LordDeathStrike, on 02 June 2012 - 03:24 AM, said:
other then that what good is a mission to kill npc whatevers, to artificially inflate your ego? it was an ai, it cant alter its fighting style on the fly, its running on a script and will fight the same way 100000000 times in a row, and die to you every time.
To put a fine point on it: Some people suck at PvP. They might also suck at PvE. Some folks haven't played Mechwarrior since its first or second game, and may have NO idea what is effective. No one chastises a soldier for having learned to aim and fire on targets before firing on real people, and albeit at far lower stakes, you can apply the same logic here. Some people are going to NEED a controlled environment to learn how to play this game, and if they're constantly getting owned in PvP, they may never get there. Furthermore, playing off the issue of satisfaction, what satisfaction will hard-core PvP'ers get from owning noobs over and over? That's just as artificially inflating, and more so, since the AI at least can be trusted to have enough heat sinks on its mech.
A PvE aspect will be important for drawing in the noobs who can develop their play style in peace without getting ribbed by team mates for suckin' or disappointing skilled players on the other side by being too easy. The AI may never change tactics very drastically, but the player will evolve, and that will keep it interesting for them, and when they wander over to the PvP side, they'd be worth the effort, their team won't be dragged down, and the player base will be broadened by their having had an environment to play and test the waters in before stepping into the bigger pool of PvP.
Rewards are also important for PvE as well to keep the folks interested, and just for some variety. Couple posters seemed concerned that people would be able to get comparable rewards in PvE as PvP.. but I'm not seeing how that's a real concern. If you're worried they'll never switch over, there are so many arguments that PvP is more interesting and PvE is boring; why wouldn't they eventually switch? Or worried that folks will grind PvE and get an unfair equipment advantage.. so many arguments are also mingled with the PvE having less variability and therefore being less skillful, so wouldn't they still be out-skilled even if not overwhelmingly out-gunned?
A last consideration here is that, similar to the suggestion for gambling on mech-combat, the PvE aspect would add a function that could be played when a person has a poor internet connection or some other limitation that precludes them from PvP'ing.
Edited by Revage, 02 June 2012 - 08:28 AM.