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Ssrm's Are Still Completely Broken


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#1 BananaNutMuffins

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Posted 27 March 2013 - 06:10 AM

Even after the hot fix ssrms are doing more damage than a standard srm2 not only that but now they hit all theyre damage on the ct. they have rendered the jenner d almost useless since the 2 srm 4s have been nerfed so hard. I thought all missiles got nerfed, I was wrong! when testing the damages with friends and in training grounds ssrms are doing 3dmg per missile so a raven is hitting you for about 12dmg everytime he hits his button without aiming. Testing a srm2 showed standard srms are nerfed below 2 dmg per missile. The previous patches and even befor the missile buff and nerf my jenner d could easily take any raven 3l on 1v1 and now its just start lasering and hope your team helps you cause the skilless streaks are going to win. When will this game either get rid of ssrms or actually fix there damage output. They either need to increase lock on time by an extra 2 sec and make it easier to break the lock or make their hit percentage go drastically down something needs to be done. The game needs ssrms balanced asap whats the point of having a jenner/spider when you will never run into anything other than a raven 3l in a 8 man? Why do you think alot of the 8 man tournaments put a restriction on streaks and ecm? Going from hunting ravens with pure player skill and confidence to being completely out gunned no matter the situation is a major balance issue right now.

#2 AnnoyingCat

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Posted 27 March 2013 - 06:25 AM

Nyan~
I hope you like the forum

#3 no1337

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Posted 27 March 2013 - 07:07 AM

on testing grounds:

removes front armor of center torso from the AS7-D (i think its default at 94) by my D-DC with:

3* 2Streaks in 6 volleys. that makes 2.6+ dmg per missle + additional damage to sec. comp.

3* Asrm4 in 4 volleys. makes 1.9+ dmg per missile + additional damage to sec. comp.

so, the streaks did not get any nerf?

overall, the missle damage of SRMs could be higher. Not because the damage isnt enough: more guys are using lasers in their mechs than before. i have never have seen so much of using the large laser than before in the game.

#4 Bubba Wilkins

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Posted 27 March 2013 - 07:09 AM

View Postno1337, on 27 March 2013 - 07:07 AM, said:

on testing grounds:

removes front armor of center torso from the AS7-D (i think its default at 94) by my D-DC with:

3* 2Streaks in 6 volleys. that makes 2.6+ dmg per missle + additional damage to sec. comp.

3* Asrm4 in 4 volleys. makes 1.9+ dmg per missile + additional damage to sec. comp.

so, the streaks did not get any nerf?

overall, the missle damage of SRMs could be higher. Not because the damage isnt enough: more guys are using lasers in their mechs than before. i have never have seen so much of using the large laser than before in the game.


Testing ground still has issues with over emphasizing damage. Streaks are fine.

#5 Voridan Atreides

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Posted 27 March 2013 - 07:11 AM

View PostBubba Wilkins, on 27 March 2013 - 07:09 AM, said:

Testing ground still has issues with over emphasizing damage. Streaks are fine.


They are not fine. There hit rate is very unrealistic.

#6 KKRonkka

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Posted 27 March 2013 - 07:17 AM

It's still a Temporary Fix. Live with it.

#7 sC4r

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Posted 27 March 2013 - 07:30 AM

View PostVoridan Atreides, on 27 March 2013 - 07:11 AM, said:


They are not fine. There hit rate is very unrealistic.


you know what is funny?
most peeps i asked about their ssrm hit rate had it around 70%... doesnt sound so unrealistic
dont ask about mine... never used ssrms since introduction of stats

#8 Voridan Atreides

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Posted 27 March 2013 - 07:30 AM

View PostsC4r, on 27 March 2013 - 07:30 AM, said:


you know what is funny?
most peeps i asked about their ssrm hit rate had it around 70%... doesnt sound so unrealistic
dont ask about mine... never used ssrms since introduction of stats


Really? Whenever I use streaks I hardly ever miss. :)

#9 Joseph Mallan

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Posted 27 March 2013 - 07:38 AM

View PostVoridan Atreides, on 27 March 2013 - 07:30 AM, said:


Really? Whenever I use streaks I hardly ever miss. :)

78% hit rate with streaks here.

#10 sC4r

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Posted 27 March 2013 - 07:47 AM

View PostVoridan Atreides, on 27 March 2013 - 07:30 AM, said:


Really? Whenever I use streaks I hardly ever miss. :)


yes i rarely happen on someone that has 90%+ hit rate on streaks... you see crazy turns behind buildings, getting out of range, orbit streaks, or targets flicks past you before you shoot

it will get censored but **** happens

#11 Angus McBeef

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Posted 27 March 2013 - 08:07 AM

Testing grounds are not good for testing. Game mechanics do not work properly there.

#12 Grand Ayatollah Kerensky

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Posted 27 March 2013 - 08:19 AM

View PostVoridan Atreides, on 27 March 2013 - 07:30 AM, said:


Really? Whenever I use streaks I hardly ever miss. :)


Streaks actually do miss, especially in light Vs. light battles. Often my prey will turn a corner just as I fire my streaks and they end up exploding on a wall. Streaks also miss when other mechs get in between you and your target.

#13 zztophat

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Posted 27 March 2013 - 08:37 AM

View PostsC4r, on 27 March 2013 - 07:30 AM, said:


you know what is funny?
most peeps i asked about their ssrm hit rate had it around 70%... doesnt sound so unrealistic
dont ask about mine... never used ssrms since introduction of stats

STREAK SRM 2 111 5,298 3,639 68.69%


Sounds about right to me.

Edited by zztophat, 27 March 2013 - 08:37 AM.


#14 Oderint dum Metuant

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Posted 27 March 2013 - 08:40 AM

At least Artemis doesn't provide any bonus to SSRMs..............oh wait...nvm

#15 Voridan Atreides

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Posted 27 March 2013 - 09:01 AM

View PostNarcisoldier, on 27 March 2013 - 08:19 AM, said:


Streaks actually do miss, especially in light Vs. light battles. Often my prey will turn a corner just as I fire my streaks and they end up exploding on a wall. Streaks also miss when other mechs get in between you and your target.


Yeah I know they miss but 80% seems a little too high.

#16 Gregore

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Posted 27 March 2013 - 09:11 AM

For a weapon that is supposed to always hit?

#17 ManDaisy

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Posted 27 March 2013 - 09:13 AM

its not supposed to always hit, where did you read that.

#18 CG Chicken Kn

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Posted 27 March 2013 - 09:14 AM

STREAK SRM 2 52 5,043 4,062 80.55% 04:44:35 10,875

Just over 80% hit rate. Not pulling the trigger on a shot with a high miss chance as opposed to just holding the button down.

Damage in game as opposed to testing grounds, which is said to give inflated damage numbers, and your target does not move, seems pretty reasonable. LRM hit rate is around 25% ish,, but I tend to spam them to make the opponent move so my up close team mates (hopefully) take less damage while they kill the target.

More tweaking needed? Sure. FUBAR? I do not think so.
Your mileage may vary.

#19 stjobe

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Posted 27 March 2013 - 09:15 AM

...All missiles are still completely broken.

The missile code hasn't changed, only direct damage value, splash damage value, and splash radius. The underlying code is still the same, only it's not as noticeable after the hotfix.

#20 Mister Blastman

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Posted 27 March 2013 - 09:19 AM

Streaks hitting the CT over and over is bogus. They should hit random locations and still do not. They go right for the core. It doesn't stop me from running my non-streak Jenner, though. It just makes it more thrilling, despite the annoyance.





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