Murasama, on 20 March 2013 - 12:41 PM, said:
Completely disagree.
People hiding behind cover and lobbing missiles at each other (or at faraway mech-shaped blobs, if Gausses and PPCs and light ACs are involved) is mind-numbingly boring.
Brawling, now... sure, the name evokes some low-class bar fight, crude and simplistic. However, in this case as most others, one would do well to think analytically rather than intuitively.
A brawl is very complex and requires constant attention, quick decision-making and skill. You have to decide who to attack (and change targets as combat dynamics allow/demand), which section of which target to attack, keep in mind the position of nearby opponents *and* allies at all times, maneuver in a way to maximize your offensive capabilities while keeping the enemy's as awkward at possible, preferrably by using them as cover (I once killed 3 enemy mechs using a weaponless Commando), keep a mental note of potential escape routes and which of them is most appropriate at the moment should it also be appropriate that you use one, and yes, keep locations with cover in mind and stay within a reasonable distance from them given your mech's speed in case the enemy's long-range support (which should be 2 mechs, maybe 3 at the most... not 6 or 7) start targeting you.
But yeah, sure, OK. Popping your head out from behind a rock to push a button is totally deep strategy, and brawls are for peasants.
Heh. I've been on break from MWO lately (been playing King's Bounty: Warriors of the North instead) and threads like these aren't doing much of a job convincing me it was a bad idea. I'll keep checking the forums once every couple weeks to see where things are going, but right now it looks like it's still two steps forward and three steps back every time.





















