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Pgi, This Is How You Do Airstrikes


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#41 101011

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Posted 02 April 2013 - 07:39 PM

Wrong, the OP's video is from Crysis 1, which runs on Cryengine 2. This game is built off Cryengine 3, which is more optimized, but isn't as pretty.

#42 Metalcell

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Posted 02 April 2013 - 07:45 PM

they need to add a voice indication when you or someone else has requested a strike and when it has been completed

#43 Noobzorz

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Posted 02 April 2013 - 07:46 PM

View PostDevilJade, on 02 April 2013 - 05:38 PM, said:


Newsflash:

He didn't actually say anything. He titled a thread, and linked a video.


If I just make the heroic assumption that what was intended was the stupidest possible interpretation, a lot of my arguments would be a lot easier.

For example:

He definitely did say something. He titled a thread with words, which is something. Therefore your point is invalidated. Kekekekekeke.


Seriously though, if that's not what he intended (in spite of the fact it seems almost certain that it was), the airstrikes still look pretty underwhelming.

#44 mekabuser

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Posted 02 April 2013 - 07:50 PM

underwhelming isnt the right word...
I bet you there is not one person on these forums that thought in a million years THAT is what we would get. .
Its embarrassing to be perfectly honest.

#45 Noobzorz

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Posted 02 April 2013 - 07:52 PM

View Post101011, on 02 April 2013 - 07:39 PM, said:

Wrong, the OP's video is from Crysis 1, which runs on Cryengine 2. This game is built off Cryengine 3, which is more optimized, but isn't as pretty.


I should preface this by saying that I don't actually know for a fact that you are mistaken, but I do know that Crysis 3 maxed out looks a hell of a lot nicer than Crysis 1 maxed out and is much more demanding from a resources standpoint.

As to the particular idiosyncrasies of the engines, I can only speculate, but I've seen enough people on internet forums make enough definitive statements that later proved to be 100% wrong to be suspicious of this.

View Postmekabuser, on 02 April 2013 - 07:50 PM, said:

underwhelming isnt the right word...
I bet you there is not one person on these forums that thought in a million years THAT is what we would get. .
Its embarrassing to be perfectly honest.


I was trying to be diplomatic. I've been a negative nancy lately (although I think with good reason), and the shambles that comprise this latest patch are likely to make me continue for the forseeable future.

#46 valkyrie

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Posted 02 April 2013 - 08:21 PM

View PostTeam Leader, on 02 April 2013 - 07:16 PM, said:

What is THAT from?
Also yeah this current thing is just pathetic, it's like 6 gauss rounds shoot down from a hill. Layyyymmmeeee


Game is in the title. Dawn of War II: Retribution.

Anyway, it's actually AC/10 rounds, I think. I've yet to see one in-game but apparently you can see the AC/10 effect being used in the sky.

#47 TehSBGX

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Posted 02 April 2013 - 08:35 PM

They should show some Aerospace Fighters come in and maybe give you the ability to shoot them down :3

#48 Godswrath

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Posted 02 April 2013 - 08:44 PM

View Post101011, on 02 April 2013 - 07:39 PM, said:

Wrong, the OP's video is from Crysis 1, which runs on Cryengine 2. This game is built off Cryengine 3, which is more optimized, but isn't as pretty.


have you played crysis 2 with all the bells and whistles turned on (pc of course)? it runs worse than crysis 1 did...and looks amazing...easily as good as the first crysis if not better. Ill admit that I was wrong about which engine but the cryengine 3 can do everythign cryengine 2 can do and then some...

You certainly cant compare the console version of cryengine 3 to the pc version because yes you are right, cryengine 3 on console is extremely optimized ..... pc vs pc cryengine 3 trumps 2 all day long

EDIT**

you could browse this as well if interested

http://crytek.com/si...%20Features.pdf

Edited by Godswrath, 02 April 2013 - 09:00 PM.


#49 stoogah

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Posted 02 April 2013 - 09:05 PM

Hello for the 1st time :)

My thoughts:

- Placeholder?

- Anyone was standing in the middle of air/artillery strike? How it looks from the inside? Well, I'm sure not everyone caught in the midle of AS will like to be blinded by great looking effects. Visibility during AS > cheap showy effects imo.

(my english is bad but I hope it was... understandable)

#50 MrPenguin

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Posted 02 April 2013 - 09:19 PM

View PostTeam Leader, on 02 April 2013 - 07:16 PM, said:

What is THAT from?
Also yeah this current thing is just pathetic, it's like 6 gauss rounds shoot down from a hill. Layyyymmmeeee

Warhammer 40k. Where else?

#51 Nutlink

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Posted 02 April 2013 - 09:41 PM

HA! That's my video I uploaded almost 5 years ago to say how airstrikes should have been in CoD 4.

