Highly Efficient Tbt-5J
#1
Posted 30 March 2013 - 07:40 AM
I want to share my TBT-5J build with you. Its VERY heat-efficient and very fast. I just tested it on Tourmaline and you could blast away alpha strikes in very fast succession. I did 800 Damage with it.
http://mwo.smurfy-ne...95fa33e7758aa70
Ingame Heat-Efficiency = 1.28
#2
Posted 30 March 2013 - 08:50 AM
#3
Posted 30 March 2013 - 09:09 AM
Spiketail Drake, on 30 March 2013 - 08:50 AM, said:
I would agree when the old missile damage system would still be there. But with the new damage values one single LRM15 is only a backup weapon. You cant rely on the launcher doing all the damage alone.
Im used to play the TBT-7M and before the missile-hotfix I could do 700-900 Damage with Missiles only. Now im happy if i manage to make 400-500 with missiles AND lasers combined. So i choose to dump the LRMs in the second line and rely more on lasers.
#4
Posted 30 March 2013 - 10:24 AM
Fit 4 out of 5 jump jets and the remanig tonage/ crit space for DHS and armor. Then drive it like a Guillotine, GLT-3N/5M http://www.sarna.net/wiki/Guillotine
Edited by Neput Z34, 30 March 2013 - 10:25 AM.
#5
Posted 30 March 2013 - 10:36 AM
#6
Posted 30 March 2013 - 12:00 PM
You've also peeled armor from your side torsos, which are pretty big. Anyone who knows their variants (at least, those who haven't figured out your legs are an easy way to take you out of commission) will know that drilling a side torso is the quickest and easiest way of ending a 5J. Anything that does 10 damage hitting you in a rear side torso will completely strip its armor, which on a variant known for using XL engines is the equivalent of pasting a huge neon "SHOOT ME HERE" sign on your back.
I'd also say either downgrade the LRM 15, or find a way to add more ammo. If you're shooting for good heat efficiency with your lasers, and using LRMs as a backup plan, that's cool. But, you're dropping 9 tons on a backup weapon and ammo, when you could have more armor, or a bigger engine, or more heatsinks, or all of the above. Your 1 ton of ammo isn't going to last you long anyways, so you may as well free up some room by downgrading the launcher. And if you're going light on the ammo, you may as well go with a smaller launcher since you'll probably be running out regardless. Using an LRM 10A instead is only about .6 lower DPS, while giving you two tons for ammo/DHS and armor and keeping Artemis. It also lets you squeeze another Dual Heatsink into the right torso.
Just my 2 cents. But you know best what works for you.
#7
Posted 30 March 2013 - 12:06 PM
I'd go for a 280XL, more ammo and more armor.
Edited by Flapdrol, 30 March 2013 - 12:08 PM.
#8
Posted 30 March 2013 - 12:20 PM
I stopped reading any further after I've seen that.
Well, at least I read until I saw that it has LRMs at all... :/
#9
Posted 30 March 2013 - 03:25 PM
325xl, 5ml, ASRM6
#10
Posted 30 March 2013 - 03:42 PM
I don't want to be a (blank), but its just not good. 800 damage, fine, do you know that after your 1 ton of ammo does 126 damage (plus splash, 150? 180?) it would take 88 seconds of continued fire to do that? And that doesn't count for heating up, which means that it would be very hard to do that consistently.
Edited by ICEFANG13, 30 March 2013 - 03:42 PM.
#11
Posted 30 March 2013 - 03:49 PM
#12
Posted 30 March 2013 - 04:34 PM
- I never got legged once or died because my side torsos were destroyed (probably luck :-) )
- 12 Salvos of Artemis-LRM15 are more than enough to seriously cripple at least one heavy mech
- The Large Laser has increased Range and does correspond well with the LRM at ranges beyond that of the ML
WaddeHaddeDudeda, on 30 March 2013 - 12:20 PM, said:
It gets more damage done than an 12ton AC10 with at least 2 tons of ammunition. And I dont rely on the LRMs too much. I do most of my damage with the lasers.
#13
Posted 30 March 2013 - 04:55 PM
Grondoval, on 30 March 2013 - 04:34 PM, said:
- I never got legged once or died because my side torsos were destroyed (probably luck :-) )
Sorry, but I find this very difficult to believe. How many games have you played? Because what you're saying is that you've literally never lost a leg or a side torso. Meaning 100% of your deaths came from being cored before you lost either 10-rear-armor side torso or your under-half-armored legs.
If that's somehow, against all odds, what happened, then, no. Not probably luck. 95% chance of luck, and 5% chance of bad enemies.
Edited by Lyoncet, 30 March 2013 - 04:55 PM.
#14
Posted 30 March 2013 - 05:23 PM
Grondoval, on 30 March 2013 - 04:34 PM, said:
The damage output number is absolutely irrelevant since you actually can't focus the damage with guided missiles.
E.g.: 5 well placed AC 10 shots do actually more "real" damage than even 2 tons of LRM ammo.
Anyway, if you're successful with your config and enjoy it: more power to you!
Just don't expect that other people will think the same.
#15
Posted 30 March 2013 - 10:55 PM
Mine has 9 less alpha damage but more armor, runs cooler, and still has 5 jump jets for maneuverability. It also has tag and 2 more tons lrm ammo. I play it as support and try to stay at the 270 meter range to hit with both lrms and lasers.
#16
Posted 31 March 2013 - 03:49 AM
Lyoncet, on 30 March 2013 - 04:55 PM, said:
If that's somehow, against all odds, what happened, then, no. Not probably luck. 95% chance of luck, and 5% chance of bad enemies.
I played like 30 Games and i dont remember limping around once. Most deaths (by far) came from beeing cored in the front or back CT. Side Torsos were stripped a couple of times but the death ultimately came from a CT-Shot.
Its surprising to me but i think most of the poeple on my ELO-Level dont tend to shoot on legs. It also happens often that the enemy shifts its focus away on the heavier mechs.
WaddeHaddeDudeda, on 30 March 2013 - 05:23 PM, said:
Just don't expect that other people will think the same.
Its ultimately just this! If the machine fits your preferences, you will deal a whole lot more damage.
#17
Posted 31 March 2013 - 10:37 AM
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