The Elephant in the room: PVE
#21
Posted 01 June 2012 - 08:16 AM
I know you think you're not as exciting as a piece of code in a mech skin, but I guarentee you, no matter who places the back of their hand over their mouth to stifle a yawn when you talk, you are more exciting than a bot. You can do it. I believe in you!
#22
Posted 01 June 2012 - 08:17 AM
Basically, you would chose a mission where you know what your objective is, and how many players will be on your side with you, but not what the enemy objective is, or what their strength would be. Examples of this are as follows:
- Scouting.
1 Friendly mech (you) on your own, having been assigned to scout out an area to look for possible bases or patrols. Ahead of time, you don't know what you will face, but it could be any of 1 enemy scout doing the same as you, a patrol of 2 enemies on the look-out for invaders, or a full lance of enemies defending a base.
Your main objective is to get in, get some sensor data, and get back out without dying. The harder the mission (ie the more mechs you have to face/avoid) the greater the reward. - Patrol.
2 Friendly mechs (you and 1 other) are on patrol on the front lines, looking for interlopers. You may find a single scout mech trying to get in and out without being seen, or you may clash with an enemy patrol of 2, or you may come across a full lance of mechs trying to push passed you to get to a base (in a different mission).
Your objective is siply to destroy any mechs that come your way, again gaining more rewards for the greater number of enemies, and their own associated missions. - Full Incursion.
A full lance of friendlies puching through the enemy lines to get to a deeper objective. That objective may be near or far, and there may be other obstacles to overcome, so you may have to take out a single scout to prevent him from warning his command, or you may stumble on a 2-man patrol, or even make it to the base, in which case you would be tasked with destroying the base. - Base Defence.
A full lance of friendlies, this time defending a fixed asset from unknown invaders. This would either be from a single scout or a full incusion.
You could even string a sequence of these together in a mission meta-arc, for example a successful scout mission unlocks a full incursion mission, or a successful patrol unlocks a base defence.
Something of this nature would give more depth to the missions, and give an experience that is more like PvE, but retains the true PvP nature.
#23
Posted 01 June 2012 - 08:19 AM
But you know, different strokes for different folks
#24
Posted 01 June 2012 - 08:19 AM
#25
Posted 01 June 2012 - 08:20 AM
This will equate to Brag'alicious Combat Groups, ( my
The back bone of the Battletech story-lines is what we love, as the Devs have been claiming they are trending for the game play, and Mission allotments.
Without viewing expansions into new game play, they will lose advertising & direct paying customers over a period of time. I think Stormdragon hit on a few great Ideas...they should really consider
#26
Posted 01 June 2012 - 08:23 AM
Is there any chance of, say, cooperative missions? Where you’re playing through a story mission, or a fun challenge mission
with scripted events?
BE: We have considered co-op. We’ve discussed single-player. We’re looking at how those will play out. But right now, as part of the initial launch, those will not be included.
Sorry gang looks like PVE will be off the table at launch but that's not to say it will not come along later in this games life span.
Edited by Saren21, 01 June 2012 - 08:23 AM.
#27
Posted 01 June 2012 - 08:25 AM
But to clarify... I can wait for that.
Edited by William Tyndale, 01 June 2012 - 08:25 AM.
#28
Posted 01 June 2012 - 08:27 AM
Opus, on 01 June 2012 - 08:20 AM, said:
This will equate to Brag'alicious Combat Groups, ( my
The back bone of the Battletech story-lines is what we love, as the Devs have been claiming they are trending for the game play, and Mission allotments.
If you've read the novels, the Battletech Story-lines are actually "Brag'alicious Combat Groups, ( my
#29
Posted 01 June 2012 - 08:28 AM
#30
Posted 01 June 2012 - 08:29 AM
You can add 100 mechs and 100 maps to this game, but people will get tired of being killed by laser boat Atlas's, (Or whichever build at that time will be getting abused.)
In case people haven't noticed, its going to be the same setup as WoT. You'll need at least a premium account just to run the bigger mechs. Then they'll have a store so your buy your ultra depleted uranium rounds.(Or whatever they'll call them.)
They should call it FTP as long as you like being cannon fodder for the people who pay more than you do.
#31
Posted 01 June 2012 - 08:29 AM
Stormdragon, on 01 June 2012 - 08:12 AM, said:
No developer is idiotic enough to say that and start a forum dispute. Why would they?
Easy deflection, maybe after release.
