 PM

It's breathtaking to see a golden blob from 3 lrm boats flying through the air. It a sight to behold.

#72 MegaBusta

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Posted 20 March 2013 - 06:36 PM

View PostMechwarrior Buddah, on 20 March 2013 - 06:10 PM, said:


keep tellin urself that youll eventually believe it matters


It kind of boggles me how people haven't come to the realization yet that companies have begun using the "it's a beta" mantra as an excuse to release incomplete products, or as a scapegoat to deflect heat when they screw up.

#73 aniviron

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Posted 20 March 2013 - 06:54 PM

View PostEddrick, on 20 March 2013 - 12:56 PM, said:

Totaly agree.

One question I think should be asked is: Which do people prefer LRM fests or ECM running rampant?


Why choose? We can have both! I'm seeing ravens with LRMs, and of course DDCs have all been taking them for a while too.

#74 Zordicron

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Posted 20 March 2013 - 06:57 PM

View PostDrBunji, on 20 March 2013 - 05:44 PM, said:

I just love that half the threads are saying "ECM is so OP it has made LRMs useless" and the other half of the forum posts are "LRMs are so op its the only good weapon."

And both of them are right.

if you have ECM cover, and some tiny bit of normal cover to satnd behind, LRM boats just stand around waiting.

if you dont have ECM, then you get killed in 15 seconds flat from 2 LRM boats throwing 600 dmg your way in one salvo.

The game is so damn binary right now i wont play until next week, starting now. Last night, and tonight again, I was in roughly a dozen matches(each night) and in 1 last night, and 2 tonight I had some ECm on my side. We won. The rest? 7-1, 6-2 etc losses. I saw a full life catapult get obliterated while trying to run from one building in upper city to another by ONE LRM boat stalker that was in the water, in one salvo. We lost that match.
Thats when I hit exit game. All of my loadouts are balanced, with some of them more focused on closer range and some on med range. Closest thing to a brawler I have is my one laser hunchie. There is basically no place for me to contribute right now, short of hunkering down with the other 2 or 3 med/heavy mechs that are trying to not play lurmfest in a hole somewhere waiting for some other brawler on the other team to peek his head at us so we can unload a salvo or two before being chased out and lrm'd to death at the end of the match.

My last post in a different thread was some praise to PGI, as I was enjoying the product. I knew missiles were broken, and figured they would fix it, and last night was a fluke( i did have one 700+dmg game with 4 kills at the end, but the rest was total garbage)
Then I played tonight, and LRM s like every game, the entire point of the game. The real icing was in the last match, when it was already pretty well lost, the last 4 mechs on my team(and me) were in upper city in some ok cover from relentless death salvos when an ECM raven with a splat cat in tow meandered over and splatted 2 of us while we tried to fight without exposing ourselves to instant death in the open, and eventually chased the last 2 out where indeed, they got rain of death'd in about 12 seconds.

Man, I really hope the dev team see's this whole ECM vs LRM hardcore counter binary play is pure pure garbage and removes potency from both.

#75 mekabuser

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Posted 20 March 2013 - 07:03 PM

I didnt notice it being that bad today, but that means nothing/ Could be a nightmare 2morow. I always stick to cover, but with so many clever people running them its a pita just knowing you gotta sit tight longer than you would like to.
Its like a phobia" am i in cover? yes.. k good.. Make sure now... yes... good n tight.. any damn tag hats around../? where r u?? ??"

Its annoying, which incidentally is gold for the kinda person who gleefully will run a lrm boat now..

I would love to see a breakdown of age and country as to who are running lrm boats now. Especially if they are above their average ride time in said chassis ...

#76 Forestal

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Posted 20 March 2013 - 07:19 PM

View PostGrayseven, on 20 March 2013 - 05:37 PM, said:

Simple fact: LRM's are broken. No amount of "positive" spin posts will change that fact. You can talk all you like about how it makes you a better player but LRM's did that before they became insanely overpowered. Now it's just ridiculous.

I see that you are still ranting and speaking out of CONTEXT-- please read the Opening Post (& the Thread-Starter's and my other posts) which did NOT say that lrms are fine.... quit the "either-or" mentality that has been messing up the patches/hot-fixes, not to mention the forum discussion.

We are talking about ways to have fun playing this game (aka get EVEN better at "countering" lrms) until the hot-fix comes out-- and if we are still having fun in the face of lrm-fest, it means... *gasp* lrms have not broken the GAME (for us).


TL;DR: Sorry that it has "broken" the gaming experience for you-- we would like you to have fun too-- kindly make your relevant contributions to the "lrm/srm/ssrm update" thread (I've posted my suggestions there too).

Edited by Forestal, 20 March 2013 - 07:28 PM.


#77 vkornov

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Posted 20 March 2013 - 07:23 PM

positive: I get to play StarDrive.

#78 QuantumButler

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Posted 20 March 2013 - 07:26 PM

Positives? There are none.

Look, if I were told to "l2p" under this new paradigm, I'd say **** off, because it just isn't fun, why would I bother learning to play a thing I don't find fun?

If these changes were actually intended instead of a bug like they actually are, this is one of the very things that would cause me to actually stop playing this game.

As it stands I'm going back to actual fun games until the hotfix.

#79 darkfall13

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Posted 20 March 2013 - 07:38 PM

Since I pug exclusively I've noticed a WHOLE LOT more chatter in game. It kind of has forced players to actually think about the team. Though now I've noticed it's whichever team has the most LRMs dictates the end game. But the chatter really makes the enemy earn their win.

#80 Side Step

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Posted 20 March 2013 - 07:43 PM

View PostEldagore, on 20 March 2013 - 06:57 PM, said:

And both of them are right.

if you have ECM cover, and some tiny bit of normal cover to satnd behind, LRM boats just stand around waiting.

if you dont have ECM, then you get killed in 15 seconds flat from 2 LRM boats throwing 600 dmg your way in one salvo.

The game is so damn binary right now (...)


My thoughts exactly. Binary gameplay and extremely hard counters makes it so how you play is of lesser importance than what your mech is carrying.





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