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Lrmfest Positives


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#81 De La Fresniere

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Posted 20 March 2013 - 07:53 PM

View PostMurasama, on 20 March 2013 - 12:41 PM, said:

It just seems that the game is more deeper and fulfilling this way than the massive brawl that most matches end up as.


Completely disagree.

People hiding behind cover and lobbing missiles at each other (or at faraway mech-shaped blobs, if Gausses and PPCs and light ACs are involved) is mind-numbingly boring.

Brawling, now... sure, the name evokes some low-class bar fight, crude and simplistic. However, in this case as most others, one would do well to think analytically rather than intuitively.

A brawl is very complex and requires constant attention, quick decision-making and skill. You have to decide who to attack (and change targets as combat dynamics allow/demand), which section of which target to attack, keep in mind the position of nearby opponents *and* allies at all times, maneuver in a way to maximize your offensive capabilities while keeping the enemy's as awkward at possible, preferrably by using them as cover (I once killed 3 enemy mechs using a weaponless Commando), keep a mental note of potential escape routes and which of them is most appropriate at the moment should it also be appropriate that you use one, and yes, keep locations with cover in mind and stay within a reasonable distance from them given your mech's speed in case the enemy's long-range support (which should be 2 mechs, maybe 3 at the most... not 6 or 7) start targeting you.

But yeah, sure, OK. Popping your head out from behind a rock to push a button is totally deep strategy, and brawls are for peasants.

Heh. I've been on break from MWO lately (been playing King's Bounty: Warriors of the North instead) and threads like these aren't doing much of a job convincing me it was a bad idea. I'll keep checking the forums once every couple weeks to see where things are going, but right now it looks like it's still two steps forward and three steps back every time.

#82 Psikez

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Posted 20 March 2013 - 10:24 PM

View Postdarkfall13, on 20 March 2013 - 07:38 PM, said:

Since I pug exclusively I've noticed a WHOLE LOT more chatter in game. It kind of has forced players to actually think about the team. Though now I've noticed it's whichever team has the most LRMs dictates the end game. But the chatter really makes the enemy earn their win.


Yeah I got plenty of time to ramble when Im standing behind a building with LRM 240s impacting it

#83 xhrit

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Posted 21 March 2013 - 12:12 AM

View PostRebas Kradd, on 20 March 2013 - 02:07 PM, said:


Would you like to know why WW1 had trench warfare?

It was because of artillery...that is, long range missiles.


Really? They didn't have artillery or long range missiles in WWII?

Oh they did? Then why didn't WWII have trench warfare? Oh, right...

WWII did not have trench warfare because TANKS made trench warfare obsolete.

#84 DegeneratePervert

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Posted 21 March 2013 - 12:14 AM

Getting headshotted by LRMs in my Jager over the weekend has given me the opportunity to dust off some old swear words and insults, as well as invent several new ones. I have also tested the acoustics of my room using the aforementioned profanity.

#85 Barghest Whelp

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Posted 21 March 2013 - 03:00 AM

View PostDe La Fresniere, on 20 March 2013 - 07:53 PM, said:


Completely disagree.

People hiding behind cover and lobbing missiles at each other (or at faraway mech-shaped blobs, if Gausses and PPCs and light ACs are involved) is mind-numbingly boring.

Brawling, now... sure, the name evokes some low-class bar fight, crude and simplistic. However, in this case as most others, one would do well to think analytically rather than intuitively.

A brawl is very complex and requires constant attention, quick decision-making and skill. You have to decide who to attack (and change targets as combat dynamics allow/demand), which section of which target to attack, keep in mind the position of nearby opponents *and* allies at all times, maneuver in a way to maximize your offensive capabilities while keeping the enemy's as awkward at possible, preferrably by using them as cover (I once killed 3 enemy mechs using a weaponless Commando), keep a mental note of potential escape routes and which of them is most appropriate at the moment should it also be appropriate that you use one, and yes, keep locations with cover in mind and stay within a reasonable distance from them given your mech's speed in case the enemy's long-range support (which should be 2 mechs, maybe 3 at the most... not 6 or 7) start targeting you.

