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The Elephant in the room: PVE


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#41 Kerzin

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Posted 01 June 2012 - 09:04 AM

I like the idea of story arcs that are PvE it’s a great way to bring a lot of lore into the game and will help break up the monotony of doing the same 5 maps over and over again and just generally fill out the game IMO.

But I think they need have an impact on you faction standing and should pay C-bill’s for achieving whatever goal has been set out, but they should not have any impact on the RvR portion of the game other than giving you more C-Bills for upgrades or new chasses make them something like daily’s and set a cap on how many you can run in a set time (day/week/whatever).

#42 Vora MacEvedy

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Posted 01 June 2012 - 09:10 AM

Actually, I may prefer they put a PVE area... Considering I have never excelled at PVP, and my computer excels less...

#43 Arafinar

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Posted 01 June 2012 - 09:10 AM

Looking forward to seeing the same exact amount of PVE found in MW4 Multiplayer,
NONE, zip, zero and nada.

#44 Stormdragon

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Posted 01 June 2012 - 09:11 AM

View PostDamocles, on 01 June 2012 - 09:00 AM, said:

What revenue stream would MWO gain? People who play by themselves and pay one time to do so?


Lets see off the top of my head...Missions, Monetizing an entire second set of PVE mechs, then if they decide to expand it more and have Pilots actually get out of their mechs...then you have an entirely new set of items you can charge for and people will pay. Also who said people would be playing by themselves? This is an MMO after all.

View PostDamocles, on 01 June 2012 - 09:00 AM, said:

Mission runners in Eve are directly tied to PVPers.

No law saying they coudn't be in MWO also but that is another topic.

View PostDamocles, on 01 June 2012 - 09:00 AM, said:

WAR did NOT fail due to its horrible PVE.


There is a good article with Jeff Hickman floating around the internet you should really read, it's all about what happens when a lead producer that hates PVE gets a chance to steer a MMO company.

View PostDamocles, on 01 June 2012 - 09:00 AM, said:

PVE in MWO would only detract from the focus of the game which is PVP (and its Meta attachment)


Hyperbole...there is no empirical evidence to suggest that.

Edited by Stormdragon, 01 June 2012 - 09:15 AM.


#45 CeeKay Boques

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Posted 01 June 2012 - 09:17 AM

View PostStormdragon, on 01 June 2012 - 09:11 AM, said:


Hyperbole...there is no empirical evidence to suggest that.


See Bob the coder over there? He can either code the "focus" Multiplayer, or PVE. Bob only has two hands to type with. So, every minute he is typing PVE code, Multiplayer code isnt' being written. Impact. Every PVE storyline meeting in the conference room with 8 people and sheets on the table and discussions, are hours taken away from making multiplayer great. Impact.

Once they make a bizillion dollars and can hire an entire team of Bobs to have meetings and make PVE, we'll get a worthy one, because they'll WANT to expand the scope of the game. Right now we're lean and mean. But keep the suggestions coming... for the far off future.

#46 Stormdragon

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Posted 01 June 2012 - 09:19 AM

View PostTechnoviking, on 01 June 2012 - 09:17 AM, said:


See Bob the coder over there? He can either code the "focus" Multiplayer, or PVE. Bob only has two hands to type with. So, every minute he is typing PVE code, Multiplayer code isnt' being written. Impact. Every PVE storyline meeting in the conference room with 8 people and sheets on the table and discussions, are hours taken away from making multiplayer great. Impact.

Once they make a bizillion dollars and can hire an entire team of Bobs to have meetings and make PVE, we'll get a worthy one, because they'll WANT to expand the scope of the game. Right now we're lean and mean. But keep the suggestions coming... for the far off future.


Well yeah Techno ...no one is saying otherwise, "we know" they are lean and mean and are focusing on PVP, the whole discussion is about the future.....

/boggle

Edited by Stormdragon, 01 June 2012 - 09:20 AM.


#47 Trog16

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Posted 01 June 2012 - 09:22 AM

The real problem that has only been mentioned a couple of times is that from a development stand point PVE is very different from PVP. The main portion is of course AI. AI is not easy to program and even sucky AI takes a lot of time and a lot of dollars. So they would have to charge for it and could they make money with that? Who knows, but they have run the numbers and decided they can make more money with this F2P model and I hope they do. If they make a billion dollars I am sure they would consider make a new Mechwarrior single player game. Of course there is also the issue do they even have the licence for a single player game.

Of course some sort of training, 'virtual' battle with friends to test new builds that does not have any repair or ammo cost associated with it, but also does not reward any C-Bills or exp. is a great idea, but that isn't PVE.

Just for the record I would love to have a single player game and would actually be even more excited for a single player game as my gaming time is often broken up and I find these F2p MMO games tend to reward those that can make clans and play when they want or when ever the guild wants. Grinding I would call it but PVP people don't like that term. :(

#48 CompleteTanker

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Posted 01 June 2012 - 09:22 AM

Nobody expects a full on single player campaign type game for free (as far as I can see).

If you do, that may be a little naive :-/

#49 Stormdragon

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Posted 01 June 2012 - 09:28 AM

View PostTrog16, on 01 June 2012 - 09:22 AM, said:

The real problem that has only been mentioned a couple of times is that from a development stand point PVE is very different from PVP. The main portion is of course AI. AI is not easy to program and even sucky AI takes a lot of time and a lot of dollars. So they would have to charge for it and could they make money with that? Who knows, but they have run the numbers and decided they can make more money with this F2P model and I hope they do. If they make a billion dollars I am sure they would consider make a new Mechwarrior single player game. Of course there is also the issue do they even have the licence for a single player game.

