Trebuchet Tbt-7M Build And Gameplay Video
#21
Posted 26 April 2013 - 11:46 AM
#22
Posted 30 April 2013 - 11:14 AM
Banky, on 26 April 2013 - 11:46 AM, said:
Haha well zombie mechs don't go in wanting to be a zombie . It's just nice to still be able to fight after losing both arms though. In the current meta this isn't nearly as common though.
#23
Posted 10 May 2013 - 10:22 AM
I switched to a 2LLs/3Streaks with a 280XL to be my new BAP rig to prepare for the May 21st release (I have no intentions of mashing BAP into every mech I own).
Anyway several matches in, including a few Tourmaline Desert it handles heat well and has much more useful engagement ranges on the big maps.
#24
Posted 10 May 2013 - 11:07 AM
#25
Posted 13 May 2013 - 02:32 PM
I just feel guilty of abusing the streaks; this build eats lights, cicadas, cataphracts, highlanders, catapults and jagers for breakfast
EDIT: So I metagame'd this build and came up with a 1xPPC, 2xML, 3xSSRM2 build. It runs cooler, hits harder and can fight at any range.
Edited by Tahribator, 14 May 2013 - 03:43 AM.
#26
Posted 14 May 2013 - 12:06 PM
Ryebear, on 10 May 2013 - 10:22 AM, said:
I switched to a 2LLs/3Streaks with a 280XL to be my new BAP rig to prepare for the May 21st release (I have no intentions of mashing BAP into every mech I own).
Anyway several matches in, including a few Tourmaline Desert it handles heat well and has much more useful engagement ranges on the big maps.
Great! Glad to hear it's working for you!
danneskold, on 10 May 2013 - 11:07 AM, said:
Well right now mediums are suffering a bit due to the sheer amount of burst running around. Once that cools down and we shift away from it they'll come back into their own again.
Tahribator, on 13 May 2013 - 02:32 PM, said:
I just feel guilty of abusing the streaks; this build eats lights, cicadas, cataphracts, highlanders, catapults and jagers for breakfast
EDIT: So I metagame'd this build and came up with a 1xPPC, 2xML, 3xSSRM2 build. It runs cooler, hits harder and can fight at any range.
Cool! That seems like a very viable mod. Glad it's working for you!
#27
Posted 14 May 2013 - 12:57 PM
#28
Posted 15 May 2013 - 04:16 PM
Ryebear, on 14 May 2013 - 12:57 PM, said:
Thanks!
Sadly I fear it's part of human nature to be nastier when they are afforded anonymity. It's disappointing because I know for a fact that most of the people would be awesome in person. I think one of the most poignant posts was Willie Sauerland's comment that we shouldn't forget that behind every screen name is a real human. You don't know what's going on in their lives right now so give them the benefit of the doubt.
I may expect too much of humanity but it keeps me sane and hopeful.
Edited by TruePoindexter, 15 May 2013 - 04:16 PM.
#30
Posted 16 May 2013 - 09:41 AM
Basically after playing a couple months of a 3 ML, 2 Streak, 1 SRM 6 build, I was doing great with it at first until Alpine/Tourmaline and the rise of PPC and LL packed builds made exclusively mid-low range mechs much more likely to get popped without being able to properly fight back.
But the 3 ML 3 Streak build has its place and is incredibly potent if you get the chance to use it (I'm talking soloing an Atlas while distracting a Catapult effective). The fast engine of your treb gives great speed and handling and the trebs superior vertical view distance make flying over people heads raining pain sooooo satisfying.
#31
Posted 23 May 2013 - 01:02 AM
In light of the latest patch, I tried to incorporate a BAP and an AMS into my favourite mech and I've been riding around like this:
http://mwo.smurfy-ne...e8848037075fec3
It's built for sustainability:
- really heat efficient - while it might seem excessive, it is really useful and can keep damage up on any map while seeing enemies shutting down constantly.
- max armor - if played right, can escape most unfavorable situations intact
- lots of ammo - keep SSRM's going forever (BAP helps a lot here)
- AMS - mitigate the LRM-fest (do not get caught in the open though)
With intelligent playing, it will last to the end of the match and can take down anything sent after it (just not several at once).
The build is still not perfect, though.. I've got an unused ton with which I can't decide what to do, as the slots are full. I really don't need more ammo.
Any pointers?
Edited by Xhypros, 23 May 2013 - 01:04 AM.
#32
Posted 23 May 2013 - 04:42 AM
#33
Posted 25 May 2013 - 12:45 AM
MadPanda, on 06 April 2013 - 02:57 AM, said:
I'd recommend you mount a 325xl in a 7m if at all possible, but they're one of the best mediums in the game right now.
The Treb 3C is arguably better than the Cent 9D at it's role, if you like agility, too.
Edited by Victor Morson, 25 May 2013 - 12:46 AM.
#34
Posted 17 June 2013 - 08:01 PM
I was a huge Chimera pilot back in the day this looks like the perfect answer to that build.
BTW I was a GatorHound pilot in Chromehounds!
BTW are you using a mouse, a joystick or both?
Edited by FEK315, 17 June 2013 - 08:06 PM.
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