In response to Zuul88:
If this thread title was changed from "Why are there no
solid medium mechs?" to "Why are there no
standard medium mechs?" then I'd agree with you. I would love to see some "average" medium mechs added. However, every post you've made tearing down the hunchback makes me want to argue with you.
zuul88, on 02 June 2012 - 08:17 PM, said:
... It has a single area it excels in, static urban defense. If you are reduced to a Static Urban Defense, you have already lost the war & only massive reinforcements can save you.
If I am a mercenary, then I don't give a damn about winning or losing the war. I only care about surviving long enough to collect my paycheck. Thus, if you give me a mission to protect a city, I'm likely to go in with a hunchback. (or an urban mech if I've already spent all my c-bills on booze)
Also, I think you're underselling the hunchback's capabilities outside the city. It suffers from mobility issues, yes, but a hunchback in hilly terrain is still a scary beast. Sure, you can stay away from the hunchback, but if the hunchback sticks with his team sooner or later he's going to bring his AC20 to bear on someone from your team. MWO isn't about 1v1 duels on open plains.
The one mode in the game at launch is going to be a team vs. team deathmatch (with base captures as a 2nd objective) This gives the hunchback 2 solid roles:
1: Base defender
to discourage ninja captures from enemy mediums/lights
2: Bruiser
to roll with his teammates and supply heavy close range fire support. (if the entire enemy team never gets into range of the hunchback then the hunchback has already done it's job, because that means one medium mech discouraged the entire enemy team from ever using any of their close range weapons
)
zuul88, on 02 June 2012 - 10:01 PM, said:
... When I want to go slow & have big guns, I just happen to believe in doing it right... in an Assault. Otherwise I want a nice balance of speed/armor/firepower.
I feel like you forgot to check the TT prices of assaults before you made this post. You complained about the cost of refitting, but you don't address the big advantage hunchbacks have; Price! The hunchback clocks in at a mere 3.5m c-bills. I can buy almost 3 hunchbacks for the price of an Atlas, and get basically the same close range firepower. (granted, I'd lose some durability and all around firepower, but you can't have everything)
If you're so strapped for cash that you can't afford 2m in refitting on top of the 3.5m cost of the hunchback, how the heck are you affording an assault? Price shouldn't be the only deciding factor in balance, of course, but I expect that the hunchback will get advantages over heavier mechs in the form of standard fps stuff. While it has the same top speed, I fully expect the hunchback to accelerate faster and have a tighter turning radius than an assault. It'd also make sense for it to have faster convergence.
To sum up:
Yes, I want more "normal" mediums, and also the hunchback is a fine mech.