Of course some sort of training, 'virtual' battle with friends to test new builds that does not have any repair or ammo cost associated with it, but also does not reward any C-Bills or exp. is a great idea, but that isn't PVE.

Just for the record I would love to have a single player game and would actually be even more excited for a single player game as my gaming time is often broken up and I find these F2p MMO games tend to reward those that can make clans and play when they want or when ever the guild wants. Grinding I would call it but PVP people don't like that term. :(


If they were using any other engine I would agree with you; but the cry engine has a pretty spiffy built in AI.

#50 Riordan Lionheart

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Posted 01 June 2012 - 09:33 AM

I still like my idea of Urbie swarms

#51 Amergin

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Posted 01 June 2012 - 09:51 AM

A single player story arc seems out of the question, in my estimation of things.

They should have PvE missions, for testing and practicing, and for those who just cant seem to get a shot off in PvP, but a single player story arc? Sounds like a lot of effort that could have been used to make the over all game better for everyone.

#52 PirateNixon

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Posted 01 June 2012 - 10:11 AM

View PostMax Grayson, on 01 June 2012 - 07:38 AM, said:

PVE confounds me, I personally do not get joy from shooting mindless NPC's, that being said I know there are TONS of carebears that do. So long as the PVE aspect monetarliy supports the overall PVP meta game and PVE does NOT affect the end game RvR I have no problem with the dev's throwing the carebears a bone. BUT PVE MUST NOT HAVE ANY R/R META GAME CONSEQUENCES. For example a group of NPC killing grind monkeys should not affect who controls what planets or give bonues to the player factions that fights in the pvp battles. The mintue a faction of PVE players grinding NPC's can control a planet without a PVP battle i walk away from the game


While I agree that the PvE should not allow players to bypass the PvP system for planetary control, I'd like to point out you don't have to be insulting to the player base that enjoys PvE to make your point known. So what if they enjoy something you don't... I'm not a huge golf fan, but I don't yell at people who like it because it is not my favorite. If you like PvP and think that PvE should not allow players to bypass the PvP end game content, say so. But referring to PvE players as "carebears" and "NPC killing grind monkeys" is just demeaning and hurts your point by making you look like a jerk.

#53 Stormdragon

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Posted 01 June 2012 - 10:21 AM

Also (before I get labeled :( ) I want to let folks know I love all types of game play PVP, PVE co-op you name it. What I want for MWO is to see it grow and honestly that means more than one demographic. In five years time I hope to see a MWO that has a fan base just as passionate (and larger) than EvE online with many of us showing up to yearly Mechcon's.

We're all gamers we all love Battletech/MechWarior.......lets just keep that in mind going forward.

Edited by Stormdragon, 01 June 2012 - 10:21 AM.


#54 CeeKay Boques

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Posted 01 June 2012 - 10:24 AM

View PostStormdragon, on 01 June 2012 - 09:19 AM, said:


Well yeah Techno ...no one is saying otherwise, "we know" they are lean and mean and are focusing on PVP, the whole discussion is about the future.....

/boggle



"In the future" to me, means somewhere around 2015. You sure feel like you're talking about 2013. Maybe that's where we're off. We can agree, more MechWarrior is better.

#55 Stormdragon

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Posted 01 June 2012 - 10:27 AM

View PostTechnoviking, on 01 June 2012 - 10:24 AM, said:



"In the future" to me, means somewhere around 2015. You sure feel like you're talking about 2013. Maybe that's where we're off. We can agree, more MechWarrior is better.



No I actually don't expect any type of PVE until the the game has been out at least a year.

#56 SilentWolff

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Posted 01 June 2012 - 10:34 AM

No one cares about PvE in a MW game. If you do, your doing it wrong.

#57 Vectoron The Black Minister

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Posted 01 June 2012 - 10:38 AM

Alright boys, This is a great topic. I was excited and didnt even stop to read everything! I think the PvE your thinking off? should be the clanner invasion!!! great way to level up and earn C bills and decent mech salvage before pvping! i think your onto something here man!!

Using the Clan invasion in a year means PvE, Christ sake! were going to be having a hard time fighting clanners in regulation IS mechs! so in a way its a pve challenge and a great way to train recruits for pve!

Great idea!!

#58 Crow Splat

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Posted 01 June 2012 - 10:40 AM

I hope we do get some PvE at some point. Especially for the Clan Invasion. I think the Clans should not be playable at all if/when they arrive. I guess they could make them playable for a select few players but then you run into the issue where you now have a priviledged segment of the population and a lot of butt-hurt other players that didn't get in.

They could also make them a pay-for unlock but then you have a situation where you have the big, bad bad-guy faction being played by a bunch of baddies and n00bs.

I want the clans to be the big bad boogeyman when they first arrive. They should be uber tough and take a team and loads of tactical ability to take down. Otherwise, we might as well not have an Invasion because its either going to alienate most of the community or its going to get stuffed at the Rock.

#59 CompleteTanker

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Posted 01 June 2012 - 10:40 AM

View PostSilentWolff, on 01 June 2012 - 10:34 AM, said:

No one cares about PvE in a MW game. If you do, your doing it wrong.


That's such a Fail thing to say, I'm speechless.

#60 Oswin Aurelius

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Posted 01 June 2012 - 10:45 AM

What I find funny is that he said it was a recent article. It was published the same day the forums opened.





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