1) When trying to equip a component on your mech that you already own, but have equipped on a different mech, prompt the user to choose between stripping the component from the other mech or buying a new one. This will eliminate the need to have to scroll through your mech bay just to find out where that dang XL300 is and then have to modify the loadout for that mech just so you can free it up, and then switch back to the mech you want to use so you can equip the engine.
2) (Been suggested before) Save loadouts for mechs. Then, when you switch loadouts (select from a dropdown or whatever), it does something like my first suggestion for any components that are not currently available in inventory.
Edited by malibu43, 25 March 2013 - 03:11 PM.














