xhrit, on 05 April 2013 - 03:24 PM, said:
Machine like reflexes, near instantaneous response time, and total clarity of action.
Sounds like
Mushin to me.
BS, frankly. Humans can train themselves to try and speed reactions, reduce mistakes, and improve precision. They will still never even remotely *approach* a computer's ability to do the same thing, let alone equal it. Human response time is ultimately strictly limited by physiological factors to a value FAR slower than what a computer can do. A human can train to improve their hand speed. A computer requires no training at all to send dozens of commands simultaneously at a speed far greater than the fastest motion the human body is capable of. A human may practice to less frequently hit the wrong key or have their hand slip on the mouse. A computer requires no practice at all to *never* hit the wrong key or have their hand slip.
And none of that has anything to do with AI decision-making, which was the original point.
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And how many people here have been accused of haxs in some game or another because their skills were so advanced they were mistaken for a machine?
Irrelevant. All that proves is that a: people are poor losers, or b: people are bad at identifying hacks, or c: there can exist skill gaps such that the more skilled player has an advantage similar in magnitude to that bestowed by a machine. All of those are already known, and none of them have anything to do with AI decisionmaking.
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Given enough time to collect enough information, unbeatable AI can be created for every game.
Almost certainly true. However, that does not prove that said unbeatable AI is unbeatable because of its decision making skills.
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After only one month of development students were able to create a Starcraft AI that used the exact same rulesets as human players; no cheating or shortcuts, but using the same data available to humans.
The AI may not be cheating in the sense of breaking the rules of the game, but it is most certainly taking full advantage of mechanical abilities that are utterly beyond the capacity of human players. Just take a look at some of those videos of the AI using mutalisks against templars. It is completely and utterly impossible for any human player to manipulate mutalisks like that - in particular, note the instantaneous scatter in every direction to avoid the initial storm volley. The computer is issuing commands to *individual mutalisks*, and doing so at such speed that they all appear to be commanded simultaneously. I don't care *how* good you are, no human can do that. It is simply not possible.
The AI is certainly making reasonable strategic decisions. It wouldn't be able to compete at all in a game like starcraft if it wasn't, no matter *how* insane its micro may be. However, it's not doing anything groundbreaking. Mutalisk harass may be a tactic that is especially well suited to the computer's advantages, but it's nothing new. I think I can fairly confidently state that its true advantages, as usual for AI in real time games, come mostly from its literally inhuman speed and multitasking ability.
I'm not arguing that unbeatable AIs don't exist. I am arguing against the apparent assumption in your original post that they are necessarily unbeatable because of their decision making philosophy. In chess, yes. In a turn-based strategy, yes. In starcraft, or MWO for that matter? No.
Edited by MuonNeutrino, 05 April 2013 - 05:06 PM.