But yeah, sure, OK. Popping your head out from behind a rock to push a button is totally deep strategy, and brawls are for peasants.

Heh. I've been on break from MWO lately (been playing King's Bounty: Warriors of the North instead) and threads like these aren't doing much of a job convincing me it was a bad idea. I'll keep checking the forums once every couple weeks to see where things are going, but right now it looks like it's still two steps forward and three steps back every time.


Yes, that's what I've finally decided. Dev's don't seem to give a toss about all the feedback regarding lrms, so I'm not gonna give 'em my time or money. ECM was a really daft way to implement a counter to lrms. First off, because not all mechs can equip it, and secondly, it was never intended to counter lrms.

Seriously, just reduce the amount of damage they do, make 'em fly faster and require LOS, and hey presto! They're no longer OP, the counters that work for other weapons also works for lrms (break LOS), people will no longer boat lrms as it will be too ineffective, but rather use them as supplemental damage.

ECM should not in any way be a counter to lrms. ECM should only mask the signature of the mech carrying the ECM, and it should not prevent targeting or missile lock as long as LOS is present. It should however prevent target relay. lrms should only be able to hit indirectly if a spotter + TAG/NARC is present.

See, the really daft thing about ECM in it's current state is that it can be used to complement lrm carriers, which it is supposed to counter. Oh yeah, what fantabulous idea!

That's the kind of fix required to get me back in to the game. Yes, I hate both ECM and lrms. I really feel that they subtract from the game, rather than adding to it.

#86 Kahoumono

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Posted 21 March 2013 - 03:26 AM

I am just glad I happen to be leveling up the cats and trebs.

#87 LordDante

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Posted 21 March 2013 - 03:39 AM

LRM´S ? we need mor tunnels !

#88 Stefan Schneider

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Posted 21 March 2013 - 03:46 AM

Axios!

#89 Lyrik

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Posted 21 March 2013 - 03:54 AM

View PostGrayseven, on 20 March 2013 - 04:36 PM, said:

Hard to hold TAG on a 140kph mech...



Heavies and Assaults are getting one-shotted by LRM swarms before they can even see the enemy. Being in a fast ECM mover is the only defense against LRM's since it lets you get into cover the moment Betty screams the warning.



That is impossible because a lot of weapons have a longer range than LRM. You know that they self destruct after 1000m?

But yeah, noobs have a easier time killing other noobs with LRM than killing them with AC's ;-)

#90 Budor

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Posted 21 March 2013 - 03:55 AM

I wonder if the QQ turns 180° after todays fix. That would be hilarious :)

"First the torso twist and now this, my A1 is useless PGI!"

"Ruined all tactical gameplay, GG PGI!"

"NURF JENNAZ!"

Edited by Budor, 21 March 2013 - 03:58 AM.


#91 Lyrik

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Posted 21 March 2013 - 04:02 AM

View PostBudor, on 21 March 2013 - 03:55 AM, said:

"NURF JENNAZ!"


Had a jenner in my team yesterday who killed 7 mechs ;-) The enemy brawled our team to death even with my OP LRM throwing LRM's out. It 2:6 only a Jenner and a nearly death Cataphract were left on our Team. Then the Jenner started to go to overdrive... killed the other 6 mechs left :-P Jenner with SSRM and Smalllaser are obviously OP xD

Edited by Lyrik, 21 March 2013 - 04:02 AM.


#92 TESTIFY

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Posted 21 March 2013 - 04:04 AM

View PostStoicblitzer, on 20 March 2013 - 12:48 PM, said:

I see what you're saying. I actually agree, but I always practice LRM avoidance techniques. Always know where cover is.



Stoic I just noticed it was you who I was agreeing with, Nice randomly dropping last night.

#93 Cato Phoenix

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Posted 21 March 2013 - 06:08 AM

I fought one match with 3 mechs boating LRMs- they got wrecked once we got close. I see a lot more LRM-only boats, and I feel really bad for them when we're destroying them at 100m.

This one catapult was so sad, it knew it was a goner. Just point blank fired lrms at us until we armed, then legged, then whomped him.





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