Recent "PayToWin" announcement causes crys of "Foul Foul!"
#21
Posted 07 November 2011 - 03:26 PM
#22
Posted 07 November 2011 - 03:30 PM
Mr. Freeze, on 07 November 2011 - 03:26 PM, said:
That is the most petty and pedantic way to hate on the people who have chosen to FINANCIALLY SUPPORT a game YOU WANT TO PLAY.
Kindly stop being a fuckass about something that YOU DON'T EVEN KNOW HOW IT WORKS.
#23
Posted 07 November 2011 - 03:38 PM
Cake Bandit, on 07 November 2011 - 03:30 PM, said:
That is the most petty and pedantic way to hate on the people who have chosen to FINANCIALLY SUPPORT a game YOU WANT TO PLAY.
lolwut
If I can tell you are in a purchased mech, that makes you DANGEROUS. You are DANGEROUS because your mech is probably BETTER than what I have (otherwise, why would you spend money in the first place?). Ergo, you die first.
Buy all you want, but be prepared to be singled out. Pragmatism, ************.
#24
Posted 07 November 2011 - 03:41 PM
Mr. Freeze, on 07 November 2011 - 03:38 PM, said:
lolwut
If I can tell you are in a purchased mech, that makes you DANGEROUS. You are DANGEROUS because your mech is probably BETTER than what I have (otherwise, why would you spend money in the first place?). Ergo, you die first.
Buy all you want, but be prepared to be singled out. Pragmatism, ************.
So you have a vendetta against people who pay to support the dev so that same dev can continue to bring expansion and features to the game. Doesn't make any sense.
#25
Posted 07 November 2011 - 03:43 PM
Mr. Freeze, on 07 November 2011 - 03:38 PM, said:
lolwut
If I can tell you are in a purchased mech, that makes you DANGEROUS. You are DANGEROUS because your mech is probably BETTER than what I have (otherwise, why would you spend money in the first place?). Ergo, you die first.
Buy all you want, but be prepared to be singled out. Pragmatism, ************.
Yeah, single people out for all the cool paint jobs and extra hangar slots that they buy to support that game that you're being an ******* in. Great work. Super. *slow clap*
oh wait! WE DON'T EVEN KNOW WHAT YOU CAN BUY.
Edited by Cake Bandit, 07 November 2011 - 03:44 PM.
#26
Posted 07 November 2011 - 04:45 PM
Mr. Freeze, on 07 November 2011 - 03:38 PM, said:
lolwut
If I can tell you are in a purchased mech, that makes you DANGEROUS. You are DANGEROUS because your mech is probably BETTER than what I have (otherwise, why would you spend money in the first place?). Ergo, you die first.
Buy all you want, but be prepared to be singled out. Pragmatism, ************.
Or perhaps that mech really isn't any better? Maybe it was purchased in an early access offer? Or because they just chose to sell the most popular chassis (which aren't always the best in their roles)? Or because the "free" mech list changes every so often but you can purchase unlimited use? The sky isn't falling.
#27
Posted 07 November 2011 - 04:49 PM
Think of the Lowe in WoT, so what if they can buy it, if they are **** while using it so what? But nothing has been confirmed, either or I don't care. I think they will make something we all will love.
Edited by phelanjkell, 07 November 2011 - 04:49 PM.
#28
Posted 07 November 2011 - 05:11 PM
I REALLY think the confusion here is in the language used. The article's use of 'Biggest isn't always best' might mean something a little different to most gamers, as they might be thinking of the biggest and best weapon like--like in every FPS ever. I think the implication is, as others have said, the game will likely take a League of Legends style approach, in that ALL mechs will be achieveable via gameplay--it'll just take a long time. Pay up, get one early. It could possibly mean weapons for modding too, but here's the thing.
A lot of people seem to think that when dev's are vague at first it's to hide something. Like there's some ugly secret they're going to spring on their fans at the very end. (Which makes no sense whatsoever in an F2P model because every single person can walk away from this thing with absolutely zero loss of investment). The simple reality is probably this: PGI hasn't nailed down specifics just yet. Or maybe they have, but enough of it is in flux that they don't want to get pigeon holed into something. Give them a chance to give some details before we start freaking out. Just remember they have to make *some* money off this thing, so there's going to be some incentive for us to pay cash.
