We have seen some knee jerk movement from PGI about what to do about it like the new controls, custom build trial mechs etc, testing ground etc,
I have also seen discussion on the forums that the main reason for this is lack of community interaction, such as out of game chat, guilds, help for new players etc.
Even as an experienced MWO player, I have always felt the game is too cold because of the lack of PUBLIC community interaction, so yes this is a especially HUGE issue for new players.
Sure the devs can incorporate public pre-game chat, guilds, CW. But lets get real this is Astronomically harder than a simple thing PGI have as usual misinterpreted the influence of.....
.....
PUBLIC and IN-GAME VOIP
This should have been on the top of the priorities from day one. It never was, and still isn't. Its a damn good blanket cure to all of MWO current problems and always has been IMO.
The sad part is PGI and some players don't see this and have the wrong idea about voip will do to the game. Its a pandoras box that it will transform the game. Its NOT just about co-ordinating attacks in game. In fact 90% of it will be banter. And thats whats good. I can honestly say I have 50x more fun playing over teamspeak than just plain MWO and its not for strategic reasons.
I want there to be that guy that flies of toward the enemy in a spider at the start of the round playing highway to the danger zone.
As for easing the learning curve of new players, after a new player dies pitifully, and after all the laughing, somebody, WILL tell them quickly and easily what they did wrong over voice, they can hold tab, Click on a + next to their name, befriend them and suddenly the learning curve is a small step, instead of the new player silently looking at a burning wreck and hitting alt +f4 never to play again as is the case currently.
Here's PGIs view of voip. They said most people in a group would be using 3rd party voip anyway so its not that important to have their own in game voip. Wrong. Even for strategic reasons, When using 3rd party voip, Unless you know the people intimately you have no idea who is speaking and from where and from what mech. They have to tell you.
A little speaker icon above a mech and on the minimap when that person speaks is miles ahead of any 3rd party voip.
They are also looking at making commands similar to tribes ... This is completely the wrong idea about what will make this game game fun to play.
Why don't the devs grasp such basic things as what makes games fun...
So to sum up,
1. In Game- VOIP
2. Hold TAB for scoreboard, a "+" to add that player to friends, A microphone with a slash through it to mute them.
3. Profit???????
Edited by l33tworks, 24 March 2013 - 04:23 AM.



















