

Ssrm's Are Still Completely Broken
#1
Posted 27 March 2013 - 06:10 AM
#2
Posted 27 March 2013 - 06:25 AM
I hope you like the forum
#3
Posted 27 March 2013 - 07:07 AM
removes front armor of center torso from the AS7-D (i think its default at 94) by my D-DC with:
3* 2Streaks in 6 volleys. that makes 2.6+ dmg per missle + additional damage to sec. comp.
3* Asrm4 in 4 volleys. makes 1.9+ dmg per missile + additional damage to sec. comp.
so, the streaks did not get any nerf?
overall, the missle damage of SRMs could be higher. Not because the damage isnt enough: more guys are using lasers in their mechs than before. i have never have seen so much of using the large laser than before in the game.
#4
Posted 27 March 2013 - 07:09 AM
no1337, on 27 March 2013 - 07:07 AM, said:
removes front armor of center torso from the AS7-D (i think its default at 94) by my D-DC with:
3* 2Streaks in 6 volleys. that makes 2.6+ dmg per missle + additional damage to sec. comp.
3* Asrm4 in 4 volleys. makes 1.9+ dmg per missile + additional damage to sec. comp.
so, the streaks did not get any nerf?
overall, the missle damage of SRMs could be higher. Not because the damage isnt enough: more guys are using lasers in their mechs than before. i have never have seen so much of using the large laser than before in the game.
Testing ground still has issues with over emphasizing damage. Streaks are fine.
#6
Posted 27 March 2013 - 07:17 AM
#7
Posted 27 March 2013 - 07:30 AM
Voridan Atreides, on 27 March 2013 - 07:11 AM, said:
They are not fine. There hit rate is very unrealistic.
you know what is funny?
most peeps i asked about their ssrm hit rate had it around 70%... doesnt sound so unrealistic
dont ask about mine... never used ssrms since introduction of stats
#8
Posted 27 March 2013 - 07:30 AM
sC4r, on 27 March 2013 - 07:30 AM, said:
you know what is funny?
most peeps i asked about their ssrm hit rate had it around 70%... doesnt sound so unrealistic
dont ask about mine... never used ssrms since introduction of stats
Really? Whenever I use streaks I hardly ever miss.

#10
Posted 27 March 2013 - 07:47 AM
Voridan Atreides, on 27 March 2013 - 07:30 AM, said:
Really? Whenever I use streaks I hardly ever miss.

yes i rarely happen on someone that has 90%+ hit rate on streaks... you see crazy turns behind buildings, getting out of range, orbit streaks, or targets flicks past you before you shoot
it will get censored but **** happens
#11
Posted 27 March 2013 - 08:07 AM
#12
Posted 27 March 2013 - 08:19 AM
Voridan Atreides, on 27 March 2013 - 07:30 AM, said:
Really? Whenever I use streaks I hardly ever miss.

Streaks actually do miss, especially in light Vs. light battles. Often my prey will turn a corner just as I fire my streaks and they end up exploding on a wall. Streaks also miss when other mechs get in between you and your target.
#13
Posted 27 March 2013 - 08:37 AM
sC4r, on 27 March 2013 - 07:30 AM, said:
you know what is funny?
most peeps i asked about their ssrm hit rate had it around 70%... doesnt sound so unrealistic
dont ask about mine... never used ssrms since introduction of stats
STREAK SRM 2 111 5,298 3,639 68.69%
Sounds about right to me.
Edited by zztophat, 27 March 2013 - 08:37 AM.
#14
Posted 27 March 2013 - 08:40 AM
#15
Posted 27 March 2013 - 09:01 AM
Narcisoldier, on 27 March 2013 - 08:19 AM, said:
Streaks actually do miss, especially in light Vs. light battles. Often my prey will turn a corner just as I fire my streaks and they end up exploding on a wall. Streaks also miss when other mechs get in between you and your target.
Yeah I know they miss but 80% seems a little too high.
#16
Posted 27 March 2013 - 09:11 AM
#17
Posted 27 March 2013 - 09:13 AM
#18
Posted 27 March 2013 - 09:14 AM
Just over 80% hit rate. Not pulling the trigger on a shot with a high miss chance as opposed to just holding the button down.
Damage in game as opposed to testing grounds, which is said to give inflated damage numbers, and your target does not move, seems pretty reasonable. LRM hit rate is around 25% ish,, but I tend to spam them to make the opponent move so my up close team mates (hopefully) take less damage while they kill the target.
More tweaking needed? Sure. FUBAR? I do not think so.
Your mileage may vary.
#19
Posted 27 March 2013 - 09:15 AM
The missile code hasn't changed, only direct damage value, splash damage value, and splash radius. The underlying code is still the same, only it's not as noticeable after the hotfix.
#20
Posted 27 March 2013 - 09:19 AM
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