Personally, if ponying up $10 means I get my favorite mech (whatever class it is) a little faster and I enjoy the game, I'll gladly meet PGI halfway and support them on this--but even if it's for some reason an Assault Mech, I doubt it will mean I'm going to dominate you 'freebies', provided the game is designed well enough to give you opportunities to beat me.
#29
Posted 07 November 2011 - 05:41 PM
Trixie, on 07 November 2011 - 02:13 PM, said:
Sure seems like it.
You wonder? There's no wonder here. You can tell by quotemining and selective wording that this is the exact intent. People are taking a small amount of information, and carrying it to absurd conclusions without any proof of it, because things like this stir up major drama, and cause endless fun for some people.
People have a reason to be afraid of Pay 2 Win thanks to games like EVE Online, where real money can easily be changed into in-game currency, and vice-versa via PLEX into Aurum. There is a legitimate concern with so called golden ammo in that game because the massive, nullsec alliances make on the order of tens of thousands of USD worth in-game currency every month, and the ability to purchase OP'd weapons and ammo from a cash store could dramatically shift the status quo towards which alliance could convert enough PLEX to keep outfitted with uberships and +1000 DPS Ammo.
However, there is a huge difference between this, and a game which allows you to purchase the same chassis and equipment available in game, or special variants of chassis. Even then, there's no evidence that this will happen, for all we know we'll see EXP bonuses from missions, or custom paint / decal schemes.
Mercurial, on 07 November 2011 - 05:11 PM, said:
Given what I've seen of the game in trailers so far, I highly doubt that simply because you take an assault mech onto the battlefield, means you'll triumph. The devs seem to be incorporating cover/actual crouch mechanics, something that MechWarrior 4 only did using hills. If I'm potshotting you from street to street in an urban setting from my 'mech, only making an arm or torso viable for a matter of seconds to do so, you're going to have a much more difficult time than you would have, say, on a Mech4 map where the only cover was the nearest hill to hump.
Edited by Twilight, 07 November 2011 - 05:45 PM.
#30
Posted 07 November 2011 - 05:53 PM
#31
Posted 07 November 2011 - 05:57 PM
Quote
That's personally what I'm hoping for--Doesn't matter if I'm a big bad armoured gun-toting machine, I'm also slow as hell, which should mean a lot if they handle combat and navigation right. I'm curious to see the full nuts and bolts of how exactly they'll fix it before I even get remotely worried about it.
Edited by Mercurial, 07 November 2011 - 05:57 PM.
#32
Posted 07 November 2011 - 07:38 PM
#33
Posted 07 November 2011 - 07:55 PM
Grax, on 07 November 2011 - 12:26 PM, said:
Quote:
Bolded & Underlined the part that caught my clan's attention, and therefore mine.
Thoughts
Don't any of you play World of Tanks? He is right the heaviest tanks arn't always the best.
1. Your really slow so artillery has an easy time targeting you.
2. You have zero stealth so the minute you move everyone knows your there and make a great target.
3. Most players know to concentrate fire so even if your in a random game the baddest *** armor gets the most guns pointed at it.
4. A pack of 3-4 mediums can take down the most heavily armed/armored tank.
5. Did I mention slow?
Battletech has a lot in common. I dont know of a single mech that has more rear armor than frontal so those fast movers can keep moving behind you to get through your back armor. They wont have gauss rifles yet so not many mediums or lights for the matter will be taken down with 1 PPC blast. In WoT you only have 1 gun to worry about and no heat. I can see a heavy quickly being overwhealmed by a pack of mediums hounding it and overheating before taken them all down. Sure you may think the biggest is the best but I have more fun in WoT playing a fast medium than I do a heavy. nothing is quite as rewarding as owning a person playing a heavy tank with you in a medium.
#34
Posted 07 November 2011 - 08:11 PM
#35
Posted 07 November 2011 - 08:26 PM
Erevis Cale, on 07 November 2011 - 07:55 PM, said:
Don't any of you play World of Tanks? He is right the heaviest tanks arn't always the best.
1. Your really slow so artillery has an easy time targeting you.
2. You have zero stealth so the minute you move everyone knows your there and make a great target.
3. Most players know to concentrate fire so even if your in a random game the baddest *** armor gets the most guns pointed at it.