#52 Melcyna

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Posted 02 April 2013 - 09:42 PM

View Poststoogah, on 02 April 2013 - 09:05 PM, said:

Hello for the 1st time :)

My thoughts:

- Placeholder?

- Anyone was standing in the middle of air/artillery strike? How it looks from the inside? Well, I'm sure not everyone caught in the midle of AS will like to be blinded by great looking effects. Visibility during AS > cheap showy effects imo.

(my english is bad but I hope it was... understandable)

Placeholder aside

The airstrike is meant to LOOK GOOD TO US, because you know... we're the one throwing the C-bills/credit down the drain to drop one on them

as it is... WE CAN'T EVEN TELL IT DID ANYTHING...

it most certainly doesn't do any effective damage (you literally can sit tight in the drop zone and did not notice it during a fight), and if it doesn't even VISUALLY produce any effect noticeable

then it's essentially a worthless item...

does no damage
does no nice visual
does no EFFECT THAT HINDER THE ENEMY IN ANY FORM

it's a waste of C-bills/credit.

if it at least looked good or obscure their vision with smoke and blast... even if it did no real effective damage that would still actually do FAR MORE than what it does now.

Edited by Melcyna, 02 April 2013 - 09:44 PM.


#53 Mechwarrior Buddah

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Posted 02 April 2013 - 09:51 PM

View PostSybreed, on 02 April 2013 - 04:33 PM, said:

notice how it's a single player game


How about this then?




And thats a MMO (well its a map based shooter attached to a MMO)

Edited by Mechwarrior Buddah, 02 April 2013 - 09:53 PM.


#54 Melcyna

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Posted 02 April 2013 - 09:59 PM

Dust's orbital strike is technically still underwhelming given that the orbiting ships in EVE are supposed to be packing guns with weapons possessing energy measured in kiloton or megaton of TNT equivalent, but physics aside (games? SOFT SCI FI games? and physics? does not compute)

the more important point there from gameplay perspective which is all that matters is that we can actually SEE the effect clearly and can tell it's happening...

#55 Exoth3rmic

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Posted 03 April 2013 - 02:05 AM

I do like the implementation strategy by PGI here where both artillery and airstrike are, frankly, crap.

Now they can be buffed rather than nerfed. Makes for a lot less forum QQ than the other way round.

I also want the strikes to look meaningful and pseudo realistic rather than some limited firecracker action (which they currently are).

Edited by Exoth3rmic, 03 April 2013 - 02:05 AM.


#56 Inertiamon

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Posted 03 April 2013 - 02:10 AM

View PostSybreed, on 02 April 2013 - 04:54 PM, said:

for those who are a bit slow to comprehend (disappointed in you Alistair Winter), by my comment I meant that the airstrike shown in the video would be way too powerful and OP for a multiplayer game. If you want a consumable to one-shot a mech, then yeah, I'm glad you're no dev. Sure, those explosions could be bigger, but if they take half the map, then no thx.


It's amazing how you can tell how much damage those explosions would do to a mech in a completely different game if they were implemented to scale and balanced in accordance with cost and frequency of availability.

Truly amazing.

Just admit it - the mwo strikes are lazy crap assets. Or be quiet. I'm cool either way.

#57 Sifright

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Posted 03 April 2013 - 02:26 AM

View PostMrPenguin, on 02 April 2013 - 06:08 PM, said:


Of course it does. Thats why there all recycled pieces of ****.


like
river city night?

Maybe you meant

Forest colony snow?

No??

okay maybe you meant

Frozen city night....

#58 Sifright

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Posted 03 April 2013 - 02:27 AM

View Post101011, on 02 April 2013 - 07:39 PM, said:

Wrong, the OP's video is from Crysis 1, which runs on Cryengine 2. This game is built off Cryengine 3, which is more optimized, but isn't as pretty.


lol no, Crysis 3 engine has much more graphics effects available for use, it's the Cry2Engine which is meant for consoles. CE3 is for pcs bub.

#59 MW Waldorf Statler

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Posted 03 April 2013 - 02:31 AM

View PostSybreed, on 02 April 2013 - 04:33 PM, said:

notice how it's a single player game

seeing Artillery strike here in MWO and seeing in BF2 and ,this is a old Multiplayergame :D

Edited by CSJ Ranger, 03 April 2013 - 02:37 AM.


#60 The Last Blade

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Posted 03 April 2013 - 02:54 AM

an Aerospace fighter would come in way too fast on a strafing run, and probably too high for most weapons to reach, and even if they did the accuracy would be too low. I do remember Aerospace fighters carried payloads in the tons, depending on how heavy the Aerospace fighter was. Pretty sure there were 20 ton bombs, and they would blow things up good, maybe even in a radius, I can't remember exactly the rules, it's been a long time.





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