The ideas are fine, NM.
Edited by MadBoris, 01 June 2012 - 08:31 AM.
#32
Posted 01 June 2012 - 08:36 AM
This is MechWarrior... the MechWarriors will stay, the people who "flock to the next game" will do so regardless, because they're gamers, not MechWarriors, and a single player storyline will add what... another 15-30 hours of play time? Then they'll leave? What a terrible thing to do the Devs, making them slaves to putting out stories so that they can eek another 30 hours and $30 out of someone who actually probably isn't in love with the story anyway?.
#33
Posted 01 June 2012 - 08:37 AM
Technoviking, on 01 June 2012 - 08:27 AM, said:
If you've read the novels, the Battletech Story-lines are actually "Brag'alicious Combat Groups, ( my
yes, I have read all the books, and played all the MW games and restarting my TT career here in Hell, umm Utah, what the hell it's the same place..
Any rate I Digress, , having been an avid gamer since 78, ""the brag'alicious groups"" are the antithesis of my soul.
And yes, we are the intrigue, but how long will you sit around waiting to shoot the same guy/gals/groupings again, and again, and again, and again...?
Edited by Opus, 01 June 2012 - 09:09 AM.
#34
Posted 01 June 2012 - 08:43 AM
NightFlight, on 01 June 2012 - 08:29 AM, said:
They should call it FTP as long as you like being cannon fodder for the people who pay more than you do.
Uhh..No. This is Completely FALSE.
You will NOT gain anything through real cash that provides more power which you cannot gain by earning in game cash (C-Bills)
NOT WoT, NOT P2W.
#35
Posted 01 June 2012 - 08:45 AM
NightFlight, on 01 June 2012 - 08:29 AM, said:
You can add 100 mechs and 100 maps to this game, but people will get tired of being killed by laser boat Atlas's, (Or whichever build at that time will be getting abused.)
In case people haven't noticed, its going to be the same setup as WoT. You'll need at least a premium account just to run the bigger mechs. Then they'll have a store so your buy your ultra depleted uranium rounds.(Or whatever they'll call them.)
They should call it FTP as long as you like being cannon fodder for the people who pay more than you do.
Right and we all know that going in.
I think that more than anything is why they will pretty much have to add some type of PVE for that reason alone, I think they really don't want to half-*** it more than anything, they have a huge opportunity to make something really unique, and they have the engine to do it.
Time will tell though.
#36
Posted 01 June 2012 - 08:52 AM
Opus, on 01 June 2012 - 08:37 AM, said:
yes, I have read all the books, and played all the MW games and restarting my TT career here in Hell, umm Utah, what the hell it's the same place..
Any rate I Digress, , having been an avid gamer since 78, ""the brag'alicious groups"" are my antithesis of my soul.
And yes, we are the intrigue, but how long will you sit around waiting to shoot the same guy/gals/groupings again, and again, and again, and again...?
Honestly? Over... and over... and over... and over, until there is nobody left to shoot at.
Edited by Alaric Wolf Kerensky, 01 June 2012 - 08:56 AM.
#37
Posted 01 June 2012 - 08:55 AM
Alaric Wolf Kerensky, on 01 June 2012 - 08:52 AM, said:
If it doesn't effect the PVP game why should you care? I love PVP and that is where I will spend most of my time, but ignoring a giant revenue stream is silly, CCP was talking about thier mission system a couple of years back and said without those players EvE would have folded years ago; diametrically WAR cut the throat of it's PVE game and left it to bleed out in an Alley, we all see where they are......never slap away cash, especially if you're a developer.
Edited by Stormdragon, 01 June 2012 - 08:57 AM.
#38
Posted 01 June 2012 - 09:00 AM
Mission runners in Eve are directly tied to PVPers.
WAR did NOT fail due to its horrible PVE.
PVE in MWO would only detract from the focus of the game which is PVP (and its Meta attachment)
#39
Posted 01 June 2012 - 09:00 AM
#40
Posted 01 June 2012 - 09:04 AM
Alaric Wolf Kerensky, on 01 June 2012 - 08:52 AM, said:
Honestly? Over... and over... and over... and over, until there is nobody left to shoot at.
yes, over and over . . . . your missing the point: I don't care so much about PVE, as I am in expanded game play, and story-line effects of that game play, if it is accomplished through PVP/PVE/ or whatever, fine, just don't kill this game with boredom
Edited by Opus, 01 June 2012 - 09:04 AM.
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