4. A pack of 3-4 mediums can take down the most heavily armed/armored tank.
5. Did I mention slow?
No offense intended my good sir, but I feel I must respond to these claims.
1) IS-7. True, Maus is slow as dirt, but the IS-7 is as fast as a medium.
2) Almost every heavy snags a camo net and camps in a bush, so thats a little moot.
3) True enough, but its hard to hit some of the ridiculously small weak points on some tanks.
4) On a one on four scenario sure, but most tanks are idiotic if they go that way without support.
But I think WMO will be very similar to League of Legends, transaction wise. Pay for skins using real money, and can buy mechs either using in game currency or real life money. (note: LoL works because all the champions are hypothetically equal. IE, my assassin character can do craptons of damage, but he's really fragile, and a tanky DPS champ can kill him) If they dont go the route of world of tanks balance-wise- IE, my tier 9 heavy is superiour in every way to your tier 8 heavy, and especially medium, then this could work quite well.
#36
Posted 07 November 2011 - 08:37 PM
I think access to variant mechs would be great. However considering the timeline of the game (3050) I suspect it will be access to clan-tech, which wont get my dollars.
I am also a little worried that real money may be required for routine maintenance, like armor repairs and ammunition (when the c-bills are short), which would lead the game in a sad new direction... Laser-Warrior. A world without Autocannons and LRMs just isn't Battletech/Mechwarrior.
Edited by Agent.0.Fortune, 07 November 2011 - 08:38 PM.
#37
Posted 07 November 2011 - 08:47 PM
AntiSqueaker, on 07 November 2011 - 08:26 PM, said:
1) IS-7. True, Maus is slow as dirt, but the IS-7 is as fast as a medium.
2) Almost every heavy snags a camo net and camps in a bush, so thats a little moot.
3) True enough, but its hard to hit some of the ridiculously small weak points on some tanks.
4) On a one on four scenario sure, but most tanks are idiotic if they go that way without support.
No offense taken but allow me to retort.
1. Your right the IS-7 is the exception to the rule.
2. I have over 3000 games played and I rarely see this. On a few maps sure campanova for one. but in most of the maps if you do this a scout gets anywhere near you (like a light mech) your highlighted for the arty and the other tanks.
3. true again but if they are smart they load HE and cause crits. Imagine losing even a couple heatsinks in an assault mech? This could could be crippling. Or getting ammo racked? Same thing in MWO.
4. True. But 3-4 well played mediums can take down 2 non tier 10 heavies. Keep them tracked and circle faster than they can turn their turrets. Keep shooting them throwing off their aim. Only shoot in their rear or tracks, allways keep moving = 2 dead heavies. I can see the same thing in MWO that leg armor looks mighty thin Mr. Rifleman.
But excellent points.
#38
Posted 07 November 2011 - 11:13 PM
I would say though, as a long time Atlas pilot, I used to use myself as bait so often in battle. I would make sure the enemy saw me coming, I would make myself more visible (even by my paint job) and even shoot random things (trees, buildings, sheep) to announce my impending approach. Then hidden nearby was the rest of my team ready to flank the enemy or carpetbomb the opposition who fronted up to cut me up for breakfast.
It actually takes some ***** and brains to use an assualt mech properly. It's about exploting the enemies perceptions of its use and kicking their *** with razor sharp team work. I'd love for some people to stop putting all us AM pilots in the 'point, shoot, go home' ***** category please
To quote someone notable: Skill > Gear but Skill & Gear > Anything.
Edited by Dozer, 07 November 2011 - 11:16 PM.
#39
Posted 08 November 2011 - 12:27 AM
Imagine a Raven fully tricked out with EW gear, suddenly the enemy team knows where all of you are, your radar just doesn't work and your targeting system is on the fritz. Now there are super accurate LRMs raining down on you from a lance of catapults on the other side of the map while your AMS is offline due to jamming.
That is information warfare and that is a real P2W scare. Thank your lucky stars they aren't making a P2W game.
#40
Posted 08 November 2011 - 12:49 AM
From what I've read these guys are very enthusiastic about the IP and have gone to some lengths to secure it. I think they will do a good job with this and again, it's FREE. If you really have a hard time with the P2W model, Mechwarrior4 and the 6 other people who are angry about the model, are waiting for you to play in the far corner of the internet.....if there is one. Is the internet square?
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